Tor, The Spirit Watcher (Vision Support)

StoryDuck··8 votes·1,917 views

http://img03.deviantart.net/80d8/i/2016/136/5/4/forrest_defender_by_tatarskiskandal-da2ogrj.jpg Not my art but people should really check art by TatarskiSkandal. Lot of cool stuff.

Tor, The Spirit Watcher

Tor is a being that can manipulate and task spirits to do various things for him. This can be some fairly unique tasks and he can create impressive zones of control with a little bit of AP and some wards. Tor is a range AP support with an unusal focus on vision and manipulation of his abilities through the use of wards. Tor is unique in that he is a support that gets a power spike when he buys a sightstone and is likely the only support that wants to keep the warding trinket instead of getting a sweeper.

**Passive: **The Great Spirit's Vision - Wards placed by Tor can see over terrain. Tor can click on a nearby ward to claim it's energy and knowledge restoring 5% of his missing health and mana. If it is an enemy ward he gains 5 AP as well.

Q: Spirit Arrow - A 600 range skill shot that comes from Tor or a friendly ward within 1000 range that deals 30/60/90/120/150 (+40% AP) magic damage to the first enemy hit and slows them by 40/45/50/55/60% for 1 seconds. 4 Second CD. 30/35/40/45/50 mana.

W: Spiritual Grasp - After a short delay deal 60/90/120/150/180 (+40% AP) magic damage to enemies and rooting them for 1/1.25/1.5/1.75/2 seconds within a small 150 AoE within 600 range. This can also be cast on a ward within 1000 range and if you do double the size of the AoE to 300 around the ward. 10 second CD 40/50/60/70/80 mana

E: Spirit Guardians - Target ally gains a shield for 80/120/160/200/240 (+50%AP) for 6 seconds and a Spirit Guard that follows them and attacks nearby enemies 3 times (prioritizing champions) within 300 range for 10/20/30/40/50 (+10% AP) magic damage. If you cast this on a ward it doesn't gain a shield but the Spirit Guard attacks enemies within 600 range and they deal 25/50/75/100/125 (+25% AP) magic damage per attack. Spirit Guards last for 20/25/30/35/40 seconds or until they complete 3 attacks. Spirit Guards share AS with Tor and are invulnerable max 3 on map. CD 10 seconds. Mana 40/50/60/70/80.

R: Visions of Spirits Past - Spawn a Spirit Warriors at every Ward Tor has on the map. Spirit Warriors attack enemies within 600 range of the wards and deal 40/80/120 (+30% AP) magic damage and slow enemies hit by 30% for 2 seconds per attack. Spirit Warriors last 7/11/15 seconds. They share AS with Tor. Global Range. 100 Mana.


Tor Play Style A true support that excels from good ward placement and ward management. The passive is very strong as seeing over terrain with wards allows some very unique placement which any Tor player will need to abuse because they need to split their wards between controlling vision and using their abilities. This makes for some very tough choices for a Tor player and they will need master Ward management in order to shine as great Tor players. Tor likes to zone enemies by placing his wards in difficult locations and then he can try to defend the wards with E and Q R is extremely powerful as you can create powerful spirit warriors at fixed locations making it dangerous for enemies to get to an objective.

Notes Tor cannot activate his abilities on disabled wards.
If a ward is destroyed so is the Spirit Guard or Warrior.

16 Comments

Divine Winds4 votes

His W seems like an incentive to randomly place wards to poke in lane

StoryDuck1 votes

Yep. Think about the power of an instant undodgable AoE root though. I worry it's too strong even though you would have to sacrifice some vision to do it and need a ward. I might need to rethink this one but would like something triggering off of placing a ward as it seems like an interesting interaction between wards and champion. Any ideas?

Currently the thinking is that this is the kind of ability you use when you have to, not to poke with. Ideally in lane you would get a ward behind the enemies in their bush to zone them away from it with Q giving you bush control and hopefully you don't need to use the W except when your jungler is coming.

Divine Winds4 votes

This champion will be hell in Bronze lmao

"why aren't you warding" "Sorry used it to poke"

StoryDuck1 votes

Lol, I can see it now....why do you have 4 ward in the middle of your lane! The rage, the troll. Do you think I need to redo the W?

Divine Winds2 votes

I think maybe change it so it's only a cc root with little or no damage, and costs something such as hp so people will think twice when using it

StoryDuck1 votes

I change it a bit, I think I feel better about this version. Great advice, thank you!

Foodtank4 votes

You say that Q - Spirit Arrow can come from Tor or a friendly ward. Does the player choose and, if so, how?

StoryDuck1 votes

You can just click and have the shot come from Tor or you can click and drag from a ward similar to viktor to shot from the ward. The click and drag option happens only when you click Q on a ward and once you let go of mouse button it will fire the spirit arrow.

Sylas Dr3gb0urn33 votes

I will give a more in depth review after this match, if I have time, but needless to say: I am in love.

THE RlVER KlNG3 votes

I was about to @you in jest

Mommy Soraka2 votes

Is he the keeper of onions ;) like Tor chan the hidden wiki? Lol*[slayer-jinx-catface]*

StoryDuck2 votes

I have no idea who that is but I am curious already. How does one become the Keeper of Onions?

TTL Xcalipha2 votes

sorry I have a quick question for you since your concept is so well planned out and I'm trying to make my own how did you get the picture to come up not as a link ? .ps. I think ur design is awesome but maybe he should have like a passive limit to pink wards or blue trinkets because blue trinket then W R might be quite op

StoryDuck1 votes

Just type the link of the image into your post. It will automatically come up. It doesn't show at first when you are typing your post in preview mode but once you post it pops the image up.

I did think about the blue wards as their range is pretty far. it was a worry at first but when I figured the Spirit Guards and Warriors can be instantly killed with the destruction of the ward I felt that kept it balanced. Blue wards are not stealthed and take one hit to get rid of so you could easily play around that. I suppose if the enemy never checks their jungle for ward you could end up with a LOT of spirit warriors but if they have that little control over vision I think the game is already over.

TTL Xcalipha1 votes

Thanks and thar makes sense good justification

ZANGRI STREAKS1 votes

I think he would work better with his passive having an active on it.

Rework it like this:

Active: Removes fog of war and reveals invisible enemies in a given AoE centered on the Caster that scales. 500/1000/2000/Global. CD: 60/90/120/150 seconds.

Unique Passive: Sentinel. Gives the Champion vision of invisible champions and traps within the same area as a pink ward. +5 AP for each enemy ward destroyed.

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