[Champion Concept] Aluharin, the Darkest Light

showcase25·12/21/2017, 5:42:51 PM·19 votes·5,853 views

#Aluharin, the Darkest Light


##Splash Art https://orig00.deviantart.net/e6b4/f/2015/033/5/d/the_light_eater_by_quinnsimoes-d8gfjet.jpg

######Photo Credits: QuinnSimoes.deviantart.com



##Alternet Origins Art

https://i.imgur.com/VgmfogR.jpg

######Photo Credit: /u/auranyaa



##Theme Music https://youtu.be/D40DHanvMKE

#Overview

##Pronunciation Ah • lu • ha • rin

##Roles Primary: Assassin Jungler

##Attack Form Melee

##Resource Mana

##Generic Playstyle Vision Control and Area Deterance

##Profile |      | | |- | Attack Power  | ■■■□□□□□□□ | | Defense Power  | ■■■■□□□□□□ | | Ability Power  | ■■■■■■■■□□ | | Difficulty  | ■■■■■■□□□□ | |  | |

##Statistics |   |Base  | Growth Per level | |- | Health  | 575 | +88 | | Health Regeneration  | 5.75 | +0.7 | | Mana  | 455 | +62 | | Mana Regeneration  | 6.5 | +0.8 | | Attack Damage  | 59.45 | +3.6 | | Attack Speed  | 0.625 | +3.5% | | Armor  | 27.2 | +3.5 | | Magic Resist  | 32.1 | +1.25 | | Movement Speed  | 335 | | | Range  |175 | |

#Basic Information

Full Name Aluharin

Gender Male

Race Celestial

Birthplace Unknown

Allegiances None

Residence None (Nomadic)

Occupation Avatar of Darkness and Light

Weapons Claws Spiked Tail Projected Condensed Light Projected Condensed Darkness

Armor Layered Black Plate armor with gold accents.

#Lore

######In Progress

Aluharin is a celestial counterpart to many of the current understood and known celestials. He is a Avatar, the physical representation of all the universes darkness and light. This, mixed with fear caused other celetials to work together is expel and confined him from their current universe since Aluharin wanted to own and be the source of all light and darkness (which conflicts particularly with Aurelion Sol with his shining stars). He is greedy in that stance, and doesn't care for for much else on the surface.

Deep down, however, he feel limited and uses is avatar powers and abilities to compensate for lack of believers and worshipers of him, how other celetials have a much closer connections to the mortals, and the comfortable position in the universe. His banishment took that comfort away and irreversibly change him - for the worst.

He is on Runeterra to eliminate other celestial, and be the source of all light and darkness, and gain followers/worshipers.

#Abilities

https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/2/2c/Eclipse_icon.png ##PASSIVE: Devour the Light On Cast Self Targeted Persistent Area of Effect Radius: 200 Cooldown: None Interrupts Movement: No

Whenever Aluharin cast an ability, he creates a brief aura of Deep Darkness around him in a small area, lasting 2.0 seconds. Each enemy unit within the radius their vision reduced by 300 / 400 / 500 / 600 (at levels 1 / 6 / 11 / 16) for 2.0 seconds or until they exit the area.

Every enemy champion and large monster effected by Deep Darkness increases Aluharin’s sight range by 125 / 150 / 175 / 200, up to a max of 500 / 750 / 1000 / 1250, until he is continuously out of combat for 4.0 seconds.

  • Each effected enemy unit will brighten the light in his chest and face as he has increased sight range.
  • At 5 effected enemy units, his head will send a laser like beam towards the sky (as shown above).


https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/b/bc/Time_Dilation_icon.png ##Q: Swelling Shade First Cast Charged | Auto Attack Modifier Additional Radius: 100 – 200 / 225 / 250 / 275 / 300 Cooldowns: 13 / 12.5 / 12 / 11.5 / 11 Cost: 45 / 55 / 65 / 75 / 85 / 95 Casting Time: .5 Seconds Interrupts Movement: No

Aluharin charges and emits his Deep Darkness aura around him in a greater radius than normal over the next 2.0 seconds, with this area increasing as he charges and clusters the darkness while moving at 20% reduced movement speed. Aluharin can hold the maximum charge for 2.0 seconds. Afterwards the ability is put on cooldown and half the mana cost is refunded if the second part is not casted. The charge can be stopped early by casting Swelling Shade again, gaining additional effects.

Additionally during the charge, Aluharin’s attack range is increased to the range of the darkness encompassing him by forcing the Deep Darkness into physical extensions of his claws as he attacks.

Minimum and Maximum Total Radius: 300 – 400 / 425 / 450 / 475 / 500

  • During the charge, Aluharin can move, auto attack, and can cast other spells.

