Welcome to the Runeterror-Dome!
A game mode in which every aspect of the game is made tremendously more difficult and intricate. Games are won by slaying all opposing champions. You have 15 extra lives shared with the team. Team size is 10, instead of only lanes there are zones representing areas of runeterra and other realms. Instead of minions, there are soldiers representing their factions. A summoner chooses a faction they will represent, gaining a summoner icon and limiting their champion pool to that faction and others who align with beliefs.
There are 3 more leagues added below bronze (in order of descending - tin, stone, wood) and 3 leagues added above challenger (in order of ascending - The Gauntlet, The Gate, The Grand Summoners (only 30 people).
At the end of each season the Faction with the most points earned will gain a victorious icon and an faction item to be added into base game. The faction who wins will also host the next season at their location.
- Attacks are not auto
- Attack speed raises amount of attacks that can be performed in one second
- New stats - Agility(cast times and turn ratios), Accuracy(chance of attack hit), Turn Ratios, Insight(spell accuracy)
- New statuses - Wounded(lowers all stats), Disoriented(lowered accuracy), Freigtend(lowered movement/heightend agility), Shadowed(less visibility, less accuracy)
- More damage types and resistances (earth, fire, starfire, rock, water, wind, etc.)
- Races added
- Certain Races can access things others cannot and have different properties
- Slots are added (can only have 1 plate, helm, 2 or 1 swords, swords are only for melee, guns are only for ranged)
- Runes are bought in the in game store
- Unique runes can be aquired
- Skins effect gameplay slightly granting a different playstyle but having drawbacks
- Reduced Healing
- Reduced Damage
- Increased Damage from champions
- Reduced Resource pool and Resource Regen
- Slightly increased cooldowns of low-impact abilities
- Higher cooldowns on basic abilitys
- Much higher cooldowns on ults
- VERY high summoner spell cooldowns
- You have access to 4 summoner spells
- Summoner spells are stronger
- All manaless champions now have energy
- Bigger map
- Smaller models
- Monsters are bigger than mostly all champs
- Stacking abilities' growth rate are lowered
- All stacking abilities have caps
- Sion w has 500 max bonus health cap
- Champions with an effect on death have a buff to that passive.
- Enviorment is more sereal and dark
- Shadows are more realistic and more prevelant
- Day/night cycle (can be broken by a certain objective)
- Champions can choose abilities to learn
- Reworked Champions can choose old forms in champion select
Please leave comments, concerns, ideas, suggestions, and constructed criticisms below! [slayer-pantheon-thumbs]