[Champion Concept] Theogen, the Sentinel of Nature
#Theogen, the Sentinel of Nature
######March 2016 Community Concept Open Stage Entry
######March 2016 Community Concept Open Stage Results
http://img01.deviantart.net/1968/i/2013/209/b/5/druid_by_thiago_almeida-d6fmjuu.jpg
######Photo Credits: thiago-almeida.deviantart.com
##Theme Music
#Overview
##Pronunciation thee • OH • gen
##Roles Primary: Support Secondary: Fighter
##Resource Mana
##Generic Playstyle Lane Bully / Lane Dominance
##Profile | | | |- | Attack Power | ■■■■□□□□□□ | | Defense Power | ■■■■■■□□□□ | | Ability Power | ■■■□□□□□□□ | | Difficulty | ■■■■■■■□□□ | | | |
##Statistics | |Base | Growth Per level | |- | Health | 510 | +86 | | Health Regeneration | 6.82 | +0.57 | | Mana | 365 | +62 | | Mana Regeneration | 5.8 | +0.8 | | Attack Damage | 46.50 | +3.1 | | Attack Speed | 0.65 | +3.5% | | Armor | 22.5 | +2.6 | | Magic Resist | 32.1 | +1.25 | | Movement Speed | 335 | | | Range | 175 | |
#Basic Information
Gender Male
Race Treant
Attack Form Melee
Weapons Dense Evergrow Wood Staff
Armor Layered Fire Hardened Wood
Birthplace Unknown
Allegiances None
Occupation Nature’s Sentinel
Residence No Known location
#Lore
”I used to set trees on fire, just to make room for the new buildings. I use to put my trash in the rivers… it was easier that way. I used to pollute the air with my machines… my chemicals. I used to do these things as I thought nature should take care of these things by itself. And it did. It did take care of it. Just not the way I thought I would.”
”So what happened uncle Zef?”
”I thought it was just like another day, but it felt different. Like I was being watched. The wind would blow harder when I would do the normal things… the things I shouldn’t have done. The leaves all seemed to point in my direction. The ground felt… alive. I didn’t understand it then. But now I do. Nature was taking care of itself. It was fighting back. It was fighting me”.
”Did you want to fight?”
”At first I did not want to fight, but I was trapped by when I tried to escape. I tried to get back home to you, Keften, but when I turned to run back home, I was stopped by a wall of rocks, rocks that have not been there before. Leaving me only one way to try and getaway. But it was towards the human shaped… thing… of nature. He was a large opposing figure made of wood. He… or it, left me no choice but to fight.”
”Is that why you have that big scar uncle? Cause you lost the fight?”
”I have a few from work. I used to be a big shot at Priggs Industries before, remember? I got injured during the time Graves escaped in the chaos… giving me a few nicks, but this was far worse than that. At first I was lashed by thick stalks from the ground sprouting from where he stood. Knowing that my only way out would be through him with this wall of rock at my back, I charged, and swung at him with my electrified baton. Just as the baton got near… some sort of barrier of sand and branches stopped the swing. I was in shock. He tiled his head, almost in an aggressive way to shame me.”
Keften got closer to the glass, slightly terrified, but intrigued by his uncle’s story.
”Next thing, he raises his cane, and plunged it through my stomach. I felt the secondary thump when it hit the ground. I had one last hope, I tried to break it. I needed to break free. It was tough, but I did eventually snap it off. Then I ran as fast as I could, as far as I could as a man with a large piece of wood splintered in him can. Now I knew the lands, and there is no sand deposits nearby, but as I ran it was tough because of the sand beneath me had slowed me down in my wounded state. I could not have been more weakened, more frightened. But I turned around to get a good look.”
”What did you see?”
”I saw the staff, the staff that I had just broken, growing back to the size it was. It was Evergrow wood. Evergrow wood is real. I believe it. Then the green eyes. They were oh so piercing. His armor, made of wood, but it gave the presence of steel. And all before I fell unconscious, he spoke to me. He said ‘I am Theogen. Nature’s Sentinel. Do not reckon with nature, or it shall reckon with you.’ We are not safe Kef… not at all”
”Ok Keften, it’s time to go. Your visitation is over,” said the security officer. “Please enjoy your day. Thank you for visiting Zaun Psychiatric 3rd Ward. Safe travels.”
