[Champion Concept] Tharessa, the Horror of Bandle

bluegolisano·4/21/2016, 10:58:20 PM·3 votes·569 views

Hometown; Icathia-Bandle City Stats;

Phisical;

  • 612 HP (+5/Lvl)
  • 12/5 Health Regen (+1/5 /lvl)
  • 32 AD (+5/lvl)
  • .15 AS (+.025/Lvl)
  • 225 Movespeed [SLOW]
  • 150 Range [MELEE]

Magic;

  • 310 Mana (+15/lvl)
  • 15/5 Mana Regen (+5/5 /Lvl)
  • 12 AP (+5/lvl)
  • 300 Visual Range (WILL BE EXPLAINED BY PASSIVE)

Passive; Icathic Vision; Automatically reveals enemies within 950 (+5/lvl) Range using natural Line of Sight (Does not go off allied vision, anything revealed blocks anything behind it, such as a Minion wave or turret blocking this passives' effect from finding Lux.) [NOTE; if more than 10% of the target's hitbox is "visible," then they're Revealed], effect lasts until outside of Tharessas' Line of Sight. Furthermore, disables Blinds from having any effect- she's blind already.

Q; Soul Steal; Deals 10/15/20/25/30% of targets' missing Health as a Mana Drain over 5/4/3/2/(Instant) seconds. [Projectile, 15 Wide, 10 Long; 750 Range over 1.5 Seconds] Mana Steal; Damage is "dealt" to the targets Mana Pool, refills own mana pool by same value as damaged. If the target either has no mana to steal, uses HP for mana, or has a non-Mana type of Energy (Such as a twenty-mana Ahri, Vladmire or Mundo, Rengar or Yasuo) instead drains Health at half the ammount. Cooldown; 30/25/20/15/10/5 Seconds Cost; 50/75/100/125/150 Mana

W; Taste of Death; Passively deal 1/2/3/4/5% of your Missing Mana as on-hit Magic Damage; Activate to deal 15/17.5/20/22.5/25% of your missing mana (BEFORE ACTIVATION) as Magic Dmg. in a line (45 Wide, 500 Long, No delay/charging) and regenerate 5% of your missing Health for every 100 Magic Damage dealt total over 15 seconds. Passive is removed while on cooldown. Cooldown; 45/42.5/40/37.5/35 Seconds Cost; 80/90/100/110/120 Mana

E; Void Pulse; Deal 40/60/80/100/120 (+50% AP) Phisical damage [Projectile, 30 Wide, 5 Long, 750 Range over .25 Seconds, no delay/charging] and slowing the target hit by 35% for/over 5 seconds. Cooldown; 30/27.5/25/22.5/20 Seconds Cost; 90/100/110/120/130 Mana

R; Wrath of the Horror; Deals 260/520/780 (+150% AP) Magic Dmg. to enemies within 450 Range (Based on self) every .5 seconds. Effect lasts 15 seconds. Cooldown; 180/160/120 Seconds Cost; 120/160/200 Mana

Lore; Once a soldier of Bandle City's Western Protectorate, Tharessa had suffered from a parasitic growth that had been created within the depths of the Void and had grown inside of Icathia, spreading through a lesser dragon. Within weeks after being bitten from the monster, she had slowly lost her vision, only seeing the outlines of people as nothing more than a white blur. Then, the nightmare got worse for her, as she quickly lost massive hunks of fur and flesh, regenerating not as a scar, but as scalene plates. Her once deep, emerald-green eyes were now drowned in a black-purple outline, her once feline facial structure, now a avian horror. She would lose consciousness for days on end, every time finding the broken, dried up husks of other Yordels around her, blood dripping from her clawed fists, viscera trapped between minuscule cracks in her teeth. It was years before she learned controll over the effect, even power... Understanding of the Icathian vision; Those who's souls were pure would come white, the less pure, a shade of grey. But the beasts of Icathia? They were not only black, but they in fact sucked in the purity of others, and she was one of them. She serves the League of Legends to grow her power until the day that the Voidborn return, and rip them back into the immaterium of the Void, by her own claws if need be, and purify all of Runeterra, even at the cost of her own life. "I may be a monster, but I'll make the beasts scratching at the door pay for what they did to this world" -Tharessa

Tips; When playing as Tharessa, keep in mind...

  • Getting a early game Chalice of Harmony (6.9 version, NOT CURRENT) will keep you dealing plenty of damage and keep sustainability up.
  • Your Q needs to hit as often as possible, try and nail it on low-Health enemies, as it truly will screw them if you tower-dive.
  • Hitting lots of enemies with your W makes for a huge heal, so use it when minions are about.
  • Your passive CANNOT spot invisible targets, such as Evelynn, Teemo, Rengar and Kha'Zix (when Ulting).

When playing against...

  • Avoid getting hit by Soul Steal; it costs a HUGE amount of Mana, and it only works effectively if you let it.
  • When you want to realy screw with Tharessa, stack your entire team behind a max-stack Cho'Gath or Gragas in a single-line formation- she'll only see the lead person, so you can surprise her to all hell!
  • Pink Wards become very overpowered, as she needs to either ward the brush or literally walk on top of it.

2 Comments

QuinNeptune4/21/2016, 11:11:25 PM1 votes

its interesting, and it will be extremely hard to play as. Its a really cool concept but does not seem very balanced, as if shes blind, she should be able to see invisible champions, as they will till make movements in the ground, are still there. Good work on this champion though i really like the idea!

Also maybe you could check out my champion idea? http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/hFFBtfna-new-void-champion-idea