[Champion Concept] Reial, The Ruined
Click link for story, credit to the author.
I should preface this with the fact that this is my first champ concept and I am more interested in the character than the numbers.
Reial are a duo that is focused around survival in extended teamfights based in the jungle. Epic monsters are a great benefit for Reial as it greatly reduces the time needed to build up Fondness, allowing them to switch places and assume what ever role is needed in the team. Kral is a selfish character, healing and empowering himself, fighting in the front lines. Zena is the goodness of the Isles, healing her allies as she herself cannot fight alone.
Base health: 600 (+85 per level)
Health Regen: 7.5 (+.9 per level)
Base Mana: 402 - 1280 at level 18
AD: 45 (+4.5 per level)
Attack Speed: .75 (+3% per level)
Armour: 24 (+3 per level)
MR: 30 (+1.25 per level)
Movement Speed: 320
Passive: Bound for life.
Reial has two forms: Kral, the king and Zena, the wife.
While Kral is summoned, he is melee and gains 5% bonus Amour and Magic Resistance and gains new abilites.
While Zena is summoned, she is a ranged DPS and gains 5% bonus Amour Pen and Magic Pen aswell as gaining new abilites.
Both share an extra resource called Fondness (up for debate on the name). This resource is used to active their ultimate as well as their E abilities. Fondness is gained by killing minions (gain 5 Fondness), by killing or assisting in killing an enemy champ (15 fondness) or by killing epic monsters (50 fondness)
Kral Abilites:
Q: Might of the Isles
Mana Cost: 60 at all ranks
Cooldown: 16/14/12/10/8
Kral empowers his next auto attack, dealing 30/60/90/120/180(+60% of bonus AD) and heals himself for 5%(+50% of bonus AP) of his Max health
W: Torment of the Souls
Mana Cost: 60/70/80/90/100
Cooldown: 15 at all ranks
Kral summons a ghoul after a .75 second in a targeted location that deals 50(+2% of enemies missing health) and roots the target for 1.25 seconds
E: King of the Shadow Isles
Since Kral and Zena share an Ultimate, I took the E's of both to make a pseudo-ultimate
Mana Cost: 150 at all ranks
Cooldown: 80 at all ranks
Kral gains the power of the isles, restoring his youth and increasing his blade's damage. Kral gains 15% of his bonus health and gains 10% lifesteal aswell as increasing his AD by 15/20/25/30/35(+5% of bonus AD) for 5 seconds.
R: Kral/Zena
Mana Cost: None
Cooldown: 20/15/10
Kral and Zena switch places
Zena Abilites
Q: Springs of Life
Mana Cost: 80/90/100/110/120
Cooldown: 20/17/14/11/8
Zena shoots a volley of Arrows in a cone in front of her, dealing 50/100/150/200/250(+50% of bonus AD) to all targets hit and heals all allies within 500 Units of her for 3% of their missing health.
W: Living Mist
Mana Cost: 60/80/100/120/14
Cooldown: 18/16/14/12/10
Zena summons the mist of the Isles springs, slowing any enemy that enters the ring and dealing 30/40/50/60/70 (+90% of AP) to all targets in the area. Allies that enter this zone gain 20% movement speed for 3 seconds and are healed for 15/30/45/60/75(+75% of AP). (healing effect does not apply to Zena herself, but she does gain the movement speed)
E: The Blessed Isles
Mana Cost: 150 at all ranks
Cooldown: 80 at all ranks
Zena summons water from the life giving Springs of the Isles in an area around her (about the size of Trundles Frozen Domain). In this area, Zena and her Allies gain 35% Movement speed, 20/40/50/60/70% Attack speed, and 15% life steal.