[Champion Concept] Essencia, The Malicious Dervish

BowieTheNifty·11/9/2015, 12:53:57 AM·12 votes·1,921 views

Hello everyone! BowietheNifty back with another champion concept. So today I will be revealing one of my most notorious champions to date. Now I have been working on several champion concepts at the same time and I believe this girl is ready to take the stage. This girl is one of the more snowballing champions I have created thus far. If she gets ahead you are going to have a tough time fighting her, especially one on one as it is her specialty. Like always I want to see your thoughts on this champion. Any questions, comments, or criticisms please feel free to post them down below. Updates will be coming across the next week just as a heads up. So I am going to leave this short today. Onward to Essencia, The Malicious Dervish!

Essencia, The Malicious Dervish

Updates [Lowered bonus damage on Q to 2/4/6/8/10% from 4/6/8/10/12% per stack of Malice. -11/25/15] [Removed stack limit for Malice from Q. Can now go over 5 stacks of Malice on a single target. -11/25/15] [Changed damage on W to 90/105/120/135/150% of AD from 85/100/120/145/175 of AD -11/25/15]

[[Lowered duration of Malice stacks of Q to 3 seconds from 4 seconds. -11/29/15]] [[Increased distance of dash on W to 275 from 225. This makes the total range of the ability 500 -11/29/15]] [[Added to E deals 10/20/30/40/50 (+ 15%AD) bonus physical damage if the ability hits only a single target. -11/29/15]] [[Lowered duration of silence on R to 0.5/1/1.5 seconds from 1/1.5/2 seconds. - 11/29/15]] [[Changed armor penetration on R stacks to bonus armor penetration or armor pen against bonus armor from standard armor penetration. - 11/29/15]]

[[Changed E to grant movement speed on full wind up from granting movement speed upon activating spin early. -2/4/16]] [[Changed armor penetration on R stacks to percentage 5/10/15% from 10/15/20 flat bonus armor penetration - 2/4/16] [[Updated In-depths accordingly. - 2/4/16]]

Appearance (Firstly this isn't my art. I don't take credit for this by any means. This is mainly to use as reverence for this champions appearance. A basic idea of what I picture this champion to look like.)

Essencia is for the most part a simple human, except that she was born as an albino. Due to this she has pale skin and is accompanied with red eyes. She wears a long dress that matches the silver hair she was born with. The dress its self is very similar to those of the dervish. Though this dress seems worn out from travel and not having been properly taken care of. Her weapon of choice is a scythe if anything. While it used to be a simple farming tool she turned it into an instrument of death.

Lore

Essencia was born into the great land of Demacia as not of military or of higher stature, but to that of a simple family of farmers. Growing up in the fields wasn't the best life in the world but it was a reward one, or at least that was what her father told her. Though Essencia was always a curious girl. Even when she was young she would venture off to the city on her own. One day she managed to sneak into a theater and catch a small glimpse of a ballet. Seeing the girls dance on stage captivated her. From that day on she wanted to become a dancer, just like them. That night upon returning home she told her family about the experience she had and explained that she wanted to be a part of the ballet. Her father was against this but her mother was for it. After weeks of convincing the father decided to allow her to become one. Gathering bit of money throughout the years the family was finally able to get the funds necessary to send her to an academy for her to learn the art of dancing. While Essencia was excited at first, it turned out to be hell. The teachers were harsh, the students constantly ridiculed her for every little thing she did, she became the laughing stock of the academy. Though she wanted to pursue her dream and kept going day after day. Eventually though this started to effect her mentally. She first dropped into a depressed state and yet kept chugging on emotionless. Though the jokes kept coming, the teachers only saw her as a failure, and no one dared to be her friend. One day though after a prank was pulled on her and the blame was put on her, she snapped. She didn't like this life at all. Everything was not the way it seemed that night she saw on the stage. No this was a place of torture for her. She wanted to rid the world of this place. Returning back to the farm she stole a scythe and returned back to the academy hiding tool within her room. She acted normal throughout the day taking all the abuse that she usually did. That night however she took the scythe and proceeded to slaughter every one. All the dancers, the teachers, and anyone who happened to get in the way. After it was over and she was covered in blood, she felt something. That experience was one of the most invigorating things she ever experienced. For the first time in a long time she felt as if new life had brought into her. She felt happiness and enjoyment for the first time in a long time. Now no one could make fun of her, no one could tell her she was doing it wrong. She was the one on top. After the slaughter she left the now dead academy to travel on her own. Now she plays as a traveling ballet dancer who puts on a show for all she comes across. While her whereabouts today remain unknown one thing is for certain. She makes the audience drop dead while performing her ballet of death.

