Patch 8.11 Translated

Ariel the Cruel·6/1/2018, 6:39:27 AM·32 votes·10,238 views

With pyke's emergence, I have temporarily left my favorite hiding spot too run for my life examine Riot's handiwork. As usual, they are using complex slang and encryption to obfuscate their message. Thankfully, my old ciphers still seem to be working. So without further ado, let's see what Riot has in store for us now. . .

######(Disclaimer: this post is made for humorous intent. It does not not replace reading of actual patch note.)

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"Greetings, Summoners, we have discovered, how to use commas; they're great!

Welcome to the patch where we finally give in to all those pending lawsuits (Seriously, stop trying, they're always thrown out) and nerf ADC marksman. To do this, we're going to change crit itemization and probably buff assassins.

We also heard about how much you are loving these jungle changes, so we're loosening the reigns a little. . . On Laners.




#CHAMPIONS

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SPYKE

He exists now. All you assassin mains can stop complaining about the the support role being "useless" or "boring" now.

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ANIVIA

The original zone control mage, Anivia didn't like our recent mana changes. Rather than let the storm carry on, we're buffing her slow ball that never hits anything.

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GRAVES

Graves does a little too well when scuffling for scuttles, so we're giving him the standard issue ADC nerf.

-3 AD.

(Oh, and +10 seconds on rank 1 ult, so it looks like we're actually doing something.)

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KHA'ZIX

One of out interns noticed that Kha'Zix has a cheap Teemo passive on his evolved ult. As Satan's Teemo's devote worshipers, this identity conflict obviously couldn't stand. So we nerfed his un-evolved ult and re-purposed the evolution to make fighting him even harder.

You're welcome (Teemo).

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LAMB

So..... There have been complaints about allies stealing Kindred's Marks. To make they are able to play with the big kids from time to time, we decided to let Scuttle assists count. Marks also come out earlier, so those duelists they can't fight yet know where to find them.

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LeBLANK

You can now queue up W. Just W. Any more and her skill floor might collapse.

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LEE SIN

Annual Lee Sin buff. Will still probably have another one for worlds.

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RAKAN

As a squishy, diving, basically melee, engage support, with delayed CC, Rakan has too much sustain. We prefer watching them suicide into enemy teams and have nerfed accordingly.

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TOPH BEFONG

Taliyah was designed to be League's primer roaming mage. Which she does very well at, when her team mates aren't scrubs. To balance things out, we're making it harder for her to leave lane.

This makes sense.

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URGOD

Make Urgot Jungle again!

Also, he can now drag around his victims while grinding them to death. Just in case somebody couldn't see.

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VIKTOR

Like Anivia above, Viktor has mana problems. So we're making him hit harder in a fight.

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XIN ZHAO

Xin Zhao, it appears, is really good at fighting people early game. He's a right clicker though, so we're ok with him being dominant. To lessen the coming complaint storm though, and because he will probably pull ahead anyways, we're making him scale slightly less.

Should make it more reasonable when he's smashing your face in from two levels up.

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ZYRA

Zyra isn't helping people fight over scuttles enough. We can't buff her damage without risking her mid lane becoming stronger, so we're buffing her CC instead.


#Marksman Base Stats

Here's where we cater to complaints about marksman ruining everything.

We're slightly weakening them in lane while slightly strengthening their mid-late game. This shouldn't have any impact on snowballng. . .


#HUNTER'S MACHETE COMPENSATION

Because non-marksman right-clickers deserve love too.

MASTER YI and NOCTURNE Lower base damage, bonus attack speed. Got to get those on-hit effects!

DIANA Because someone misplaced Majora's Mask, we decided to give the moon servant straight buffs. ######(Nobody plays her anyways.)




#ITEMS

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STORMRAZOR (Because we hate the space bar)

Jhin forth shot if you stop auto attacking.

Of course, we're not nerfing life steal, so there's no actual reason to take this. But we promised the intern we'd let them help make something during the last christmas party.

Yes, we were drunk. Very drunk.

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INFINITY EDGE

We promised to make Yasuo less frustrating, so here is our solution. EVERYBODY gets double crit chance now! Since there's gold involved, we had to change things a little. So instead of making crits weaker, they deal true damage.

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ESSENCE REAVER

We're ok with non-mages having a really good mana sustain option, but the new infinity edge means crit chance isn't as valuable as before. So we're removing the crit synergy and replacing it with non-CDR CDR.

Once Marksman have had a chance to thoroughly destroy this new concept (for items), we'll considering rolling out a worse version for mages. . . . Maybe. Till then, welcome back to the meta, Lucian!

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LAST WHISPER

Weaker against tanks, stronger against squishies. Have to compensate for that Infinity Edge nerf.

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LORD DOMINIK'S REGARDS

See Last Item.

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GIANT SLAYER

Items with only 1 upgrade option aren't very interesting, so we're removing this one.

(Haunting Guise, executioner's calling, Hexdrinker, and Quicksilver Sash are ok though. Oblivion orb and Seeker's Armband technically have more options outside summoner's rift.)

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CLOAK OF AGILITY

Never actually had anything to do with agility. So the thematic team is throwing it out.

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MAW OF MALMORTIUS

Really, Maw is all the magic resist you'll ever need. So we're buffing it's anti-mage properties and removing the scaling. This should make assassin VS mage match ups much more exciting.

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GUARDIAN ANGEL

We actually nerfed the armor on most marksman, so we're adding it to Guardian Angel. Just in case they want it back.

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BANNER OF COMMAND

Split pushing isn't a very exciting way to watch the LCS, so we're reducing Banner's ability to stealth push. Also, enhanced minions now flip off everybody equally, instead of just ignoring mages.

