[Champion Concept] Sabriel, The Ash Born
Sabriel, The Ash Born
Class: Mage, Assassin
Paired Concept: Lyria, Nightmare's Keeper
Origin: Dream Realm
Passive: Crumbling Dreams
Sabriel's attacks the minds of his opponents with nightmares of fire causing them to take magic damage when leaving combat. If the enemy dies before leaving combat Sabriel's next spell deals 50% increased damage.
Q: Sleep Stalker
Passive: When enemy champions are under control effects Sabriel gains a stack of Sleepwalker each second. At 100 stacks Sabriel enters Dreamwalker gaining Invisibility when in view of enemy champions. This effect lasts for 5 seconds.
Sabriel empowers his next spell causing it to bind it's targets to Sabriel, and dealing bonus physical damage base on his ability power. Sabriel can travel to any target bond to him once.
W: Pact of Smoke
Sabriel targets a champion which is slowed, and takes damage over time equal to amount of it's max health. Taking damage from the marked target or bonded targets of Sleep Stalker adds damage to Crumbling Dreams. If Sabriel has 50 or more stacks of Sleepwalker it deals half it's damage immediately.
E: Embers and Ash
Embers: Sabriel throws a burning ember dealing magic damage in a small aoe where it strikes. If the target hit is affected by Crumbling Dreams it can be cast again for X% reduced damage. This can happen 2/3/4/5/6 times. Ash (Cooldown): Sabriel's hands burn causing his basic attacks to deal his ability power in damage over 3 seconds and blinding the target for 1 second. Basic attacks refresh the burning effect.
R: Torrent of Fire Sabriel ignites the targets of Crumbling Dreams dealing magic damage each second, and restoring a percentage of his mana. If Sabriel has more then 75 stacks of Sleepwalker, or has just left Dreamwalker then Crumbling Dreams builds off the damage dealt by Torrent of Fire. Channel lasts 5 seconds, and affects targets of Crumbling Dreams within it's cone.
Ability Explanations:
Passive: works like Zed's Ult in that it stacks up a percentage of the damage, and deals it once they leave combat.
Q: This is a basic empowering ability to his other abilities. Also a form of mobility.
**W: **A helpful way to engage on a flighty target, and provides a strong chase down chance.
E: Is the basic poke and spell ability of Sabriel. Using it right can make it incredibly powerful, and it creates a strong basic attack when you can't use it.
R: Like Miss Fortune's Bullet Time it's a range indicator that champions fear to see. Those that are affected by Crumbling Dreams at least.
Synergy: Focuses around it's W and E for damage with Q providing mobility, and bonus damage. The main play style is to build the damage of Crumbling Dreams so that a target is forced to fight or die.
**Lore: **
In progress