Roles Primary: Fighter Secondary: Assassin

Stats HP: 596 (+ 90) HP5: 8.40 (+ 0.7) MP: 282 (+ 40) MP5: 7.2 (+ 0.8) AD: 60.4 (+ 3.8) AS: 0.64 (+ 2.2%) AR: 26.38 (+ 3.5) MR: 32.1 (+ 1.25) MS: 345 Range: 175

Abilities

Passive - Sadistic When Essencia deals damage to an enemy champion, kills a large minion/large monster, she regens health based on 20% of her attack damage over 2 seconds. Dealing damage to an enemy champion under 50% of their max health increases the amount of to 30% of her attack damage. Killing an enemy champion increases it further to 40% of her attack damage. Doesn't stack but does refresh.

In-Depth Essencia's passive is basically a regeneration ability that scales off her attack damage. This is her main form of sustain early on but can scale into the mid to late game and become great in fights, especially one on one. Now this is regen over a duration of two seconds not an instant heal. As well it can only be activated in two ways. One is by simply damaging an enemy champion. Two is killing a large minion or monster. She has be a bully to get her sustain so keep that in mind. As well obtaining the 40% regen only activates if you get the killing blow on an enemy champion, getting an assist does nothing. However damage from summoner spells and items do activate this passive.

  • Q - Malice Essencia invokes her scythe with harmful intent. For the next 5 seconds her basic attacks will apply Malice to the target and it stacks on the target. The first attack after activation will slow the first target hit by 30% for 2 seconds. Essencia's next spell will deal 2/4/6/8/10% increased damage for each stack of Malice on the target. All stacks of Malice are consume when the unit is struck by another one of Essencia's spells. Malice lasts for 3 seconds on the target and refreshes with each added stack. 30 mana cost, 8 second cool down, self cast.

In-Depth This is a simple empowering of Essencia's basic attacks. While there is no bonus damage applied to them, each attack will apply a stacking debuff to the target. As well the first attack after activating this ability will slow the first target hit by 30% for 2 seconds. This isn't much but it helps he stick to targets for a tiny bit. Each stack of malice will increase the damage of her next spell she used on the target. This has to be one of her other abilities, summoner spells like ignite and smite do not prok malice. Now as an example lets say you have max rank in this ability. Each stack of malice on a target her next spell will deal a percentage amount of increases damage. You get 4 stacks of malice on the target meaning you will deal 40% increased damage to the target with your next ability. As well keep in mind activating this ability is an auto attack reset. Cool down for this ability starts when the duration of malice ends. Also if for some reason this happens, the bonus damage from malice only proks on Essencia's other abilities. If you somehow are able to get this ability up again in time to strike a target with malice stacks on them, then no bonus damage will occur. For those of you wondering if you happen to get max attack speed, have stated devour, well you can get 18 stacks of malice on a target if you attack them for the whole duration. So an increase of 180% to the damage of her next ability. While this may seem broken, you are giving up a lot of attack damage for attack speed with this build. I don't recommend it.

