(Champion Concept) Hestia, Born of Ash

EibonEthos·5/9/2018, 11:54:19 PM·1 votes·1,204 views

Name: Hestia Gender: Female Race: Demi-god Role: Mage/Support/Marksman Lane: Mid and Bot Faction: Bilgewater Residence: Blue Flame Islands (Crimson Sands) Weapon: Magical Sphere (hextech) Range: 500 units Background:

Hestia has protected her island, Crimson Sands, for a thousand years. Born when the volcano at it's heart blasted the island into creation. She has tended to it's growth ever since, until the Black Mists of the Harrowing killed the islands inhabitants and strangled the life from the plants. Now she is heading to bury the islands in the power of Runeterra.

{Provisional lore}


Passive: Creation Through Destruction

Hestia causes the ground around the targets of her spells to melt dealing x (based on level) plus y (adaptive scaling) magic damage per second for 4 seconds. Magma Spires that melt also slow.

Q: Magma Spire

Hestia channels in place for up to 2 seconds draining X Mana per second, and then a blast of magma erupts from target point after .5 seconds dealing X magic damage plus Y (based on AD or AP adaptive). The spire hardens after 2 seconds and acts as terrain.

Hestia has a 3 second window to cast the spire after channelling.

W: Pyroclastic Force

1st Active: Hestia drains Mana, granting increasing movespeed.

2nd Active: Hestia releases a skillshot dealing X physical damage plus y (based on Mana consumed). Hitting a Magma Spire causes it to shatter dealing bonus physical damage in an AoE. The shots damage is added to the AoE.

E: Volcanic Shard

Hestia summons a spear of magma from the ground after .5 seconds the spear erupts in target direction dealing x physical damage plus y (based on a percentage of their max health) plus z (based on Adaptive), and rooting them for 2 seconds. Hardens after 2 seconds, and counts as Magma Spire.

R: Eruption

Hestia teleports to a Magma Spire and explodes dealing X magical damage in a large (1000 unit) AoE. All additional nearby melt and deal X plus Y (based on AP) magic damage per second for 4 seconds (small AoE pools).

2 Comments

Sad Tyrant5/10/2018, 4:26:34 AM1 votes

General

the problem with this is, Ornn existing, why? because he is the resident forge, creation and magma Demi-God. Acid could work as a melty replacement, maybe a swamp hag or a pile of sludge (I'm going to work with suggestions based on the acid)

and it would be good for you to learn some Board formatting to make it look nicer, stuff like * on either side to create italics, two of them on each side to create Bold and Hashtag to make bigger bolder font.

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Abilities

Passive: I like it, very AOE, good for a mage.

Q: the main problem with Q is the channel or the delay, both gives away too much, there is such a thing as too much counter-play. maybe a charge while being able to move then instant pillar (swamp gas explodes, acid pops up, acid pool) or a longer delay without the charge

W: I see not problem with W, as long there is a cap on Mana spent to damage, good re-positioning tool, (functions exactly how yours would, sludge ball hits acid pool, explodes outwards.)

E: mechanically, very nice, however it looks a bit too much like Taliyah (acid flower, plant lunges and roots and spews acid, forming acid pool).

R: I don't have a problem with this (teleport to acid pool splashes out of it spreads acid all over the place).

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Closing

Overall, good, but remember to check themes so you are not crossing over too much with another champion.

EibonEthos5/12/2018, 11:17:11 PM1 votes

Orn does exist but his theme is the Forge God. While he has one similar mechanic the kit is separate enough to be unique at least to me. She has more in common with brand over theme. I get what you are saying to some degree. I made this kit based on an image.