Achievements!!! So many achievements!!!

bluegolisano·6/16/2017, 5:50:11 AM·4 votes·445 views

Idea - Shipping a Achievement system that is repeatable in one match, such as getting multi-kills or obscenely long time before getting killed while in combat. These only effect Normal Blind or Normal Draft modes on que-made matches.

Supprise! - Kill a enemy within 1.5s of being found or leaving brush. Doubled IP if done with champs without Camuflauge or Invisibility in their kit (passives or spellcasts that are avalible.) Value: 25•Summoner Level XP, 15 IP Solo Only

Hi there? - Kill a stealthed, camouflaged or enemy in brush without vision of the champion within the past fifteen seconds. Value: 0 XP, 15 IP Solo Only

Took ya long enough. - Survive at least 30 seconds of taking damsge nonstop. This can be from anything that is directly inflicted from enemy Champions only - this won't count Creeps assisting. Value: 30•Summoner Level XP, 20 IP (max 50 IP) Solo Only

Double Kill! - You know this daddy. Value: 15•Summoner Level XP, 10 IP (-15% value for every Double Kill after first. Max 150 XP and 100 IP from this Achievement.) Solo Overflow

Triple Kill! - Guess what's next... Value: 20•Summoner Level XP, 25 IP (-20% diminishing return, max 10 times base values) Solo Overflow

Quadra Kill! - Daddy penta plz! Value: 40•Summoner Level XP, 50 IP (-50% diminishing return, etc. etc.) Solo Overflow

Pentakill! - YAS I WINN!!! Value: 120•Summoner Level XP, 100 IP (-95% Diminshing return, only a max of 3 times values listed capacity.) Solo. Overflows to Allies when maxed.

Note on Capacity; overflow is split amongst the rest of the team. If odd or has decibel value when decided by four/five, will round everyone down to nearest whole. You lose a bit, but not more than 5 or 7 XP and like... 2 IP. Global capacity for IP gain is 100 through this method.

Ace! - Your team has killed all enemy champs! Value: 50•Summoner Level Average XP & 30 IP per player. XP is limitless but IP caps at 120 globally. Given to all players on team regardless of Kill-participation or being alive/dead. Just a good thing to have. Teamwide.

Killing Spree! - Ya know... Value: 10•Summoner Level XP and 5 IP. Max 150 XP and 25 IP from this alone. Solo only.

Killing Frenzy! - Five or more kills without dying. Basically Legendary. Value: 25•Summoner Level XP and 10 IP. Max is 3•25 XP and 30 IP Solo Only.

Show Stopper! Kill someone who is on a Killing Spree at any stage. Value: 20•Summoner Level and 5•Killstreak Callout value (Killing Spree = 1, Godlike once is 5) IP Solo Only.

Dat Clutch Save Bruh! - Heal or Shield a ally to mitigate lethal damage to them. Value: 25•Summoner Level, 10 IP per (max 50 IP) Solo Only

Is that it? - Obsorb an enemy's ultimate without losing more than 15% of your maximum Health in damage. Value: 50•Summoner Level and 10 IP (max 50 IP) Solo Only.

Minion-be-gone! - Kill 60 minions in 15 seconds. Value: 10•1/2 Summoner Level XP and 5 IP. Max 10 IP. Solo Only

This is it for the moment. Thanks fer reading!

5 Comments

bluegolisano6/16/2017, 6:10:07 AM1 votes

Note on AFK/leavers; If a player disconnects for longer than 15 minutes and doesn't reconnect, their IP and XP bonuses are spread across their team. This prevents free IP/XP from leaving.

Foxynth6/16/2017, 6:40:35 AM1 votes

Sorry to vote no, I absolutely love the idea of IP boosting achievements, I really do, but I kinda see too many... loopholes in it. We ALL could use some extra IP though, amirite? XD

ModThe Djinn6/16/2017, 3:11:47 PM1 votes

Hey bluegolisano!

First comment -- as to your poll, please try to refrain from words like "retarded" on this board. Cursing for emphasis is fine, but "retarded" in that context gets a little close to derogatory language the way you used it.


Idea-wise, the concept of Achievements is a cool one, and it's actually something that Riot is looking into -- have you seen their posts on their new Mission system?

The reason they went with Missions instead of Achievements, however, is that Missions encourage playing the game normally -- as presented, your Achievements encourage accomplishing certain in-game goals that might actually go against the best interests of the team. Saving shields for when an ally is about to die instead of getting two shields in by using one earlier, for example, or running from a winnable fight because you're worried you might die and lose your "5 kills without dying" Achievement.