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SHURELYA's REVERIE

Non-supports are abusing another support item. Shocking, we know.

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ENCHANTMENT: RUNIC ECHOES

Gives more AP. Mages are still terrible junglers, so we decided to pretend we want them back.


#CRITICAL STRIKE

Because Infinity edge is making crit chance less valuable, the shop keeper has started increasing his prices on all crit chance items. Something about supply and demand. We're not really sure what he's talking about, but negotiations are ongoing.


#LIFESTEAL (Because we still hate the space bar.)

Remember before when we said that nobody will bother with Stormrazer because life steal isn't getting nerfed? Well just to be completely certain that item is a flop, we're making Blade of the Ruined King and Bloodthirster cheaper.




#RUNES

FLEET FOOTWORK

Nerfed for marksman, buffed for everyone else. This might seem a bit strange, but Marksman have an entire tree dedicated to them. We can afford to throw one or two runes under the bus to make us look good.

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HAIL OF BLADES

Because Electrocute wasn't perfect for all marksman, we're giving them another Domination keystone. This time with attack speed instead bonus damage. We thank all the assassins and mages for their patience in waiting for a precision key stone. Eventually, we may consider making one.

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ULTIMATE HAT HUNTER

We moved Ultimate hat into the domination tree and made it a bounty rune. This way, we can say we added a new mage rune also.

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NIMBUS CLOAK

The Ultimate Hat replacement grants Bonus move speed on ultimate cast. We know how most mages want move speed more than anything else. With this addition, every rune tier in sorcery can be filled with bonus move speed!

(It's hard coming up with so many original ideas for bonus stats.)

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MINION DEMATERIALIZER

Apparently players haven't figured out that this is supposed to be used on super minions, so we're locking it out until later.




#TURRETS

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DURABILITY

We want defending turrets to feel meaningful, and for the now nerfed marksman to not feel weaker. So we nerfed the turrets.

Now when you defend a turret, you can feel a real sense of pride and accomplishment over that impossible feat.

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GOLD

Remember when we made turret gold global so everyone could feel good about it a season or two ago? Well, turns out that doesn't incentivize team fights. Which in turn makes LCS less exciting. So we're shifting some of that global reward to the pockets of players that were actually there.




#JUNGLE

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BARON NASHOR

We saw a level 6 Jinx die while trying to solo him the other day. That probably means he's a tad strong, so we brought his damage down a bit.

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SCUTTLE CRAB

Too much time is being spent fighting over scuttle crabs and not enough laning. So we're trapping scuttle crab in her hole a little longer.

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JUNGLE MONSTERS

Because less crabs means less experience, we're increasing the incentive for the winner to counter-jungle the loser.




#SCRUB SUPPORT

Because Marksman are such delicate butterflies, we decided to hold their hand following the nerfs. Everyone now has a 4 health window to last-hit minions.




#ARAM

We're making a lot of quality of life improvements for that other map ARAM players. We've also added some experimental changes that we can just blame on Buther's Bridge if they fail.

######(There's no map called Twisted Treeline. Please stop perpetuating this myth!)




#PINGS

Some ping volumes now respect distance. Just in case you're blind. (And if you are, please tell us how you've avoided the ban hammer.)




#INSTANT FEEDBACK

We're planning to make reform cards less ambiguous. Please stand by. . .




#LEVEL UP REWARDS

If you have no life, we didn't forget about you. We just underestimated your lack of a life.




#SPEED ROUND Dead Bugs

  • Reconnecting after exiting practice
  • Knocking up Legendary Comets
  • Double summoner flash
  • Undying death by overloaded Flux
  • Dead minion unit collision
  • Dead guardians
  • Wind Wall Hallucinations



#SKINS TEAM

We dropped some ink in the company fish bowl by accident and passed it off as a reference. Here's the result.

  • Captain Fortune with a sword
  • Rogue Admiral Garen without a sword.

Along your choice intern alterations.

27 Comments

BootyHunterRengo6/1/2018, 9:15:02 PM7 votes

sorry we have to move this thread from M&G to Gameplay

Saibbo6/1/2018, 8:39:11 PM6 votes

Nice patch rundown [slayer-pantheon-rainbows]

Ayzev6/2/2018, 12:16:01 AM4 votes

[{quoted}](name=Ariel the Cruel,realm=NA,application-id=Ir7ZrJjF,discussion-id=ByqeJBTb,comment-id=,timestamp=2018-06-01T06:39:27.954+0000)

##LAMB

Had to remove my upvote, so I can upvote again for this one

6KEMBE4ORBA6/1/2018, 5:02:38 PM2 votes

ER's note (or all of the ad item changes) should be:

Fuck Tryndamere and fuck you Trynda mains, we asked for feeback and then we only talked about the ranged adcs cause that's all we care about! Yours truly, meddler and the balance team.

Anu3isII6/4/2018, 8:25:17 AM1 votes

I can't wait for the next patch!!!

Salson6/1/2018, 2:03:10 PM1 votes

BEST PATCH EVER

Budget Yami6/5/2018, 12:09:06 AM1 votes

So.. I know about the crit nerfs and the IE nerf but i dont know how to build caitlyn anymore... Any help?

Ayame Isaki6/1/2018, 10:07:34 PM1 votes

This is a (sadly) very accurate summary.

[sg-soraka]

HonestJohnTheCon6/2/2018, 2:11:03 AM1 votes

Thank you!

Now I can show this to my non-Boards friends ironically, and show it to my Boards friends unironically!

This really is a help.

The23rdGamer6/2/2018, 5:28:23 AM1 votes

Hardest I've laughed all day. Thank you for this!!! Any chance I can find these for other patches and/or will there be more of these for future patches?

[sg-ahri-2]