”NO! NO! N no no no NO! Evergrow wood exist! It does exist! He does exists. It’s not only a fairy tale. We must STOP NOW! HE WILL COME FOR US ALL!” Please! DO NOT DESTROY NATURE!”
With ravish pounding on the protective glass, and frantic screaming, the orderlys constrained Zef, and bound him to the wall, shackled by ropes and chains.
”Why do you keep letting him tell that same story to his nephew every week,” asked an orderly to the doctor.
”Because we will know when he has improved when he changes his story. Theogen does not exists. It remains a fairy tale, a legend even. There is no proof, no evidence, and no reasoning into believing such a story. A sentient form of nature itself, fighting humans? Preposterous, I tell you!”
The doctor regained his composure, straightening the collar on his lab coat.
”When he begins to understands that, then we have made some progress. Now please, schedule next week visitation.”
”Yes doctor. Right away.”
#Abilities
##PASSIVE: Reclamation
Aura Based | Persistent Allied Area of Effect Buff via On Allied Unit Death Radius: 1000 / 400 / 100 ( Aura / Allied Champion / Allied Minion)
Whenever Theogen dies or an allied unit dies within a medium distance of Theogen, Theogen reclaims them to land for 5.0 seconds, creating rejuvenating Grounds of Renewal with a smaller area for allied minions and larger area for allied champions. Allied champions within the Grounds of Renewal will gain 8% / 12% / 16% / 20% Health Regeneration and Mana Regeneration.
| Levels | Percentage | |- | 1 - 5 | 8% | | 6 - 10 | 12% | | 11 - 15 | 16% | | 16 - 18 | 20% |
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Multiple areas of Reclamation do not stack the regenerative effects.
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The bonus regeneration effects will linger for .5 seconds after an ally leaves Grounds of Renewal.
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Reclamation is triggered after all reanimation effects or death innate effects. For example: reanimation from Guardians Angel or Karthus’ Death Defiled passive will always trigger first, then Reclamation will trigger when those effects end and Theogen is within range.
##Q: Splinter Strike
Auto Attack Modifier | Self Targeted Debuff | Self Targeted Buff
Cooldowns: 10 / 9.5 / 9 / 8 .5 / 8
Cost: 50
Casting Time: No cast time
Interrupts Movement: No
On his next auto attack within 4.0 seconds, Theogen plunges the pole end of his Dense Evergrow Wood Staff through midsection of his target, follwoing through into the ground with an additional 10% / 15% / 20% / 25% / 30% Armor Penetration, rooting the target in place for .75 seconds.
Theogen then splinters his Dense Evergrow Wood Staff, leaving the pierced half inside of his target, dealing 60 / 85 / 110 / 155 / 190 (+60% AD) in physical damage over 4.0 seconds. Doing so will cause Theogen to lose 50 attack range immediately, but gain the attack range back as the Dense Evergrow Wood Staff grows back to normal size over the next 2.0 seconds.
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The growth of the Evergrow Wood Staff and recovery of Theogen’s Attack Range will persist though stasis effects.
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The damage for the splinter effect will proc every .5 seconds.
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Theogen’s targeted is rooted for .5 second with the initial enhanced auto attack, and continues to be rooted for the .25 second splintering animation, combining for the total .75 second root.
http://vignette1.wikia.nocookie.net/wowwiki/images/9/97/Achievement_zone_feralas.png/revision/latest?cb=20080925213120 →http://vignette3.wikia.nocookie.net/wowwiki/images/d/da/Achievement_zone_silverpine_01.png/revision/latest?cb=20080925213406 →http://vignette4.wikia.nocookie.net/wowwiki/images/b/bd/Achievement_zone_badlands_01.png/revision/latest?cb=20080925212821 ##W: Nature’s Design
Ground Targeted Terrain Generation via Rotary Casting Radius: 700 Cooldowns: 15 / 14 / 13 / 12 / 11 Cost: 60 / 70 / 80 / 90 / 100 Casting Time: .5 seconds Interrupts Movement: Yes
Theogen will cast an element of nature into a target area, creating different terrain or areas based on the active element, lasting 3.5 / 3.75 / 4 / 4.25 / 4.5 seconds. Each cast of Nature’s Design will select the next element from the cycle, starting with Thicket, followed by Forest, then Mountain.
