Mouse, The Gravity Mage

Ariel the Cruel··4 votes·1,525 views

I'll preface this by saying that it started out as a stream-of-consciousness concept I dropped in another topic. I'm putting it here primarily so it's in the proper location.

Mouse, The Gravity Mage

Passive: Each of Mouse's abilities apply Stacks of burden. Stacks last 5 seconds and have no cap. Each stack of Burden reduces the victim's move and attack speed by by .5-5%

Q: Mouse spikes the gravity in target area for 1-5 seconds and applies a stack of burden every .5 seconds. This ability deals damage each second based on the number of stacks on the victim(s).

W: (This ability is a double cast similar to Victor's Laser) Mouse redirects the gravity at target location knocking affected enemies in target direction and dealing magic damage based on their number of Burden stacks. This ability then applies 1-5 stacks of burden based on how close affected enemies were to the initial casting point (closer = more stacks).

E: Mouse creates a gravitational singularity and sends it forward applying 3 stacks Burden to enemies hit, then deals magic damage based on their number of Burden stacks. Nearby enemies receive 2 stacks of burden and take no damage.

R: Mouse Creates a super dense gravitational vortex over a large area for the next 5 seconds. Enemies moving toward the center gain 300 move speed; enemies moving away from the center have their move speed set to 110 (This can not be increased). Movement abilities can not be activated while inside the vortex (this includes all dashes, blinks, Zeds, and flash; does not prevent a Kali ult if she is outside the vortex). Vortex Continually refreshes the Burden stacks on affected enemies. If an affected enemy has 10 or more burden stacks, their vision is reduced to the AoE of the Vortex.


Quick stream of consciousness concept. I give you the anti-mobility support!

Ability intent: Q: Zoning tool. W: Versatile Displacement tool. E: Harass tool. R: A big "F U" to anyone who relies on mobility in any form.

Balance Notes:

  • I intentionally gated Mouse's damage behind the passive stacks. This serves 2 goals. First: the lack of reliable damage makes it less likely he will try to solo lane (which, as we all know, is illegal for supports). Second: It frees up more power budget that I can spend on utility.
  • I imagine E to to be similar to a Nidalee spear in terms of range and central hit-box. The secondary hit-box will be much larger.
  • The ult is a flat better version of Thresh's; I'm already aware of this. That said, this ability is a core thematic component of this kit. Mouse also doesn't have nearly as many tools as Thresh does. But just to be safe, I also removed any damage from the ult.

List of modifications:

  1. Gated all damage behind passive stacks.
  • added a vision debuff to ult for enemies that have a lot of stacks.

Primary Discussion points:

  1. Energy I think it would be interesting to make this an energy champion. Not because Energy is inherently stronger than Mana, but because it's an easier and more interesting balance point. I would probably add to the passive a way to increase Mouse's energy regeneration for short periods (since the flat refund is over done). --- (Energy is not, in and of it's self, stronger than mana. Riot just broke the champions who use it.)

  2. Numbers I'm not a numbers person. I avoid them when can. But if this is going to be a proper champion concept, it probably needs them.

3) Q Displacement TomA3X wanted to make the Q into another displacement, instead of a zoning tool. I think 1 aimed displacement is enough. Which do you prefer?

  1. Passive cap. The passive is currently subject to Infinite stacking abuse (see Kali's Rend). But it's also the core gate for Mouse's damage. Should this be capped, or is it safe to leave uncapped?

  2. W knock-back distance Another idea from TomA3X is to increase W's knock-back distance based on number of stacks on affected enemies. I like this idea, but it might mess up readability of the skill for the caster. Thoughts?

11 Comments

TomA3X1 votes

I was thinking about resources, we could possibly think about having a new resource, depending on how powerful the stacks turn out to be. It could be that His resource bar takes a hit whilst he is Affecting enemies with the Burden Stacks. For example, he can almost 'control' the enemies he has stacks on by slowing them at will, but this costs a resource. Just a quick idea^

We can probably leave numbers out until the end, it's probably better to come up with the entire concept first, then tune numbers and we can see if there are any mechanics which are inherently 'broken'.

This would entirely depend on whether we're going for a support champion, or a midlaner. It's not a good idea to give a mid laner infinite stacking damage, as well as excellent utility.

I really like the vision idea for the ultimate, that's an excellent use of the passive.

Ariel the Cruel1 votes

So.... say he has a resource pool of 50 Newtons. Regenerates 10 newtons per second (Energy bar) Max cap is reduced by 1 for each stack of burden affecting enemy champions. Q: Costs 20 Newtons, then Reduces the cap by 10 newtons while active. Toggle ability. W: Costs 15 Newtons. E: Costs 10 newtons. R: Free. Increases Regen by 1 per affected enemy, 2 for champions.

