[Champion Concept] Reina, The End in Flames (true summoner)

regonas··3 votes·1,059 views
tinypic photo

Attack range: 530

~~ ~~

Passive: Summoned Armageddon: your summoning abilities summon your pet. If your pet is killed while summoned, then you will not be able to summone him for another 16 sec 24 sec (when your pet disappears on his own it is not treated as if he was killed). When summoned Armageddon attacks nearby enemies preferring to attack nearby enemy champions.

Armageddon stats: Health: 300/500/700 (+160% of your bonus health) Armor: 50/75/100 Magic resist: 100/150/200 Attack damage: 40/50/60/70/80/90 (+25% of your ability power) Attack speed: 0,963 (+100% of your bonus attack speed) Movement speed: 380 (+110% of your bonus movement speed) Attack range: 180

~~ ~~

Summoned Fist [q] Deal 40/70/100/130/160 (+30% of ability power) magic damage to all enemies in targeted area stunning them for 1,5 sec and summon Armageddon in targeted area for 6 sec. Cooldown: 14/13/12/11/10 sec Mana cost: 50/55/60/65/70 Range: 540 Range of AOE: 220 Casting time: 0,3 sec

~~ ~~

Summoned Wrath [w] Throw a fire sphere into targeted area dealing 20/30/40/50/60 (+10% of ability power) magic damage to all enemies in that area and summon Armageddon in that area for 6 sec. In addition, that area become ignited for 5 sec slowly expanding and dealing 40/55/70/85/100 (+20% of ability power) every sec. Cooldown: 18/16/14/12/10 sec Mana cost: 75/80/85/90/95 Range: 600 Range of AOE: 200 Bonus range: 30 per sec with 150 max bonus range Delay before hitting: 0,75 sec

~~ ~~

Build Explosion [e] Cause fire to build around you increasing your armor by 30/50/70/90/110 and magic resist by 20/30/40/50/60 for 2 sec. After 2 sec huge explosion will knock all enemies from you dealing 100/140/180/220/260 (+70% of ability power) magic damage to them. Cooldown: 20 sec Mana cost: 60 Range: 350 Range of knock back: 430

~~ ~~

Avatar of Cataclysm [r] Cause your pet to rush a distance into targeted direction (or from you into targeted direction, if you pet is not present) dealing 300/340/380 (+80% of ability power) to all enemies it passes through and knock them into air for 1 sec. Cooldown: 90/80/70 sec Mana cost: 120 Range: 500

~~ ~~ Build examples:

  1. item 3020 item 3027 item 3116 item 3151 item 3285 item 3135
  2. item 3020 item 3027 item 3116 item 3151 item 3115 item 3124
  3. item 3020 item 3285 item 3157 item 3041 item 3135 item 3089

12 Comments

That Murphys Law1 votes

Way to much power. Armageddon's power, speed and bulk, make him an absolutely bully in lane. By himself he adds more combat power than most skills.

Oddly, this champ has really crappy scaling along with terrific base damage and cc. People would just build bulk/mpen to capitalize on her base damage and cc.

regonas2 votes

[{quoted}](name=That Murphys Law,realm=NA,application-id=A8FQeEA8,discussion-id=nTOhAm3y,comment-id=0000,timestamp=2015-11-01T22:11:40.107+0000)

Way to much power. Armageddon's power, speed and bulk, make him an absolutely bully in lane. By himself he adds more combat power than most skills.

Oddly, this champ has really crappy scaling along with terrific base damage and cc. People would just build bulk/mpen to capitalize on her base damage and cc.

Well, this how summoner champion should work. Weak alone, but powerful with his/her pet. Armageddon suppose to be a bully, but it have limit time to be present per skill used. Master, this time Reina, is supporting and summoning her pet, not the main damage dealer (she is true summoner, not like Annie).

Not only she doesn't need huge damage, but she supposed to have pretty low damage on her own without her pet.

That is not a mistake, that is how summoner champions supposed to work.

That Murphys Law2 votes

Except that her summon essentially leaves enemy champs in lane to either run out of exp range or lose to it, as it deals about as much damage as a champ does at level 1 with almost no risk to the summoner.

Imagine a lane scenario, level 1, Reina summons Armageddon with her q. Even if you manage to dodge the q (that has 1.6x the area of a cho gath q and half the priming time) you are still looking at 6 seconds of having to either run to turret or getting whacked by a minion that outruns you and has almost as much dps as gromp.