Thicket Element Length 600 Width: 500
Theogen creates an overgrown thicket line at the target location perpendicular to the direction he is facing, slowing all enemy units for 20% while they are within the area.
Forest Element Length 600 Width: 400
Theogen creates a small plot of a copse at the target location perpendicular to the direction he is facing, applying Nearsight to enemy units while they are within the area.
Mountain Element Length 600 Width: 300
Theogen creates a impassable mound of rock at the target location perpendicular to the direction he is facing, knocking enemy units away from it as it is formed.
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The element iteration will be Thicket→Forest→Mountain→repeat. Thicket will be the first element active when a point is put into the ability.
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Dying does not change the order or selection of the current element. Theogen’s element at death will be the selected element upon respawn.
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Enemy units effected by the rock wall formation will be knocked back to the nearest point by the edge of the wall.
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The cooldown will start after the wall or area dissolves.
##E: Sapping Stalks
Ally Targeted Heal | Auto Targeted Area of Effect with Conditional Self / Ally Targeted Heal Range: 500 Radius: 250 / 300 / 350 / 400 / 450 Projectile Speed: 1400 (Travel speed to ally) Cooldowns: 11 / 10.5 / 10 / 9.5 / 9 Cost: 70 / 75 / 80 / 85 / 90 Casting Time: .5 Second Interrupts Movement: Yes
Theogen slams his staff, forcing stalks from the ground travel to a targeted ally or himself, healing them for 35 / 60 / 80 / 110 / 150 (+35% AP) health over 2.0 seconds. At the end of the duration, stalks sprout from Theogen or the targeted ally, lashing at all enemy units in a small area around them, dealing 55 / 75 / 110 / 160 / 200 (+35% AP) in magic damage. The initial heal will refresh on the ally or Theogen if the sprouting stalks damages an enemy champion.
- The lashing stalks attack and healing refresh effect will trigger through stasis effects.
###Active http://vignette1.wikia.nocookie.net/wowwiki/images/b/bb/Ability_druid_naturalperfection.png/revision/latest?cb=20070111222805 ##R: Elemental Embrace
Passive Resource Cost Reduction via Persistent Area of Effect
If Theogen is casting an ability while being within Grounds of Renewal, the ability will have its mana cost reduced by 15% / 20% / 25%.
Active Unit Targeted Shield Range: 1000 Cooldowns: 100 / 90 / 80 Cost: 100 Casting Time: 1.0 Second Interrupts Movement: Yes
Theogen summons elements of nature to protect himself or an allied champion, granting them a shield for 140 / 260 / 380 (+25% AD) (+25% AP) damage, lasting 8 / 9 / 10 seconds.
The shield starts at 50% total hit points, but will regenerate its hit points by 200% / 250% / 300% of the current Base Health Regeneration rate per second of Theogen or the ally it’s protecting for the remaining duration.
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The shield regeneration effect persist though stasis effects.
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The shield from Elemental Embrace will always take top priority of being reduced when Theogen or the shielded ally takes damage, even when multiple shields are placed on them.
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The order that the shields were applied is not taken into consideration. The shield from Elemental Embrace will still be the first to be reduced when taking damage.
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The shield is comprised of the three elements from Nature’s Design. The selected element will make up 70% of the make up for the shields barrier. The other two will make 15% of the shields barrier each. This is only a visual effect and has no bearing on the skill.
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If there is no skill point in Nature’s Design, then a random element will be selected.
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Ability Example
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Theogen has 20 Health Regeneration, 100 AD and AP, and rank one in Elemental Embrace and cast it on himself:
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Total Shield Strength: 140 + (25% of 100 AD) + (25% of 100 AP) → 140 + 25 + 25 → 140 + 50 → 190.
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Casting Elemental Embrace will instantly shield Theogen for: 190 / 2 → 95 damage.