Second Cast Self Targeted / Auto Ground Targeted Area of Effect Radius: 1000 Casting Time: .5 Seconds Interrupts Movement: Yes

Aluharin forces his conjured Deep Darkness into the eyes of all the enemies around him and within nearby areas of Deep Darkness left on the ground (within 1000 units), and deals 60 / 95 / 160 / 210 / 250 (+40% AP) (+10% AP per .5 seconds of charge) in magic damage. This cast removes any lingering ground areas of Deep Darkness within the nearby range.

If cast at a full charge, Aluharin keeps any nearby Deep Darkness area on the ground instead of removing them.



https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/d/df/Blinding_Light_icon.png ##W: Vivid Projection
Conic Area of Effect Debuff Range: 500 Conic Degrees: 60 Cooldown: 12 / 11 / 10 / 9 / 8 Cost: 40 / 50 / 60 / 70 / 80 Casting Time: .75 Seconds Interrupts Movement: Yes

Aluharin leans back and then quickly leans forward, projecting his inner light out in a cone in front of him from his chest. All enemy units in the area are blinded for 2.0 / 2.25 / 2.5 / 2.75 / 3.0 seconds or until their next auto attack misses where they then clear their vision, also dealing 40 / 65 / 90 / 105 / 130 (+70% AP) in magic damage. This is particularly effective versus minions and monsters, forcing them to be blind for the entire duration instead.

  • Each cast will dim the light in his chest and face to its minimum brightness. It will slowly brighten back up per person effected by Devour the Light.


https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/d/db/Spectral_Dagger_icon.png ##E: Shifting Dispersion Ground Targeted Pass Through Skillshot | Persistent Area of Effect | On Spell Debuff Range: 600 Radius: 300 Projectile Width: 300 Damage Over Time Tick Rate: .25 Seconds Cooldowns: 9 / 8.5 / 8 / 7.5 / 7 Cost: 60 / 65 / 70 / 75 / 80 Casting Time: .25 Seconds Interrupts Movement: No

Aluharin projects some his inner light or darkness targeted on a spot nearby on the ground. After a short delay, the light shifts into darkness, or the darkness will shift into light, with each aspect effecting the area and enemies differently. When an enemy unit first enters the ground lit by either bright or dark light, they are dealt 50 / 65 / 95 / 140 / 175 (+60% AP) in magic damage. When the skill is first gained, Bright Light comes out first, transitioning to Dark light. After each cast, the order of which Bright and Dark light comes out switches.

Bright Light As it travels and for the first 1.0 seconds after it lands, it leaves the area it passes through and the area where it lands brightened, revealing all stealth and camouflaged enemies in that area, as well as granting vision in the area. Then it shifts to Dark Light, and any enemy units in the area or entering the area are dealt 50% of base damage over 1.0 seconds, leaving an area of Deep Darkness for the duration.

Dark Light As it travels and for the first 1.0 seconds after it lands, any enemy units it passes through, those who are in the area as it lands, or enters the area are dealt 50% of base damage over 1.0 seconds and leaves an area of Deep Darkness for the duration. Then it shifts to Bright Light, leaving the area brightened for 1.0 seconds, revealing all stealth and camouflaged enemies, as well as granting vision in the area for the duration.



https://d1u5p3l4wpay3k.cloudfront.net/dota2_gamepedia/2/29/Void_icon.png ##R: Unbounded Darkness Passive On Cast Auto Ground Targeted at Self Radius: 200 increased with additional radius from ** Swelling Shade** Cooldown: None Interrupts Movement: No

Casting a spell while an aura of Deep Darkness is currently active places the current aura on the ground centered at Aluharin’s current location, and refreshes the passive. The placed aura can overlap with others, and refreshes gives a greater total duration of 4.0 / 5.0 / 6.0 seconds of all overlapped areas upon placement.

Active
Linear Collision Skillshot with Area of Effect Range: 700 Radius: 200 (Base + any bonus radius gained from Swelling Shade) Projectile Speed: 1800 Projectile Width: 200 (Base + any bonus radius gained from Swelling Shade) Cooldowns: 125 / 115 / 105 Cost: 100 Casting Time: .5 second Interrupts Movement: Yes

Aluharin sends out his a condense version of his Deep Darkness Aura in a ball, colliding and exploding on the first enemy champion or large monster hit along its path. The ball radius is increased by Swelling Shade as well as its effected area.

Enemy units in the area of impact have their sight greatly affected, causing them to be Nearsighted with a radius of 300 for 2.0 / 3.0 / 4.0 seconds, increasing by .5 seconds for every damaging auto attack by Aluharin, and are dealt 160 / 280 / 440 (+65% AP) in magic damage. The additional Nearsight duration stacks infinitely.

######Ability Icon Credit: dota2.gamepedia.com

#Trivia

  • Aluharin favorite color? Grey.

