[Champion Concept] Kraus, the Indomitable Spirit
#Kraus, the Indomitable Spirit
######December 2015 Community Concept Open Stage Entrant
######December 2015 Community Concept Open Stage Results
######Photo Credits: starvinartist.deviantart.com
##Theme Music
#Overview
##Pronunciation kra • ows
##Roles Primary: Tank Secondary: Fighter
##Resource Mana
##Generic Playstyle Resistance Tank
##Profile | | | |- | Attack Power | ■■■■□□□□□□ | | Defense Power | ■■■■■■■■■□ | | Ability Power | ■□□□□□□□□□ | | Difficulty | ■■■■■□□□□□ | | | |
##Statistics | |Base | Growth Per level | |- | Health | 585 | +94 | | Health Regeneration | 6.82 | +0.57 | | Mana | 340 | +51 | | Mana Regeneration | 6.2 | +0.7 | | Attack Damage | 54.50 | +3.1 | | Attack Speed | 0.65 | +3.7% | | Armor | 27.5 | +3.4 | | Magic Resist | 32.1 | +1.25 | | Movement Speed | 335 | | | Range | 150 | |
#Basic Information
Gender Male
Race Human
Attack Form Melee
Weapons Hardened Fist (Granted from Rhino Spirit)
Armor Extremely Resilient Skin (Granted from Rhino Spirit)
Birthplace Freljord
Allegiances None
Occupation Spirit Walker
Residence Former: Iron Spike Mountains Current: None (Last Known Location: Plague Jungles)
#Lore
Born under the same blood red moon as Udyr a generation prior, Kraus is a Spirit Walker with a true passion for the untamed nature of the animal guides. Kraus sees Udyr as a weakened and diluted Spirit Walker, due to his human cultural integration at Ionia. And appallingly engaging in a war on their behalf — risking life and limb, while not protecting the balance of nature: a Spirit Walkers’ prime objective. Kraus uses his Spirit Walker animal guide, the now extinct Rhino, to be an enforcer to uphold the balance of nature regardless of the offender and their rank within the human world.
His constant agitated state along with his impressive strength and unmatched durability make Kraus a powerful force. He despises most humans and anyone who interferes with nature. He vows to end the dilution within the Spirit Walker ranks, and destroy those who interfere with the natural order of things.
#Abilities
##PASSIVE: Survival Instincts
On Spell Damage Modifier
Kraus’ damaging spells and damage from spell effects deal an additional 10% / 15% / 20% of his total Armor and 10% / 15% / 20% of his total Magic Resist as physical damage.
##Q: Impale / Heave
Self Targeted Buff | Auto Attack Modifier | On Hit Marked Effect Additional Attack Range: 150 Additional Attack Width: 80 Fling Range (Behind Kraus): 200 Cooldowns: 10 Cost: 45 Casting Time: None Interrupts Movement: No
Kraus’ next 3 auto attacks are enhanced with the aid of his spirit animal within the next 5.0 seconds, granting him additional attack range.
The first two attacks will impale all enemies in a line and deal an additional 15 / 25 / 35 / 50 / 65 (+15% AD) in physical damage per strike. The third attack will deal an additional 25 / 50 / 75 / 100 / 115 (+20% AD) (+8% / 9% / 10% / 11% / 12% of targets maximum health) in physical damage and fling all non epic monsters damage this way behind Kraus.
⌈ Maximum Total Damage: 55 / 75 / 145 / 165 / 225 (+50% AD) (+8% / 9% / 10% / 11% / 12% of targets maximum health) ⌋
Total Attack Range: 300
- The additional range will continue to classify Kraus’ auto attacks as melee.
##W: Rush of Nature
First Cast Linear Pass Through Skill Shot Range: 500 Projectile Width: 250 Projectile Speed: 1300 Cooldowns: 12 / 11 / 10 / 9 / 8 Cost: 35 / 45 / 55 / 65 / 75 Casting Time: .5 seconds Interrupts Movement: Yes
Kraus’ spirit animal rushes in a line a short and fixed distance stopping at terrain at any point along its path, while damaging enemy units it passes through for 20 / 30 / 40 / 50 / 60 (+15% AD) in physical damage. After a .5 second delay, Kraus may recast Rush of Nature within 3.0 seconds for additional effects.
Second Cast Auto Targeted Linear Collision Dash | Conditional On Spell Effect Dash Speed: 1300 Radius: 250
Kraus rushes in a direct line to the location of his sprit animal knocking enemy minions aside as he travels. Kraus will stop at terrain or collide with the first enemy champion, dealing 25 / 40 / 55 / 70 / 85 (+20% AD) in physical damage and slowing them for 15% / 20% / 25% / 30% / 35% for 1.0 second.
This second cast uses a charge of Impale / Heave if the ability is active, applying the effect to all enemies it strikes in a small radius.