In a teamfight she has more AoE cc than cho'gath, higher base damages than Brand, and builds full tank/cdr because she gets enough free damage and just needs to get a little closer than Annie does.

Most of these are number issues, mechanics wise her main issue is how much cc she gets while being a ranged summoner allowing her to deny anyone who doesn't outrange her an opportunity to counter attack. Putting her summon on a timer or charge system could help mitigate its overbearing on laning, while cutting her knockback and reducing her stun duration would help mid/short range characters actually find opportunities to attack or trade with in lane.

regonas2 votes

[{quoted}](name=That Murphys Law,realm=NA,application-id=A8FQeEA8,discussion-id=nTOhAm3y,comment-id=000000000000,timestamp=2015-11-02T00:54:07.825+0000)

K, lets compare her to Cho'Gath, shall we:

  1. Cho Q have 950 range, her have 540. That gives 410 range difference. Almost range of attack range of range champ.
  2. Cho knock up with can be combed with Yasuo lasts for 1 sec, her stun lasts for 1,5 sec.
  3. Cho W silence lasts for 2,5 sec, she have no other CC except ulty.

Now compare check your next lie "higher base damages than Brand":

  1. Brand Q damage: 80/120/160/200/240 (+ 65% AP). Her Q damage: 40/70/100/130/160 (+30% of ability power)
  2. Brand enhanced W damage: 93,75 / 150 / 206,25 / 262,50 / 318,75 (+ 75% AP). Her W maximum damage damage if enemies are too dumb to move out of AOE: 560 (+110% of ability power).
  3. Brand E point-and-click damage: 70/105/140/175/210 (+ 55% AP). Her E damage after 2 sec: 100/140/180/220/260 (+70% of ability power).
  4. Brand R single target damage (and it can bounce back to that same target): 150/250/350 (+ 50% AP). Her R damage to single target: 300/340/380 (+80% of ability power).

Now examine this gem: "Except that her summon essentially leaves enemy champs in lane to either run out of exp range or lose to it".

  1. Pet early would have about 400 HP and deal 50 physical damage per attack. This is smitable pet which can be summoned only be pretty low range abilities and killing it will prevent her from summoning it again for 16 sec. At level 6 brand could 2 hit kill her and the pet with W+Q+R combo from what range? Oh right: 750 for R, 900 for W and 1050 for Q.
  2. You can't directly control this pet, so he will attack any enemies nearby. Mobile champs can like Zed could easily avoid the pet, kill summoner and escape safely.

So, in conclusion, i don't know what you smoke, but you should stop. I double check balance of her all abilities and pet, there is nothing which shouldn't be there and you just starting to troll here.

That Murphys Law1 votes

{quoted}

So, in conclusion, i don't know what you smoke, but you should stop. I double check balance of her all abilities and pet, there is nothing which shouldn't be there and you just starting to troll here.

Glad to know you're open to feedback.

Now compare check your next lie "higher base damages than Brand":

At level 6 with every skill hitting and ignite burn bonus on w Brand has a base burst of 506 or 656 if he gets a bounce back onto his target. Reina gets 500 damage before counting her w. If she gets 2 ticks over her 2.5s of hard cc she gets 600 damage, with a base of 720 if she somehow gets all 5 ticks.

"Except that her summon essentially leaves enemy champs in lane to either run out of exp range or lose to it" A) Summon cd is 1/3 smite if they kill it every time. It also has 50 base armor and .963 att speed when champs have around .65 att speed. Yes they can kill it in their minions but how much hp are they supposed to make up fighting this thing every 16 seconds?

All three of yorick's ghouls together early game deal less dps than this guy does at level 1 (due to his high attacks speed), have slower movement, shorter lifespan, lower bulk, weaker cc to back them up, and are still considered one of the most unhealthy kits in League of Legends.

regonas2 votes

[{quoted}](name=That Murphys Law,realm=NA,application-id=A8FQeEA8,discussion-id=nTOhAm3y,comment-id=00000000000000000000,timestamp=2015-11-02T04:19:42.316+0000) At level 6 with every skill hitting and ignite burn bonus on w Brand has a base burst of 506 or 656 if he gets a bounce back onto his target. Reina gets 500 damage before counting her w. If she gets 2 ticks over her 2.5s of hard cc she gets 600 damage, with a base of 720 if she somehow gets all 5 ticks.

