League of Legends Champion Suggestions Rito Plz look

ScreachingFire·9/23/2017, 7:53:25 PM·1 votes·262 views

So I have created two champion's that maybe you guys could implement into the game or at least one of the abilities i think that some of these ideas are actually very good so just ahead and check them out.

Ventus,The Tempest's Warden(Name is a work in progress)

Description:Top Laner that has very good farming utility and can peel away most ganks. He can also be a support type champ that can peel for his adc but also provide a good sense of offense on the enemy team. The downside to him is that most of his abilities are slow moving but have long durations so it evens it out easy to dodge but not so easy once you are inside his abilities.

Passive:Tempest's Awakening: When Ventus hits an enemy(or enemies) with his abilities they get a debuff that causes basic attacks to deal more damage by a percentage of his AP. Once hit by the first basic attack from any ally all consecutive basic attacks only get 50% of the extra damage.

Q:Eye of the Wind:Ventus opens his third eye, The Eye of the Wind and fires an orb of pure wind that will knock everyone back from where it has landed dealing damage and a knock up effect if u are inside of the orb landing area.(Note there are two circles one the size of an anivia stun that knocks up everyone inside and a second circle about 150-250(You guys can change that)above the first circle that will push everyone away from it

W:Tempest's Strike:(Name is a work in progress) Tempest charges up a wind blast that pushes back enemies if Ventus decides to use it instantly he will only move the enemies back a bit but if he charges it then he will push them back up to 100% more.

E:Eye of the Hurricane: Ventus opens his second eye creating a hurricane that moves forward to the position Ventus clicked on(Similar to anivia Q but without reactivation) when the elemental has reached the position it will stay there for the remaining of the duration slowing down anyone inside by a percent.(Increases size like a slow galio taunt)

ULT:Tempest's Eye:Ventus unleashes his Eye of the Tempest creating a hurricane in the area (the size of a pantheon ult at level 1 increases in size with larger levels) pulling champions towards the center in the beginning after the first phase is finished then Ventus gets a boost of movespeed and everyone still inside the eye(around the size of an anivia circle increases with size per level) gets stunned after 1.5 seconds in the center.(Note that if the enemy walks out of the hurricane eye and gets pulled back into it they will be stunned again.)

1 Comments

ScreachingFire9/23/2017, 7:54:06 PM1 votes

Sorry forget this champ.

Agrai,The Lord of the Mountains Description:Agrai is a tank top or mid laner with good sustain and poke his abilities make the other laner very cautious however one fatal con is that his ult and E have long cooldowns and also has to be careful to land his skillshots since if he misses his En-E or uses his En-ULT by accident then he will have to deal with the consequences.

Passive:Agrai's Rage:Agrai is fueled with rage when he uses his abilities when he reaches full rage he becomes Enraged gaining a special effect on each ability for the duration. After he has calmed down he becomes passive meaning he cannot gain rage for a limited time but gains 5-20% damage reduction for 3 seconds.

Q:Stone Serration:Agrai takes stones out of the ground and reshapes them to serrate enemies in a line. It stops at the first champion hit and goes through minion. En-Q:Stone Avalanche:Agrai takes out 3 stones out of the ground and reshapes them into boulders dealing damage in a cone of lines(Kha,Zix W) and stops at the first champion hit.

W:Quaking Harrow:Agrai quickly burrows into the ground becoming invunerable for less than a second(dodges turret shots if you land it perfectly) and then comes out of the groundfiring a Quake in a direction which goes through everything and knocks up everything it goes through.

En-W:Harrow of Mountains:Agrai quickly burrows into the ground becoming invunerable for less the a second and thenfires off a skillshot that knocks up everything but leaves behind a wallthat blocks movement and stuns after the knock up.

E:Strength in Stone:Agrai creates an armor type shield that gives 10-30% damage reduction and creates a shockwave around him that stuns nearby enemies for a time.

En-E:Shade of the Mountains:Agrai jumps into the air and lands back down knocking enemies away and stunning them for double the duration and gets the damage reduction bonus aswell but loses all his rage and the passive damage reduction.

ULT:Terran Elemental:Agrai summons an elemetal called Immobus that last until it or Agrai dies and gets an ability called Shatter Shockwave that when Agrai activates Immobus will break off a piece of himself losing health but knocking up everyone around him. Immobus also has gains health off 20% of Agrais health.

En-ULT:Terran Nativus:Agrai summons the Elemental of the Mountains, Nativus. This Elemental is given a new ability called Earthquake which when activated by Agrai sacrifices 50% of his health but deals an incredible amount of damage over time and slows everyone near the elemental but gains a 5-20% damage reduction until Navitus or Agrai dies. Navitus gains 30% of agrais health. (loses all rage and gets 50% less damage reduction and gets double the duration to start gaining rage again.)