⌈ Maximum Total Damage: 45 / 70 / 95 / 120 / 145 (+35% AD) ⌋
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The range of the spirit animal range is static. Casting this ability with any terrain in its path will have its range stopped at the start of the terrain.
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If Kraus is interrupted during his dash, he will not continue or retry his dash, even after his interruption is cleared. He gets one attempt and the spell immediately goes on cool down when it fails.
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The spirit animal dash does not grant any enhanced effects if Impale / Heave is active. Only Kraus’ dashing portion will grant them.
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Kraus will not attempt to dash to his spirit animal’s location if he is more than 2000 units away from it. Distance will be checked at the time of the dash, and will go on cooldown immediately if this case is true.
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Therefore, casting Rush of Nature then getting knocked back results in a longer ranged charge to the spirit animal’s location. Remember, Kraus will take the straight and direct line towards his spirit animal’s location.
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Rush of Nature charge stops after colliding with an enemy champion, but can affect multiple enemy champions if they are close enough together.
##E: Rawhide
Passive Self Targeted Mark via On being Shielded l Auto Targeted On Being Hit Conic Area of Effect Conic Degress: 30 Range: 500 Projectile Speed 1600
Whenever Kraus is shielded, he gains the mark of Resiliency.
Whenever Kraus holds the mark of Resiliency and is hit by a projectile or autoattack from an enemy champion, he will have particles from the attack bounce back towards the source of the projectile, dealing 20 / 30 / 40 / 50 / 60 physical damage to all enemy units in the conic area.
- As Kraus holds the mark of Resiliency, whenever he is hit by a projectile, the point on impact becomes the midpoint for the On Being Hit effect. Therefore, the damage will reflect back 15° to the left and 15° to the right from the point of impact, creating the 30° conic area of effect.
Active Self Targeted Shield Cooldown: 18 / 16.5 / 15 / 13.5 / 12 Cost: 45 / 55 / 65 / 75 / 85
Kraus increases his fortitude and gains a shield, blocking 60 / 85 / 110 / 135 / 150 (+35% Armor) (+35% Magic Resist) damage for 5.0 seconds.
- The cool down of this ability begins at the end of the shield’s duration or when the shield is destroyed, whichever comes first.
##R: Unleashed
Passive On Hit Effect
Whenever Unleased is active, Kraus’ auto attacks benefit and deal damage from his Survival Instincts passive.
Active Barrage | Self Targeted Area of Effect | Self Targeted Buff | Auto Attack Modifier Barrage Count: 4 / 5 / 6 Barrage Rest Timer: 5.0 / 6.0 / 7.0 seconds Dash Range: 300 Radius: 500 Cooldowns: 100 / 90 / 80 Cost: 100 Casting Time: .5 seconds Interrupts Movement: Yes
Kraus lets out a primal scream, and letting the spirit animal take over him for 5.0 / 6.0 / 7.0 seconds.
During this time, Kraus will ignore unit collison, gain 50% / 60% / 70% movement speed decreasing by 30% over the next 2.5 / 3.0 / 3.5 seconds, and his next two auto attacks against an enemy champion will now dash towards the target a short distance.
If another barrage is cast while active, Kraus will refresh all the benefits. If he allows the reset timer to pass, then he will reduce the cooldown of this ability by 10 seconds for every remaining barrage amount.
- Even though this ability grants Kraus the ability to ignore unit collision, he will still collide with the first enemy champion with Kraus' dashing portion of the Rush of Nature ability.
#Suggested Summoner Spells & Items
##Summoner Spells
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##Starter

##Essential

##Offensive

##Defensive

#Trivia
- Kraus as defined in German translates to: wrinkled, furrowed Mobile Link / Desktop Link. This is a play on the constant furrowed face Kraus has.
#Personal Notes
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I'm always happy to hear any form of constructive feedback and criticism. I make changes on agreeable suggestions and give credit where credit is due too. Comment freely.
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You liked this concept? You can check out the full collection of my other champion concepts on my Champion Concept Mega Thread
#Patch Notes
##Version 1.3 - 05/19/2018 Abilities
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Q: Impale / Heave
The first two attacks will impale all enemies in a line,
placing a mark of Punctured for 3.0 secondsand deal an additional 15 / 25 / 35 / 50 / 65 (+15% AD) in physical damage per strike. The third attack will deal an additional 25 / 50 / 75 / 100 / 115 (+20% AD) in physical damage and fling all non epic monsters damage this way behind Klaus.Simplified the ability.
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W: Rush of Nature
Kraus’ spirit animal rushes in a line a short and fixed distance
stopping at terrain were it can not fully dash throughstopping at terrain at any point along its path, [...].Now the spirit simply can not pass terrain, avoiding inconsistent spell result versus expectation.