  • W - Ballon Slash Essencia leaps a small distance spinning mid flight. Upon landing she will cleave all units towards the direction of the cursor, dealing physical damage based on 90/105/120/135/150% of her AD. This ability applies life steal but no other on-hit effects. If she kills a unit with Ballon slash then the cooldown of Ballon Slash is reduced to 1 second. 50 mana cost, 15 second cool down, 275 dash range, 225 strike range.

In-Depth Essencia's main form of mobility. Now this is a very short dash with a conic area of damage at the end of it. Now this ability has no flat amount of damage to it. Instead it deals damage base off a percentage of her attack damage. If used at rank 2 and she has 110 AD then she will deal 115.5 damage in the area of effect. Though if it is rank 5 and she has 110 AD she will them deal 165 damage. Also keep in mind that this ability does benefit from life steal and there are no reductions for hitting multiple targets. You have to build life steal to get the benefit from this otherwise there is no healing from this ability originally. Killing a target with this ability will reduce the cool down of this ability to 1 second. Meaning this is great to engage with when there is a minion wave present. Though while you can use this to help escape certain situations, you will have to deal with the long cool down after words. The total distance and damage effect is 500 total range for the ability.

  • E - Slicing Pirouette After a short wind up Essencia will spin in a circle dealing 70/100/120/150/180 (+ 60%AD) physical damage in a radius around her. If she is hit by a basic attack or struck by a large minion/monster during the wind up, she will dodge the attack and activate the spin early. Activating the spin after a full wind up will grant Essencia 20/30/40/50/60 increased movement speed for 2 seconds if she hits an enemy. Additionally if this ability strikes only a single target it will deal, 10/20/30/40/50 (+ 15%AD) as additional physical damage. 65 mana cost, 10 second cooldown, 425 radius.

In-Depth Essencia's main form of AoE damage. The wind up normally for this spin is 1 second, but any time during the wind up if hit by a basic attack from a champion, large minion or monster then she will dodge the attack. Damage and all effects of the attack are avoided all together. This also causes her to spin early and deal the damage around her. The movement speed granted from this ability is a flat amount and not percentage based, but like from Sivir's passive. Though she only gains the movement speed if she hits a target with this ability. Abilities that apply on hit effects such as Ezreal's and Yasuo's Q are dodged as well. She can freely move around during the wind up for this ability. As well isolating a target does have its benefits. If you only manage to hit a single enemy with this ability it will do more damage. Makes it great for those lone targets that try to flee.

  • R - Goring Cambré Essencia stabs her scythe into an enemy champion. She then flips them over her head and smashes them straight into the ground behind her, dealing 150/250/350 (+ 150%AD) physical damage and silencing them for 0.5/1/1.5 seconds. If Goring Cambré would kill its target then Essencia would gain a stack that grants her 15/20/25% increased attack speed and 5/10/15% armor penetration. Can stack up to as many times equal to the amount of champions on the enemy team but can't gain stacks from killing the same target within the same life. All stacks are lost upon death. 100 mana, 120/100/80 second cooldown, 250 range.

In-Depth Essencia's ultimate ability and this isn't anything to screw around with. It is a single target flip that is meant to deal heavy damage. Not only does it provide her with the choice to pick out targets to destroy but incredible snow balling potential as well. For the flip itself it acts like a pseudo stun that lasts 0.5 seconds before being tossed behind her. Upon taking damage the target is then silenced for a short duration. When flipping a target over her head they will always land 150 units behind her. Killing the target with this ability will actually grant Essencia a stacking buff that gives her increased attack speed and percentage armor penetration. Don't think you can keep killing the same target to stack this buff however. You have to kill each champion on the enemy team to receive the max benefits. Normally it can stack five times, unless you are playing hexakill then it can go to six. All stacks are lost upon death no matter what. Though if a Yorick uses his ult on her and she dies, then she will retain the stacks tell the ult is over.

