New Champion Death Passive Concept

Elite4Runner·4/19/2016, 6:40:55 PM·2 votes·425 views

This is kind of like a combination between Aatrox's passive and a reverse of Kindred passive.

When the champion is killed by an enemy champion they die, like normal, but when they respawn at the fountain they gain a permanent stat boost Of + (undertermined). This can only occur once every 180 seconds.

Pretty simple really, and it can be applied to any type role. Give an AD, AP, Attack Speed, Crit strike chance, movement speed, HP, Hp5, % HP, Mana, Mp5, % Mana, Armor, Armor Pen., Magic Resist, Magic Pen, CDR, maybe even gold or exp .. anything.

The player may want to try and get this passive stacking early, but the drawback would be that they would be giving up first blood to the enemy team, which I bet they would be happy to take. Or they may avoid killing you in order to deny you the passive stack. That could be interesting.

Limiting the kill condition to enemy champions will prevent suicide to towers and executions by minions or monsters. Putting a cooldown on the passive will also prevent constant feeding for stacks.

It would also be wise for the player of this champion to keep in mind that giving kills to the enemy will essentially make them stronger as well. Being careful to not feed an already well fed opponent is definitely something to consider. Dying to an enemy who is behind the rest of their team can also help to make the enemy team stronger all together.

**I want to clarify, it is not my goal to make the playstyle of this champion out to be "Who should I let kill me next?" but I want a death to ultimately become a minor benefit to you as well. When it comes to balancing, I don't want the reward of your death to become so strong that you WANT to die. Instead, I want your death to keep you from becoming irrelevant. **

15 Comments

legionnaire994/19/2016, 6:48:13 PM1 votes

So you die to tower or reward bad laneing

FloRaider424/19/2016, 6:58:52 PM1 votes

I don't really like the idea as it rewards you for something you shouldn't be doing. If you really want to do something like that you should tie it to the killer or something so it feels interactive. Vengefull Reincanation: After dying to a champion you deal X% more damage to them and recieve X% less damage from them. Stacks disappear after killing the marked champion.

It would have some value as an anti-snowball tool and would have some character to it.

Elite4Runner4/20/2016, 12:22:57 AM1 votes

Well I haven't even put any numbers to this and I thought my explanation that the benefit should not make the player WANT to die would at least indicate that whatever the benefit was, it would be on the low side. Honestly, I wan ted the passive to be open to pretty much any role and I still feel that with a well designed kit this could still work with an offensive role, but I would imagine this would really work best with a more defensive role, and the Stat would be more defensive as well. Generally, if you're dying, more defense will help. If you are trying to play an offensive role, defensive stats will still help, but won't necessarily make you more oppressive, just more difficult to kill, which is the point.

As for encouraging feeding, dying should always have more negatives than positives. You will be missing out on gold and exp, and you're actually giving your enemy gold and exp so no matter what, you should still end up behind, but the goal here is to make this champion more capable of recovering. The champions I mentioned, simply die and have the chance to try and get revenge, as you said. I have seen countless situations where a Sion or Karthus will dive into an event team and die just to try and get a kill. They are bad players, I completely get that, but there are still people who will do this simply to use their passive to troll. This passive will enivetably cause trolls to feed, but the time delay will help to minimize that, and depending on what they are ultimately given, would likely make doing so not worth it.

Look, it's different. It may not be the best, but it's an idea. If you don't like it fine, but there may be a way to make it work, and that was my whole goal behind posting this. If someone has any ideas, I want to hear them.

Elite4Runner4/20/2016, 12:26:56 AM1 votes

I also want to think of this as a tank who can afford to sacrifice himself in order to save his allies. Sort of a 'for the greater good' kinda thing, without simply dying, they still get a minor benefit.

The Loveless4/20/2016, 5:43:10 PM1 votes

sounds like Doomsday