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The shield will then regenerate it shield strength at: (2 X 20 Health per second) → 40 HP per second, granting him a full shield approximately after 2.5 seconds.
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Now let’s say he is getting ganked by Nasus after the shield has recharged to full strength:
- Nasus hits him with the cane doing 160 damage: 190 – 160 → 30 shield HP left.
- Theogen flashes away under tower with his nearly dead ally Marksman, and does not get dealt any further damage from Nasus for 4 seconds: 30 + (40 X 4) → 30 + 160 → 190 shield HP for Theogen.
- Nasus surprise flashes under Theogen’s tower, ults, then kills Theogen. Nasus barely escapes with his life – but then Theogens body is reclaimed to the land, granting enough health and mana regeneration for his Marksman to confidently attack and kill Nasus.
######Ability Icon Credits: http://wowwiki.wikia.com
#Design Notes
##Champion Design Inspirations

##Intentions
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I drew a lot of inspiration from Taric to make Theogen, where Taric’s roles is classified as Support / Fighter, just as Theogen. There seems to be no Champions in that unique role classification outside of Kayle – which is the reversed order of role preference and half of the vision. This is a great opportunity to design something that will fit well into that area.
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I wanted Theogen to have the ability to turn a gank into a 1 for 1 outcome, giving the sustain or durability to either himself or his marksman to make that happen.
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I also wanted Theogen to depend on nature, specifically being his Grounds of Renewal. His lower than average base mana and mana regeneration with the high cost of his abilities are used as a way to compel players to use fallen allies that are reclaimed to land as a source to utilize nature. Additionally, the use of rotating elements to create different nature themed landscapes on the battlefield was used as additional means to support this notion that Theogen utilizes nature for his power.
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Lastly, I wanted to implement a new type of casting, which I’m calling: Rotary Casting. Abilities of this type will cycle through a limited set of slightly different effects based off a main theme – as with the Nature’s Design ability. It’s structured to keep a similar element of the ability throughout all cast and make changes on another part of the ability that changes per cast. The only spell attributes that will be effected per rank increase is the cooldown and cost of the ability.
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Note that it is different than Twisted Fate’s Pick a Card ability as the champion must cast the next element in the cycle. He does not and cannot choose which specific element to cast at any time. It may have any reasonable amount of elements in a Rotary cycle.
Upon Champion Selection “Nature’s will. My hands.”
#Trivia
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Theogen armor and skin will wither if not exposed to sunlight for extended periods. But he does not worry, and his Evergrow Wood bodily make up will grow healthy and strong wood in the withered place.
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In order for Theogen to have the fire hardened wood armor, Theogen must remain dangerously close to a large open flame for an extended period for the fire hardening process to take place. This process, although he is made of wood, does not bother him. In fact, it is very pleasant for him.
#Personal Notes
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I'm always happy to hear any form of constructive feedback and criticism. I make changes on agreeable suggestions and give credit where credit is due too. Comment freely.
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You liked this concept? You can check out the full collection of my other concepts on my Champion Concept Mega Thread
#Patch Notes
##Version 1.1 - 02/12/2016
Abilities
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Passive: Reclamation
[...] Allied champions within the Grounds of Renewal will gain
10% / 15% / 20%8% / 12% / 16% / 20% Health Regeneration and Mana Regeneration.Changed regeneration amounts and level of tiers to a 4 tier system from 3. Prior system was a unchanged draft mock up.
######Patch Credit: Shadowaotome
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W: Nature's Design
Cooldowns:
20 / 18 / 16 / 14 / 1215 / 14 / 13 / 12 / 11Reduced cooldowns to further emphasis zone control ability with gameplay, entice players to cast more; thus reinforcing need to capitalize on his passive effect, and thematically strengthen his character. Most importantly, simply add some power to the ability.
######Patch Credits: Tohob
Sand→Forest→Rock→repeatThicket→Forest→Mountain→repeatChanged name of elements for better character/theme cohesion.
######Patch Credit: Shadowaotome
a support/fighter?
or
would be able to just bully and/or poke you to no end because they have Theogen with them.