Items

Essentials item 3111 item 3074 item 3071

Essencia's essential items, these are the items you really want to build on her. Merc treads are mainly to fight against CC. Sense she doesn't have that much range she wants to get in close. Having a resistance to CC allows to her do that more effectively. Ravenous Hydra is to provide some nice wave clear, life steal, and overall damage. All of these have synergy with her kit. Black Clever provides her with health to stay longer in a fight and a little more damage. Plus being able to shred armor on top of getting armor pen from killing people with your ult allows you to deal massive damage over a fight. The cool down reduction just allows her to use her abilities more often, which is really nice for anyone.

Offensive item 3072 item 3142 item 3078

If you want to go more offensive these are items you should look into. Bloodthirster provides more life steal with a great amount of AD. Having the shield at the start of a fight is also pretty great too. Ghost Blade gives some AD, critical chance, and some flat armor pen to accompany that which she gets from killing people with her ult. Plus the active can help in many ways like engaging, disengaging, or just giving you more power in fights. While she has no AP scaling Trinity Force is still a strong item to get on her. Overall it will increase her damage she can dish out and take.

Defensive item 3068 item 3110 item 3065

For a more defensive approach I would suggest these items. Sunfire Cape gives you health and armor. The damaging aura that it gives off helps for wave clear when split pushing or gives you mixed damage in a fight. Sense she has to be in close to do damage this extra damage really helps. Frozen Heart gives you armor, mana, and cool down reduction. While it doesn't provide health this can definitely help keep you alive and slow down certain enemies that rely on basic attacks. Plus the mana keeps you from running out during a drawn out fight and the cooldown reduction makes sure your abilities are always ready when you need them. Spirit Visage works very well on keeping her healthy. She will benefit more from her passive and any life steal she builds as well. Plus the health and magic resist is definitely good stats to have.

Well that is what I have for Essencia, The Malicious Dervish. I do hope you enjoyed reading this concept. If you have any questions, comment, or criticisms feel free to leave them down below. I know that some parts of this kit maybe a bit over powering but which every champion there are weaknesses. Surely you are able to spot them reading over this. As well you are welcome to check out my other champion concepts which will be provided. Thank you for reading and enjoy your day.

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Previous Champions: Tragair, Eye Above the Clouds Ian, The Ranger of Will Kulden, The Frostbitten Blade Vivian, The Siren's Song Shaid, Lurker of the Dark

Next Champion: Kalalipan, Kumungu's Plague

Newest Champion: Rai, Glimmer of the Calvary

31 Comments

regonas11/29/2015, 2:48:02 AM2 votes

Here is my review on your kit for CCOS bonus:

When Essencia deals damage to an enemy champion, kills a large minion/large monster, she regens health based on 20% of her attack damage over 2 seconds. Dealing damage to an enemy champion under 50% of their max health increases the amount of to 30% of her attack damage. Killing an enemy champion increases it further to 40% of her attack damage. Doesn't stack but does refresh.

~~ ~~ Pretty meh. On paper it might look good, but with 100 AD you would be healing 10 health per sec on average. While is is good sustain during laning faze against slow tanks, mobility assassins wouldn't even care about this ability. At best it would offer a little tinny bit of sustain and an edge against some champions without sustain.

However, it might be not that bad on the balancing side. Too much would be very unfair. Less than current numbers would even matter. While it might be a bit low and lacking, it is still not overpowered or underpowered.

Essencia invokes her scythe with harmful intent. For the next 5 seconds her basic attacks will apply Malice to the target and it stacks on the target. The first attack after activation will slow the first target hit by 30% for 2 seconds. Essencia's next spell will deal 2/4/6/8/10% increased damage for each stack of Malice on the target. All stacks of Malice are consume when the unit is struck by another one of Essencia's spells. Malice lasts for 4 seconds on the target and refreshes with each added stack. 30 mana cost, 8 second cool down, self cast.

~~ ~~ Question: how much can it stack? Does it stack to infinity? If only restriction is time, then over 5 sec with good attacks speed she could add up to 7 marks and that is 70% more damage with next ability. Hell, with good CDR and attack speed you could stack it up to 10 stacks = 100% more damage.

