Should there eventually be a Thief Champion? Help me design one.
While Talon, TF, and others might give off slight "thief" vibes, they aren't quite close enough. I'd rather have someone who SCREAMS "thief" in the roster, both in aesthetics and gameplay.
Now, thieves have a stigma of "don't kill on the job", so I'm thinking to go with an Enchanter-class Support Champion. The gimmick to this Champion would be "steal from the enemy, give to your team". Only Trundle has something that's even slightly similar, but he doesn't share.
I don't have a complete kit yet, but I've got at least some ideas. If you have any others you'd like to share, I'm open to them. For now, here are a few starting details.
**Name: **Ritz, the Princess of Thieves Gender: Female Age: Early-20's Nationality: Piltover
Passive - Master Thief Escape Artist: When Ritz is dangerously low on health, she gains a massive boost in movement speed that decays over 5 seconds and can ignore unit collision during this time. Escape Artist has a static 90/75/60-second cooldown (improves at levels 7 and 13, respectively). Trap Awareness: Ritz can spot enemy invisible traps and wards within 500 range of her, but cannot attack them without a Sweeping Lens, Oracle Alteration, or other means of detection.
Q - Money-Maker Fires a skillshot in target direction that deals magic damage to the first enemy Champion or large monster it hits. If Money-Maker hits an enemy Champion, Ritz and her nearest ally both gain bonus gold.
W - Hextech Spellblocker Ritz uses her Hextech Spellblocker to give herself and one nearby allied Champion bonus movement speed and a spell shield for 1.5 seconds, blocking the next hostile ability. (If Ritz targets herself, the second spell shield is given to the nearest allied Champion.)
E - (need ideas)
R - The Big Heist Ritz dashes to target enemy Champion and steals a large percentage of its AD and AP. She can then recast this ability within a limited time to dash to an allied Champion and increase their AD/AP based on what she stole. All stat modifiers decay over their respective durations.
The idea of her kit is that she can boost allied income if she's aggressive, and turn the tables on even the most fed enemies, but she'd lack in the way of healing and crowd controls. She's definitely meant to be a niche pick, but that's not necessarily a bad thing. She has unique tools that can be handy in several situations, but requires you to play her differently from other support Champions.
I'm looking for harass and mobility in her kit, not toughness, healing, or killing power (she's not gonna be an assassin). Any ideas?