[Champ Concept] Tragair, Eye above the Clouds

BowieTheNifty·5/21/2015, 6:32:42 AM·7 votes·1,711 views

Hello everyone! First off I wish to say this to those reading. This is my first champion concept that I decided to post up. Keep in mind that things I am not exactly a professional when it comes to creating champions or balancing numbers for them. However I still wish to post this up in hopes that people will enjoy the idea. As well feel free to leave your thoughts about this concept. Criticism is something I encourage whether it be good or bad. Shouldn't keep you waiting any longer, onto the champion.

Tragair, Eye above the Clouds

Updates [Take Flight duration increased from 3/4/5/6 seconds to **4/5/6/7 seconds **- 1/17/2016] [Cooldown of Avian Screech lower from 15 seconds to 12 seconds - 1/17/2016] [Cooldown of Powerful Wings lower from 17/16/15/14/13 seconds to **17/15/13/11/9 seconds **- 1/17/2016] [Powerful Wings passive movement speed while in flight increased from 3/6/9/12/15% to _6/12/18/24/30% _ - 1/17/2016] [Powerful Wings now states that "If Tragair is on the ground when this is cast then he will Take Flight" instead of "If Tragair is on the ground when this is cast then he will knock himself up for 0.5 seconds" - 1/17/2016] [Charge time for max distance on Skydrop lowered from 3 seconds to 2.5 seconds - 1/17/2016] [Skydrop no longer lowers charge time for max distance to 2 seconds if cast while in flight, instead "Being in flight upon dashing will increase his dashing speed." -1/17/2016] [Range of Skydrop has been lowered from 900~1450 to **600~1400 **-1/17/2016] [Powerful Wings passive movement speed in flight is now doubled while out of combat - 2/4/2017]

Appearance (I would like to say that this isn't my art nor do I take credit for the appearance. However this is the closest image I can come across for the idea in mind. This is just to show his general physique and body structure.)

Lore

Tragair is from a tribe of avian people that thrive around the skys near Mt. Targon. Little is known about the race or tribe due to them being rather elusive. They stay above the clouds as they call them home. Recently though there has been a change in leadership for the tribe. This new flock leader has taken an interest in the world below which is a rather taboo concept for his people. Tragair was selected by the flock leader to explore the learn the lands below them. Having little choice he went down to the surface. Eventually he found his way to the league where he learned about many parts of the world. He stays within the league as it proves to be a suitable source of information for his mission.

Roles Primary: Fighter Secondary: Assassin

Stats Health: 560(+85) Health Regen: 5.7(+0.5) Mana: 328(+52) Mana Regen: 6(+0.7) Melee: 125 Attack Damage: 59(+3.5) Attack Speed: 0.625(+3%) Armor: 26.8(+3.5) Magic Resist: 30 Movement Speed: 345

Abilities Passive - Take Flight When Tragair is knocked up, he will spread his wings taking flight. While in flight he ignores unit collision, becomes immune to knock up effects, and has his sight range extended to 1300 for 4/5/6/7 seconds. (4 seconds initial and increases at level 6,11,16)

  • Q - Avian Screech Active: Tragair lets out a high pitched screech towards enemies in a cone dealing 70/110/140/170/200 (+ 40% AP) magic damage. All enemies struck have their attack speed reduced by 20/25/30/35/40% and Tragair has his attack speed increase by 10/15/20/25/30% for each enemy hit capping at 4 units. Lasts 5 seconds. Cooldown 12 seconds, 60 mana cost, Range 450.

  • W - Powerful Wings Passive: Increases movement speed while in flight by 6/12/18/24/30%. The amount is doubled while out of combat. Active: Tragair beets his wings downward creating a strong gust that knocks back enemies around him. If Tragair is on the ground when this is cast then he will Take Flight. Cooldown 17/15/13/11/9 seconds, 70/60/50/40/30 Mana cost, Range 350. (Knock back similar to Janna's Monsoon but much smaller.)

  • E - Dive bomb Active: After 1 second delay Tragair takes to the air before diving to a target area, dealing 60/100/140/180/220 (+ 75% AD) physical damage to nearby enemies upon landing. Enemies struck are slowed by 40% for 1/1.25/1.5/1.75/2 seconds. This makes Tragair grounded upon landing. If Tragair is in flight upon cast, there is only a 0.25 second delay before diving. Cooldown 17/16/15/14/13 seconds, 70 mana cost, 650 Range.

  • R - Sky Drop (or Aerial Suplex as I personally think of it) Active: Tragair channels as he prepares to fly forward increasing in range over 2.5 seconds. He will then dash forward at high speeds colliding with the first enemy champion in his path, upon which he will take with him up to the sky. After a second he and the enemy champion will land at his initial dashing location dealing 150/250/400 (+ 120% AD) and stunning them for 1 second. He can still move while channeling, but can't attack or use his other abilities and his movement speed is slowed by 20%. After 6 seconds his ability is automatically cancelled, going on half cooldown and refunding half the mana cost. Being in flight upon dashing will increase his dashing speed. Cooldown 120/110/90 seconds, 100 mana cost, Range 600~1400.

Alright so that is all I have for Tragair. Yes I know there are more things I can add like Quotes, Taunts, Jokes. Though I would rather leave just this for now and update later perhaps. Hopefully you found this interesting or amusing in some way. If you have any thoughts, concerns, or questions feel free ask.

Next Champion: Ian, Ranger of Will

Newest Champion: Rai, Glimmer of the Calvary

8 Comments

antymattar5/21/2015, 8:20:38 AM4 votes

This is a really cool idea. I had thought about passives that interact with knock ups(simply because of Yasuo existing) and you seem to have made a really good one.

The passive is great, the Q is ok, the W has great synergy and E sounds pretty fun. R sounds fun and cool, but it almost sounds like a more op Blitzcrank hook(he would fit great into the hook team). Overall, a really good idea. I do not care much about numbers as they are all subject to interpretation and balancing. Initial numbers rarely work out. GG +1!

Antimattrpenguin5/23/2015, 6:39:12 PM3 votes

Thought I would make a sketch of what you might have in mind. Don't know how accurate it is to what you came up with, but it's a thing.

BowieTheNifty1/17/2016, 8:17:40 PM1 votes

It has been a long time coming. Though I have decided to give Tragair a little bit of an update. As with several champions within league it is good to come back to champions and update them to either fix some things or have quality of life changes. Figured it was time to give my first concept a little bit of work too. After all I have quite a fondness for this avian scout and has by far one of my favorite kits. Now nothing dramatically has changed with his kit. A list of the changes can be seen in the newly added updates section towards the top.

Still taking any sort of criticisms or opinions on the champion. If you have anything to say,suggest, or any questions feel free to ask. Always willing to answer what I can or add in more to my previous creations.

MrMexx5/24/2015, 1:55:46 AM

I really enjoy reading this champion concept. The knock up passive is very unique along with the sight range(we need more champs that work with sight as part of there kits). The Q is meh, but the W and E sound great and synergy very well with the kit. R look like a very fun Initiator skill or pick off skill(remind me of Hawlucha for some reason).