Champion Concept: Odol, The Blood Born
Name: Odol, The Blood Born Gender: Male, very old Race: Parasite Role: Ranged Tank Lane: bottom, top, mid Faction: None Residence: Kumungu Jungle Weapon: Spines Background:
Odol was a simple leech living within the waters of the Kumungu Jungle. He lived his life not knowing anything but the pulse of heartbeats, and the rush of fresh food. Until the animals stopped coming, and the new creatures did. Their blood caused a change in the mind of Odol, and slowly he became aware. He became more clever with each creature he feasted on. Learning more about the world and magic through their own eyes.
He learned to infect rather than feast in time. Using the bodies of his prey as shells for himself. Yet, the creatures didn't last long, and many other creatures killed them out of fear. Then, one day, the jungle burned. As it did Odol found a creature he never was able to reach before come to him. It's magic was strong and he fought it's mind. Until its body became his. On that day he became Odol, The Old Blood, and fear passed in the wind.
Passive: Leech Life
Odol's body hungers for life every fourth attack. Causing his target to bleed for magic damage (+x based on AD) leaving pools that Odol can stand on to absorb healing for X (+x based on max health).
(Note: the bleed can stack, new stacks don't refresh durations. Pools stack up to three in the same space, they are absorbed all at once.)
Q: Ancient Hunger
Odol uses some of his own life to empower his next basic attack slowly them and draining their defenses for 4 seconds. Adding to his own damage until his next basic attack, or 7 seconds.
If this attack is at the same time as his passive it pulls the pool into Odol as it forms.
W: Assimilation
Passive: Odol gains (Adapted) after consuming a pool left by a champion for 4 seconds. Allowing him to negate an ability used by the same champion. (Adapted) is unique for each enemy champion, but can only be acquired once per 20 seconds.
Odol sinks into a blood pool for 1 second and emerges from the ground in target area. If he emerges into another blood pool he gains bonus health regeneration (+x based on health).
E: Parasite Swarm
Odol throws a parasite at long range dealing physical damage (+X based on AD) to the first target hit, and draining healing and regeneration effects to Odol for 4 seconds. Odol can store up to 3/4/5/6 parasites. Parasites stack and are freshed when Odol's passive or Q hit the same target.
R: Infestation
Odol summons a cloud of parasites around him for 14 seconds. Each time Odol's passive procs the swarm to attacks for 3 seconds dealing magic damage (+x based on AD). Multiple swarms can affect enemies, but if any are the swarm around Odol is gone.
While the swarm is around Odol he gains armor, magic resistance, and deals twice as much damage per second.
Notes: the kit is basic and I'm not sold on the ultimate so it will likely change.