[Champion Concept] Thurrott, the Hex of Valoran

showcase25·7/7/2015, 9:14:17 PM·3 votes·2,545 views

#Thurrott, the Hex of Valoran


##Splash Photo http://img04.deviantart.net/314a/i/2012/283/6/5/woodoo_by_dozen13-d5hebis.jpg

######Photo Credits: dozen13.deviantart.com

#Overview

##Pronunciation thur • rot

##Roles Primary: Mage

##Resource Mana

##Generic Playstyle Zone Control Caster

##Auto Attack Normal: The snake on his arm lashes out and bits his target

Critical Strikes: Thurrott’s toad will stick out and slap the target with its tongue

##Profile Attack Power········■■□□□□□□□□ Defense Power·····■□□□□□□□□□ Ability Power·········■■■■■■■■□□ Difficulty················■■■■■■■□□□

##Statistics Health······························510 (+81) Health Regeneration·······6.82 (+0.57) Mana································340 (+51) Mana Regeneration·········6.2 (+0.7) Attack Damage················44.50 (+2.9) Attack Speed···················0.625 (+3.7%) Armor·······························21.5 (+2.5) Magic Resist····················30 (+0) Movement Speed············325 Range·······························525

#Basic Information

Gender Male

Race Human

Weapons His enchanted pet snake and toad

Armor Tattered cloth shorts

Birthplace Voodoo Lands

Allegiances None

Occupation Chief Voodoo Priest

Residence Voodoo Lands

#Lore

  • None Yet

#Abilities

##PASSIVE: Rite of Protection

Auto Self Targeted Static Cooldown: 60

Whenever Thurrott falls below 30% health, he will gain a spell shield for 1 / 2 / 3 seconds.



##Q: Banish Ritual

Passive Self Targeted Buff

Whenever Thurrott is on Ceremonial Grounds and cast a channeled ability, he will have his channeled cast time reduced by 30% / 35% / 40% / 45% / 50%.

  • The Ceremonial Grounds must be activated at the time of cast to gain the reduced channeled cast time benefit.

Active Stocked | Ground Targeted Trap | On Spell Marked Effect | Death Timer Modifier Range: 600 Radius: 250 Maximum Stock: 2/ 3 / 4 / 5 / 6 Recharge Timer: 18 / 16 / 14 / 12 / 10 Cooldown: 2 / 2 / 2 / 2 / 2 Cost: 22 / 24 / 26 / 28 / 30

After .75 second delay, the enchanted area becomes Ceremonial Grounds lasting 25 seconds. Enemy champions who are on or pass into the Ceremonial Grounds disturb the ritual detonating the trap, and all enemy units in circle are damaged for 40 / 55 / 70 / 85 / 100 (+45% AP) in magic damage and gains a stack of Banish for 4.0 seconds up to a maximum of 5 stacks. All stacks are lost at the end of the duration.

Each stack of Banish reduces the enemy units sight range by 125. Additionally, enemy champions who are killed increases the enemy champion death timer by 2.0 / 2.25 / 2.5 / 2.75 / 3.0 seconds per stack.

Maximum Sight Range Reduction: 625

Maximum Death Timer Increase: 10.0 / 11.25 / 12. 5 / 13.75 / 15.0 seconds

  • Enemy champions do not need to be moving to active the trap.

  • Example: An enemy Teemo just went invisible next to you with his passive. You know exactly where he is at and cast Banish Ritual right under him. After the 1.25 second delay, the trap is active and Teemo is damaged and effected with a stack of Banish.

  • The sight range reduction will persist through stasis effects.

  • This ability has a .5 second cast time and interrupts movement.

  • if an enemy unit and Thurrott are on Ceremonial Grounds, the trap will activate and continue as normal. Thurrott does not lose the passive bonus for the current channeled spell if it has been cast before trap detonation.

  • Example: You are facing an enemy Nasus with flash available and low HP. You are at low HP too and have rank 5 Banish Ritual and rank 1 Cursed Spirits.

