When will we get a Champion who uses a paintbrush as a weapon?

darkdill··4 votes·663 views

It'd be so interesting to have a Champion who paints stuff as a means of fighting. There's plenty of examples from other games that use this style.

Yuga (Legend of Zelda: A Link Between Worlds) Amaterasu (Okami) Rythe Lythandas (Elder Scrolls 4: Oblivion) Splatoon (goes without saying)

Only issue is how it would work in gameplay. Any thoughts?

15 Comments

Waffletimewarp2 votes

You mean Zeri from Dawngate?

darkdill1 votes

Sure, why not?

FACE THE WlND1 votes

A PAINTBRUSH ISNT A WEAPON!

DarkLarvitar3 votes

[{quoted}](name=FACE THE WlND,realm=NA,application-id=A8FQeEA8,discussion-id=nJhRMn4k,comment-id=0000,timestamp=2016-04-27T17:43:58.284+0000)

A PAINTBRUSH ISNT A WEAPON!

neither is Jax's lamp post

LSmaster161 votes

He has guinsoo's rageblade, that is his real weapon Seriously though, this would be pretty cool to have in game.

darkdill1 votes

Tell that to Yuga. Oh look, he just turned you into a painting!

Illiad1 votes

He would probably be based off the demon Queller Zhong Kui. Being able to store an amount of ink in his passive instead of a mana bar, Q could be like a splash of ink on people that marks them, If he attacks them than he returns some ink, W could be like an exorcism on marked targets, dealing damage and perhaps debuffing them. E could be like a scroll he stores damage taken on and can expel it back similar to Kassadin

DarkLarvitar1 votes

i think this idea could work, ink as mana/energy use to paint people, akathrow it in their eyes, blind, sticky paint slow, or throw hard paint and stun someone,

Atinizer1 votes

Gameplay? I'm thinking a trap based fighter who can paint on the ground or even walls! You could have something like Kindred's target board except make it different colors that you can mix up to 2 for stat modifications or something. Magic paint ^_^

Passive- The color palette you can select up to two different colors to mix which will give you different stats

Q- Channel to doodle on the ground or terrain, the longer you channel the more complicated the painting becomes the more damage it will deal when someone walks close to it, doodles on terrain would shoot out forward from it while ground paint would erupt, both of which slow the enemy.

W- Swipes the paint-brush to launch one of three random paint blobs, red does a magic crit, blue lowers MR, and Yellow knocks them back.

E- Splashes green paint in a line that speeds up allies and enemies that walk through it, however allies gain a dash attack to their next auto-attack (Think like Ekko's roll but instead of a warp it's a simple dash) but on yourself you can reactivate it to launch a fair distance and place the current level of a fully charged Q at the destination.

R- The bristles of the brush sweep away an enemy inside a blank canvas making them untargetable for the duration, however during this time you paint exaggerated wounds on them which become real when they come out of the painting. You can move while this is active however you are slowed down since you're painting on a canvas as you run.

I dunno, I just thought of this off the top of my head and if I gave it more thought I could make something more creative. But the R is kinda like Skarner ult but is more like you take yourself and one enemy out of the equation of a fight, while it can also be used to pick-off enemies by dragging them into your team. shrugs might be too similar but I'm up for any ideas from other people.

darkdill1 votes

The problem with this is that Invoker-level complexity is forbidden in League. It is too much of a burden of knowledge on the enemy to know what's coming at them.

Atinizer1 votes

How is it so complex? The passive is simple number buffs of your choice ranging from move-speed to mana regen to small amounts of AP, while everything else is rather simple as well. Q is like any other trap except it can be used on terrain, W is similar to Twisted fate but you don't get to pick and it's different effects, E is a mix of Galio's wind and Ekko's phase dive but it comes at the burden of the enemies speeding up as well. The R is really the only over-complicated thing in his kit and even then it's not too hard to figure out. For the passive I would probably limit it to only 6 colors which follow as: Orange = Damage Yellow = Movement-speed Sky Blue = Mana regen Green = Health regen Dark blue = AP Red = Attack-speed (Unsure on this one since a mage doesn't really need Attack-speed :/ )

Like I said this is all up for suggestion and just off the top of my head when I imagine a paint fighter.

JayHog19921 votes

I once saw a champion concept about a yordle that painted, but was color blind. It was really cool, can't remember her name though.

venomous frost1 votes

give jax a painter skin.

Maximum Morde1 votes

Fiora skin? She already even says she is an artist... and draws teemo faces.

Neamean1 votes

This would be an awesome idea for a Yorick skin.

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