#Personal Notes

  • I’m always happy to hear any form of constructive criticism. I make changes on agreeable suggestions and give credit where credit is due too. Comment freely.

  • You liked thers concept? You can check out the full collection of my other concepts on my Champion Concept Mega Thread

#Patch Notes

##Version 1.1 - 12/22/2017

Lore

Added a bit of more information and character motivation

Abilities

  • E: Shifting Dispersion

    Reworded the skill description to increase clarity on mechanics.

37 Comments

An Draoi12/22/2017, 3:19:32 AM7 votes

Can we remove Zoe and replace with this guy

Fasmodey12/21/2017, 7:16:09 PM5 votes

Such cool looking design. I would gladly main this champion. Good job.

Sergeant Wea12/21/2017, 9:24:22 PM4 votes

Yeah I'd prolly main the fuck out of this champ.

Evil Yasuo12/22/2017, 3:50:10 AM3 votes

Dude I like this, it's sick

Flarex44412/21/2017, 6:03:26 PM3 votes

R: Unbounded Cards Kill Paladins

MadKing00712/21/2017, 11:38:29 PM3 votes

The music is sweet and so is the art.

Ågòñy12/21/2017, 11:34:09 PM2 votes

Really nice idea I hope someone in riot sees this. Their last champion (zoe) was really badly designed compared to this.

Jetva12/21/2017, 6:13:48 PM2 votes

Looks more like a Dota 2 champion.

Friendly Ram12/21/2017, 6:26:23 PM2 votes

Ok i'll bite.

P: definitely unique, but i'd like if only he gained the vision. I like the idea of an assassin who gains vision while in combat. Q:Scaling AA range on a basic ability? i'm not sure how i feel about it but it's ok. The second cast is really long range cc for an assassin. W: One AA blind, i like it. E: this line is confusing me."When the skill is first gained, light is cast out first changing to darkness. After each cast the order of light and darkness swap." R: i like the synergy but am wondering why he's classed as a assassin when i'm seeing an amazing cc/denial support.

Blaiz Fenix12/21/2017, 6:39:06 PM2 votes

This is a very good concept and I love the fact that you are playing with the theme of light and dark throughout. Especially the fact that he blinds and reveals stealth. Kudos on that.

2 comments/questions. Does he have more story? I like the fact that his is a celestial, but playing on the light and dark aspect seems like it's already been done in Ionia and Nocturne so I want to see more. What is he like? What drives him? Why is he on Runeterra?

Secondly, although his is interesting, where is HIS thing in the gameplay? Yeah, sight and blindness are cool, but where is the thing that makes me want to play him over any champ? Right now he just feels like a champion with some abilities. Maybe it would seem more unique in-game but idk.

Either way though, fantastic job man. And the ability icons are a nice touch. Please make mooooaaarr.

cHAncEman129212/21/2017, 8:25:35 PM2 votes

I like the theme you're working with and the ambition you had to tackle the game systems your kit explored.

However vision is a very sensitive resource to exploit. It doesn't seem like the kit would be satisfying to play or play against. Nobody says, "I can't wait to deny my enemies vision"

Consider tying some if the strategic identity of your kit to traps or some sort of minigame.

For instance maybe perhaps with your champion, maybe he limits vision of CC'd enemies. Or maybe he adds a persistent day and night clock to the game, gaining different abilities in either. I'm spit balling but if you give me a better idea of your gameplay goals maybe I could help you brain storm

Valeckserai12/22/2017, 5:28:23 PM2 votes

Dude, I would love to try this guy out in game, I don't jungle that much, but I would do so more to play him, love the vision denial aspect, as we don't really have that much of that in game, and the theme is amazing. Great work, hope Rito notices this and does something with it!

PurpleHatter12/22/2017, 2:57:02 AM1 votes

The abilities drawings remind me of Dota

Flyinguillotine12/21/2017, 7:41:44 PM1 votes

Ayyy, dota ability art. Nice.

Probs feeding12/21/2017, 6:08:54 PM1 votes

Commenting to read later. [katarina-love]

Lushen092812/22/2017, 12:56:51 PM1 votes

I really like this guy but besides multiple blinds he doesnt haver anough cc to be a jungler mabye a top and also he woud be really hard to play because a lot of his spells are skill shots.[slayer-pantheon-thumbs]

TheKiller551012/23/2017, 1:52:16 PM1 votes

I agree alot with these ideas. I have never seen a champ that has something to do with light and darkness combined. A Lux here, a Kayn there but i have never seen ANYTHING that has to do with both! I would gladly accept him as long as I am gifted one. xD (jk jk) But again I would gladly accept and put him in the game. (if I was a riot employee) I will upvote it man. Also I hope that Riot never changes him. Good Luck with your concept! [slayer-jinx-wink]

Barcid12/22/2017, 12:44:06 AM1 votes

Rival confirmed. Lightest Dark incoming.