  • You cast Banish Ritual under you. After it activates you stand on it and cast Cursed Spirits, charging fully and casting it on Nasus. Nasus instantly flashes over to you, landing onto the trap, and attempts to turn you into a stack. The trap detonates damaging and marking him, while your bonus reduction to Cursed Spirits channel time is maintained, needing only 1.0 seconds to complete. You damage each other at the same time.

  • Nasus turns you into a stack and ults himself, staying alive. You ping for assistance and go shopping.



##W: Cursed Spirits

Channeled | Unit Targeted | On Spell Debuff / On Spell Area of Effect Debuff Range: 850 Radius 400 Projectile Width: 70 Projectile Speed: 1300 Cooldowns: 11.0 / 10.5 / 10.0 / 9.5 / 9.0 Cost: 50 / 55 / 60 / 65 / 70

First Cast Thurrott starts channeling and gathering cursed energy for up to 2.0 seconds, then holding the charge for up to 2.0 seconds. Thurrott will retaining his ability to move with a 25% reduction to movement speed during the channel and held charge. Whenever the channel is complete, this ability gains additional effects.

Second Cast Thurrot can target an enemy unit, casting the charged cursed energy into them, dealing 45 / 70 / 110 / 160 / 210 (+50% AP) in magic damage and slowing them by 20 % / 25% / 30% / 35% / 40% for 1.5 seconds. If the channel is completed in the first cast, the unit damaged will have the slow applied to all enemy units in a small around them with Grievous Wounds for the duration.

If Thurrott does not target an enemy unit, half the mana cost is refunded.

  • Cooldown starts after the second cast activation the or after it’s cast time ends if not fired.

  • When charging a faint outline of the range of the cast will be visible to Thurrott and his allies.



##E: Ouanga Snakes

Linear Colliding Conic Skillshot | Poison | Cooldown Reduction Modifier Range: 1000 Conic Degrees: 40
Projectile Width: 70 Projectile Speed: 1350 Cooldowns: 15 / 14/ 13 / 12 / 11 Cost: 60 / 65 / 70 / 75 / 80

Thurrott sends out 3 slithering snakes in a cone, seeking the first enemy unit as it travels, returning back to Thurrott at the maximum range. The snake will strike with a short dash to enemy units within range, biting and poisoning them, dealing 60 / 90 / 140 / 190 / 250 (+60% AP) in magic damage over 3.0 seconds. Any bites after the first on an individual unit will deal 60% reduced total damage and refresh the poison application.

Each snake that returns back to Thurrott reduces the cool down of this ability by 1.0 seconds.

  • Enemy units can be bitten on either the outward or returning travel portions of the ability.

  • Each snake can only attack once, but an enemy unit can attacked multiple times, refreshing the poison timer.

  • The snakes will go in fanning lines on the outward portion but all take the straightest route back to Thurrott on the return portion.

  • As a comparison, the snakes will dash the range of Udyr’s Bear Stance stunning dash attack.



##R: Hex Incarnate

http://orig11.deviantart.net/b282/f/2008/030/9/5/demon_warrior_by_projecthybrid.jpg

######Photo Credits: projecthybrid.deviantart.com/

Pet Persistent Point Blank Area of Effect Marked Debuff | On Hit Marked Debuff Radius: 300 Health: 1400/ 2400 / 3400 Armor: 40 / 60 / 80 Magic Resist: 40 / 60 / 80 Attack Speed: 0.625 / 0.625 / 0.625 Movement Speed: 350 Range: 125 Gold: 75

Hex Incarnate have an aura of Hex Contagion that will place a stack of Enervate to nearby enemy units every .5 seconds. Each stack will increase damage from all sources by 1% up to a max of 30 stacks. A stack is lost every .5 seconds when outside of the aura.

Hex Incarnate auto attacks will deal 90 / 120 / 150 in non-physical magic damage and adds stacks of Banish to enemy champions.

  • Hex Incarnate is considered as a minion and will be effected as such.

Ability Channeled Ground Targeted Pet Summon | Self Targeted Debuff Range: 600 Radius: 400 Tether Range: 1000 Cooldowns: 120 / 105 / 90 Cost: 100 / 100 / 100

Thurrott channels for 2.0 second, while retaining his ability to move with a 25% reduction to movement speed, hexing a target ground area. When the channel is completed, Hex Incarnate is summoned, bursting upwards and suspending enemies in the area for .75 seconds, dealing 200 / 400 / 600 (+65% AP) in magic damage, and will remain on the field as a controllable minion for up to 45 seconds.