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R: Unleashed
Barrage | Self Targeted Area of Effect | Self Targeted Buff | Auto Attack Modifier Barrage Count: 4 / 5 / 6 Barrage Rest Timer: 5.0 / 6.0 / 7.0 seconds Dash Range: 300
200Kraus lets out a primal scream,
removing all crowd control effects on him, dealing 150 / 225 / 300 (+30% AD) in physical damage in a small area around him,and lets the spirit animal take over him for 5.0 / 6.0 / 7.0 seconds.Whenever crowd control outside of Supression is applied to Kraus while Unleashed is active, it may affect him no longer than .5 seconds, including airborne effects.If another barrage is cast while active, Kraus will refresh all the benefits. If he allows the reset timer to pass, then he will reduce the cooldown of this ability by 10 seconds for every remaining barrage amount.Removed the annoying cc dependent condition to reset skill and transferred it to a barrage ability, allowing the player to determine its reset. Added cooldown reduction for allowing the skill to reset with remaining barrage cast left.
##Version 1.2 - 12/24/2015
Abilities
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E: Rawhide
Kraus increases his fortitude and gains a shield, blocking 60 / 85 / 110 / 135 / 150 (
+30%+35% Armor+ 1% per 2% missing health) (+30%+35% Magic Resist+ 1% per 2% missing health) damage for 5.0 seconds.
##Version 1.1 - 12/07/2015
Stats
- Stats updated
Abilities
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Passive: Survival Instincts
Kraus’ damaging spells and
On Being Hitdamage from spell effects deal an additional 10% / 15% / 20% of his total Armor and 10% / 15% / 20% of his total Magic Resist as physical damage.######Patch Note Credits: The Djinn
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Q: Impale / Heave
Self Targeted Buff | Auto Attack Modifier | On Hit
EffectMarked Effect |BleedCooldowns:10 / 9 / 8 / 7 / 610Kraus’ next 3 auto attacks are enhanced with the aid of his spirit animal within the next 5.0 seconds, granting him additional range. The first two attacks will impale all enemies in a line,
causing a bleedplacing a mark of Punctured for 3.0 seconds and deal 15 / 25 / 35 / 50 / 65 (+15% AD) in physical damageover 1.0 secondper strike. The third attackcausing a bleedwill deal35 / 45 / 55 / 75 / 8525 / 50 / 75 / 100 / 115 (+20% AD) in physical damage.Kraus will consume the mark, flinging all impaled enemies behind himself and deal 8% / 9% / 10% / 11% / 12% of targets maximum health if he strikes a unit with a mark of Punctured.
over 1.0 second when they land.⌈ Maximum Total Damage:
50 / 80 / 120 / 165 / 180 (+50% AD)** 55 / 75 / 145 / 165 / 225 (+50% AD) (+8% / 9% / 10% / 11% / 12% of targets maximum health)** ⌋######Patch Note Credits: The Djinn
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W: Rush of Nature
First Cast Linear Pass Through Skill Shot Range: 400 Projectile Width: 250 Projectile Speed: 1300
Kraus’ spirit animal rushes in a line a short and fixed distance stopping at terrain if it can not fully dash through while damaging enemy units is passes through for 20 / 30 / 40 / 50 / 60 (+15% AD) in physical damage. After a .5 second delay, Kraus may cast Rush of Nature within 3.0 seconds for additional effects.
Second Cast Auto Targeted Linear Collision Dash | Conditional On Spell Effect Radius: 250
Kraus rushes in a direct line to the location of his sprit animal, knocking enemy minions aside as he travels. Kraus will stop at terrain or colliding with the first enemy champion, dealing 25 / 40 / 55 / 70 / 85 (+20% AD) in physical damage and slowing them for 15% / 20% / 25% / 30% / 35% for 1.0 second.
This second cast uses a charge of Impale / Heave if the ability is active, applying the effect to all enemies it strikes in a small radius.
######Patch Note Credits: The Djinn
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E: Rawhide
Passive Self Targeted Mark via On being Shielded l Auto Targeted On Being Hit Conic Area of Effect Range:
350500Whenever Kraus is shielded, he gains the mark of Resiliency.
Whenever Kraus holds the mark of Resiliency and is hit by a projectile from an enemy champion, he will have particles from the attack bounce back towards the source of the projectile, dealing 20 / 30 / 40 / 50 / 60 physical damage to all enemy units in the conic area.
Active Self Targeted Shield
Kraus increases his fortitude and gains a shield, blocking 60 / 85 / 110 / 135 / 150
(+35% Armor) (+35% Magic Resist)(+30% Armor + 1% per 2% missing health) (+30% Magic Resist + 1% per 2% missing health) damage for3.05.0 seconds.If the shield is not destroyed at the end of the duration, his skin becomes renewed and more durable, granting Kraus a mark of Resiliency for 3.0 seconds.During this time, whenever he is hit by an projectile from an enemy champion, he will have particles from the attack bounce back in a cone and deal 20 / 30 / 40 / 50 / 60 physical damage to all enemy units in the area traveling back towards the source of the projectile.######Patch Note Credits: The Djinn