Where these number are getting of? Did you calculate them yourself?

That Murphys Law1 votes

The lol wiki, with brand having put his points to maximize level 6 burst and Reina having put 3 in her q (lowest burst of her skills but more spammable cc and her most reliable spell) and sorry for referring to brand passive damage boost to W as ignite.

regonas2 votes

[{quoted}](name=That Murphys Law,realm=NA,application-id=A8FQeEA8,discussion-id=nTOhAm3y,comment-id=0000000000000000000000000000,timestamp=2015-11-02T14:07:20.102+0000)

The lol wiki, with brand having put his points to maximize level 6 burst and Reina having put 3 in her q (lowest burst of her skills but more spammable cc and her most reliable spell) and sorry for referring to brand passive damage boost to W as ignite.

K, lets say Brand gone with W>Q>E>W>Q>R: That gives about: ~12% of target's max health in damage, 70 (+55% of AP), 150 (+75% of AP), 120 (+65% of AP), and two hit from R to do 300 (+100% of AP) = ~12% of target's max health + 640 magic damage + 295% of AP.

Now lets check her damage with Q>W>E>Q>W>R: That gives: 70 (+30% of AP), 30 (+10%) and lets say enemy stay in area for 2 sec with bonus 110 (+40% of AP), 300 (+80% of AP), and lets say pet managed to hit three times for 150 (+75% of AP) = 660 magic damage + 235% of AP.

Now add that Brand have more range. I don't know where you get your results and those numbers, because brand still does more damage, have more range and still have pretty good stun. Brand would kill her from a range and walk away fine.

Stop smoking whatever you are smoking.

That Murphys Law1 votes

Most Brands have 3 in w at 6, not 2 in it and 2 in q. Which gives 656 burst if he gets 2 hits on the target via his ult.

You forgot Reina's e which deals 100 damage and 70% scaling bringing her to 760 base with your calcs and 305% scaling.

Before you once again bring up her short range, she has a much more reliable stun than brand as without a blink you have .3s to react and move 220 units, has in built bulk on her E, and most importantly currently the only champ who can out dps her+Armageddon at level 1 is a darius with 5 stacks for noxian might.

regonas1 votes

[{quoted}](name=That Murphys Law,realm=NA,application-id=A8FQeEA8,discussion-id=nTOhAm3y,comment-id=000000000000000000000000000000000000,timestamp=2015-11-02T19:01:03.329+0000)

Most Brands have 3 in w at 6, not 2 in it and 2 in q. Which gives 656 burst if he gets 2 hits on the target via his ult.

You forgot Reina's e which deals 100 damage and 70% scaling bringing her to 760 base with your calcs and 305% scaling.

Before you once again bring up her short range, she has a much more reliable stun than brand as without a blink you have .3s to react and move 220 units, has in built bulk on her E, and most importantly currently the only champ who can out dps her+Armageddon at level 1 is a darius with 5 stacks for noxian might.

E isn't for damage. It is to avoid ganks and fight melee champs. It have arming time, short range and is not practical for doing damage against range enemies. It is defensive spell. You shouldn't include it into damage calculation.

That Murphys Law1 votes

Between 2.5s of hard cc, if she wanted to use it as a part of her combo she can. It is not as reliable as her ranged attacks for lane harrass or teamfights, but in a burst scenario she can land her e with just her q's cc. Should we ignore Ahri w damage just because it has lower range than her other skills?

regonas1 votes

[{quoted}](name=That Murphys Law,realm=NA,application-id=A8FQeEA8,discussion-id=nTOhAm3y,comment-id=00000000000000000000000000000000000000000000,timestamp=2015-11-03T01:17:10.794+0000)

Between 2.5s of hard cc, if she wanted to use it as a part of her combo she can. It is not as reliable as her ranged attacks for lane harrass or teamfights, but in a burst scenario she can land her e with just her q's cc. Should we ignore Ahri w damage just because it has lower range than her other skills?

E have range of 350, Q have range of 540. You want it compare it to brand, then brand's lowest 625 for E following 750 for R. You do get that champs who outrange other champs usually dominates other champs? How is she suppose to hard CC if she can't get close enough to CC?

More from Concepts & Creations

More by regonas