Thurrott will initially hold a tethered leash on Hex Incarnate, granting him control of Hex Incarnate as long as remains tethered. Thurrott will not be able to cast spells but can auto attack in this state. If the tether is broken or the spell is casted again, Hex Incarnate will become fully autonomous and gain 20% increased attack speed and movement speed for the rest of the duration of the spell.

  • The cooldown begins when Hex Incarnate is summoned.

  • You will not be able to re-leash Hex Incarnate after being unleashed.

  • Tower Aggro

  • If Hex Incarnate is leased and gains tower aggro, Thurrott will be targeted.

  • If Thurrott is outside of tower range, then Hex Incarnate will be targeted.

  • If Hex Incarnate is unleashed, then Hex Incarnate will be targeted by the tower.

#Suggested Summoner Spells & Items

##Summoner Spells summoner 7 summoner 4

##Starter item 1056 item 2003 item 3361

##Essential item 3003 item 3070 item 3158

##Offensive item 3135 item 3089 item 3174

##Defensive item 3102 item 3151 item 3116

#Summary

##Weaknesses

  • None Yet

##Advantages

  • None Yet


##Plays Well With

  • None Yet

##Struggles Against

  • None Yet

#Dialogue & Interactions

##General Dialogue

Champion Select ”They will service… through sacrament.”

Moving

  • None Yet

Attacking

  • None Yet

Jokes

  • None Yet

Taunts

  • None Yet

Dying ”Neewok!” ”Urraaahh…” ”Aous.. ugh…”

Dance

  • None Yet


##Skill Specific Dialogue

PASSIVE: Rite of Protection

  • None Yet

Q: Banish Ritual

  • None Yet

W: Cursed Spirits

  • None Yet

E: Ouanga Snakes

  • None Yet

R: Hex Incarnate

  • None Yet


##Interactions

  • None Yet

#Design Notes

##Champion Design Inspirations

  • None Yet


##Intentions

  • None Yet


##Champion Animation

Standing

  • None Yet

Auto Attack

  • None Yet

Running

  • None Yet

+400 Movement Speed

  • None Yet

Recall

  • None Yet

Death

  • None Yet


##Ability Animation

PASSIVE: Rite of Protection

  • None Yet

Q: Banish Ritual

  • None Yet

W: Cursed Spirits

  • None Yet

E: Ouanga Snakes

  • None Yet

R: Hex Incarnate

  • None Yet

#Trivia

  • None Yet

#Personal Notes

  • I’m always happy to hear any form of constructive criticism. I make changes on agreeable suggestions and give credit where credit is due too. Comment freely.

  • You liked this concept? You can check out the full collection of my other concepts on my Champion Concept Mega Thread.

#Patch Notes

##Version 1.1

  • None Yet

3 Comments

kJs8/5/2015, 3:26:27 PM1 votes

As always, nice format.

Could be, reactivating Hex Incarnate sends him into a frenzy, gaining 20/30/40% movement and attack speed. Reducing base damage of the initial cast. Basically move power from initial cast into Hex Incarnate for more DoT/DPS.

(E) Can the snakes be targetted? Killed?

Lastly it's a shame that Critical Strikes won't be a part of Thurrott's build. You'll just have a toad on your shoulders for the whole game doing nothing. Take a look at this.

Erl the Extravagant Spellblade

RadTheLad10/30/2015, 10:26:33 PM1 votes

Interesting concept but tbh i have to say its not as interesting as your others. While the idea of a cursed area is cool the champion on itself is kinda laking and not very...hooking. I hope i dont offend you by saying this but tbh its a good idea but bad concept. Im sry, but compared to the rest of your work it isnt as good. However if reworked, for example his snakes and ultimate shold be changed to some sorta high damage channel ability (at least one of them) that deals additional damage when within the cursed area, this would fit more the rest of the kit and show that his Q is very important, he could become a interesting champion, skill requiring and fun champion. Thats just my oppinions tho.