Something like that?


I agree. still something we'll have to address eventually.


My goal is a support champ. If this were a solo-laner, the damage gating would by unlivable.


You asked for it. XD

TomA3X1 votes

That looks pretty good to me, exactly what I meant. The stacks feel quite balanced at the moment.

I do feel like his Q is a little lackluster. He's a gravity champion, but his Q just sounds like a poison pool at the mo. I'm not sure what we could do without him getting too displacey, but i feel like it needs more.

Yeah sounds good to me, that way we can work on more interesting mechanics without worrying about him having to blow people up.

Yeah but the passive idea was a great way of implementing it.

Ariel the Cruel1 votes

MMM........ We need to evaluate a way to remove stacks then, or hard cap it per champion. Otherwise the tank could just sit in the Q and steal all his Newtons.


On the Q: We could pull the stack trick again, like the ult.

"Affected enemies with 10 or more stacks of Burden are rooted for 1 second. This effect can no occur on the same enemy more than once every 10 seconds."

If we're going to go that route, we may as well re-evaluate the play patterns. Nerf the base abilities, then give them a bonus on enemies that have 10+ stacks. I can see this working on the Q, E, and R. The W might present a problem though.

Erockandroll1 votes

{quoted}

I was thinking about resources, we could possibly think about having a new resource, depending on how powerful the stacks turn out to be. It could be that His resource bar takes a hit whilst he is Affecting enemies with the Burden Stacks. For example, he can almost 'control' the enemies he has stacks on by slowing them at will, but this costs a resource. Just a quick idea^

I kinda like the Idea of using new, interesting resources. Or even using mana in a completely different way.

I once considered the Idea of a duel form mage, who does not benefit (or doesn't benefit much) from MP5, but instead, gains mana from one form. which the other form consumes. though I'm not sure how balanced a mechanic like that could be.

TomA3X1 votes

That sounds really cool, sounds like a really high skilled champion with lots of macro managing. Do you mean like say Fire and Ice?

GaleWinUnleashed1 votes

That sounds like a really interesting way to do it. Also sounds like an entirely separate champion concept, so set that idea aside for later.

Ariel the Cruel1 votes

I could see that working. Give them a modified energy bar with 0 regen. When ever energy is used to cast a skill from Side A, Side B's energy bar increases by that much. Something like that could help prevent the Jayce/Nidalee problem, where the better form invalidates the weaker one.

. . . Actually. Give this to Nidalee. NOW!

GaleWinUnleashed1 votes

I hate to sound accusatory, but approximately half of this kit looks quite similar to mine: Gre'Zol, the Weight of the Void. Passive, Q, and R in particular. Not identical (though the passive is incredibly close), but similar.

I'd happily try to help you figure out numbers for yours (and I'm still spending a lot of time tweaking mine), but I'd also like to find a way to differentiate the two some more.

Ariel the Cruel1 votes

I don't watch this forum, honestly. SO I have/had no idea what other concepts are floating around out there. Though the similarities should but a hint to Riot. Not that they're looking, of course (wink-wink-nudge-nudge). XD


Looking at your concept. There are similarities. The applications are entirely separate though. Largely due to Gre'Zol being an initiating tank and Mouse being an anti-mobility support.

Passive: Yours slows, roots, and stuns, and grants resists. Ours double slows, gates damage, and denies vision. We're also looking at tying it into a secondary resource - though that's a tad tricky. Really though, I don't know what to say about this one. It's a good idea and tied rather extensively into the kit. Replacing it would overhaul the whole character.

Q: Yours seems to be a fight focused, where ours is aimed primarily at creating a zoning tool. Actually, our Q is closer to your W. That said, I'm open to suggestions. TomA3X (see posts below) is looking to add more displacement; so that may be an avenue. Creating a "no mans land" of impassible terrain perhaps, though that would suck up a lot of power budget.

R: You're ult is also principally different. You're applying hard CC and dragging them in. We're creating a "no fly zone" Again, they're similar. Amazingly so. But the application is very different.

I think the biggest problem here is that both champs inhabit the same conceptual sphere: They both use gravity.

GaleWinUnleashed1 votes

Even so. Since I made mine, I started checking out other gravity concepts. None of them are remotely similar, except that most involve at least one ability that pulls either themselves or enemies toward a certain point. Ours are by far the most similar that I've yet seen.

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