Malphite Rework Concept
Malphite the living Mountain
Role: Vanguard
Position(s): Top, Jungle
Pros: Extremely Tanky, CC, Utility Cons: Low Damage, Low Mobility, not a great Duelist
Passive: Granite Shield Malphite shields himself for 10% maximum Health.
The shield lasts until it is broken, and refreshes if he has not taken damage in the last few seconds.
Malphite's size scales with his maximum armor and magic resistance, capped at around 850 maximum armor and magic resistance.
Q: Boulder Throw Active: Malphite throws a boulder in the target direction, damaging and slowing, decaying over 2.5 seconds, the first enemy hit. The damage and slow is halved against close enemies.
Enemies who has been disabled by CC get marked for 4 seconds. Marked enemies hit directly by the boulder are stunned instead.
After the throw, Malphite gains a shield against magic damage for 3 seconds.
This ability can save up 2 charges.
- Magic Damage: 80/130/180/230/280 (+40% AP)
- Slow: 30/40/50/60/70%
- Magic Shield: 4/5/6/7/8% maximum Health (+100% magic resistance)
- Target Range: 775
- Effect Radius: 225
- Cooldown: 8 seconds
- Cost: 70/75/80/85/90 Mana
W: Rock Munch Active: Malphite eats a piece of terrain to heal himself, gaining a shield against true damage and empowering his next AA for 6 seconds.
The first empowered AA deals additional magic damage.
The Terrain Malphite munched on is set on a cooldown (Like Talon's E).
- Heal: 55/70/85/100/115 (+15% armor)(+15% magic resistance)
- True Shield: 8/10/12/14/16% maximum Health
- Bonus Magic Damage: 20/30/40/50/60 (+20% armor)(+20% magic resistance)
- Additional Magic Damage: 50/60/70/80/90 (+4% bonus Health)
- Target Range: 400
- Cooldown: 2 seconds
- Cooldown (Terrain): 120/110/100/90/80 seconds
- Cost: 25 Mana
E: Ground Slam Passive: Malphite's armor and magic resistance is increased, and gets further increased for each shield active.
Active: Malphite slams the ground, dealing magic damage and crippling the enemy and gaining a shield against physical damage for 3 seconds.
- Resistances Increase: 5/10/15/20/25%
- Bonus Increase: 3/6/9/12/15%
- Magic Damage: 60/95/130/165/200 (+70% AP)
- Cripple: 30/35/40/45/50%
- Physical Shield: 4/5/6/7/8% maximum Health (+100% armor)
- Effect Radius: 200
- Cooldown: 7 seconds
- Cost: 65 Mana
R: Unstoppable Force Active: Malphite charges unstoppably to the target location and, upon impact, deals magic damage to all nearby enemies and knocks them up.
- Magic Damage: 200/300/400 (+100% AP)
- Knockup Duration: 1/1.25/1.5 seconds (+0.25 every 130 armor and magic resistance)
- Target Range: 1000
- Effect Radius: 300
- Cooldown: 130/105/80 seconds
- Cost: 100 Mana