I am pretty sure there should be max number of stacks -- about 3 or 4. If is does stack do infinity, then you would get hugely OP champion.

Essencia leaps a small distance spinning mid flight. Upon landing she will cleave all units towards the direction of the cursor, dealing physical damage based on 90/105/120/135/150% of her AD. This ability applies life steal but no other on-hit effects. If she kills a unit with Ballon slash then the cooldown of Ballon Slash is reduced to 1 second. 50 mana cost, 15 second cool down, 225 dash range, 225 strike range.

~~ ~~ Also pretty unclear ability. Does "all other on-hit effects" include critical strike? Dash or strike range alone are pretty short, but together they make a good poke ability. While it does good damage (crazy damage if it can crit), it is no way a mobility ability. It is just long range melee hit. 225 dash range is nearly nothing, so if you were going for some mobility, then this didn't work.

After a short wind up Essencia will spin in a circle dealing 70/100/120/150/180 (+ 60%AD) physical damage in a radius around her. If she is hit by a basic attack or struck by a large minion/monster during the wind up, she will dodge the attack and activate the spin early. Activating the spin early will grant Essencia 15/25/40/60/85 increased movement speed for 2 seconds if she strikes an enemy. 65 mana cost, 10 second cooldown, 425 radius.

~~ ~~ How long does she wind up? Scaling is quite bad, too. 180 base damage is nearly nothing. If not that dodge, then this ability wouldn't even be worth using. Sorry. Look a lot like Darius Q, but less good.

Essencia stabs her scythe into an enemy champion. She then flips them over her head and smashes them straight into the ground behind her, dealing 150/250/350 (+ 150%AD) physical damage and silencing them for 1/1.5/2 seconds. If Goring Cambré would kill its target then Essencia would gain a stack that grants her 15/20/25% increased attack speed and 10/15/20 armor penetration. Can stack up to as many times equal to the amount of champions on the enemy team but can't gain stacks from killing the same target within the same life. All stacks are lost upon death. 100 mana, 120/100/80 second cooldown, 250 range.

~~ ~~ So, short suppression, displacement, silence and huge buff if she skill an enemy? Also, huge damage and buff can stack up to 5 times. I assume your champ would build full AD, so with about 350 AD this ability would be dealing 875 damage. Now, include all CC it offers and you will have terrifying finisher. I assume first part of CC shouldn't take more than 0.5 sec. So, 2.5 sec CC, huge damage and buff can stack up to 125% attack speed and 100 armor penetration... With correct build (something like: item 3158 item 3153 item 3074 item 3072 item 3812 item 3046 ) this champion would be god with 5 stacks. Only problem with this kit is: having all that huge damage potential should point towards an assassin, however your champion lack any form of mobility.

I personally would use only 2 abilities: Q to good stack (like 4 or 5), so that with 390 AD this champ R would do 1309 --1402.5 damage and will always grant stacks. Even if it doesn't kill an enemy, it will get him/her so CCed, that i would have to just finish it with basic attacks.

Now, keeping in mind that CCOS judges doesn't care how much time or effort people put inti reviewing other people for CCOS bonus, but cares only how long each review looks, i will use that and write something that may or may not make sense, but i want more points on bonus category, not like lass time when i done 7 good reviews, but got less points than a guy who done one long review. So, what should i write to get more points? Maybe something deep or clever. Maybe some humor? Ok, humor it is.

Father bought bicycle for his daughter for her 15th birthday. She was a bit confused, because she was a mermaid :DD get it? mermaid can pedal, because they don't have any legs :DD Another What you call an Arab piloting a plane? A pilot :DD get it? Because it would be racist to say that all Arab are terrorists. Another My ex--girlfriend was a bit fat. I couldn't make love to her with light on at night, because the light bulb was burning my ass :DD

So, what do you think? Is this review long enough? I am not sure. Sure, it looks long, and i always do several reviews, but then again judges cares only how long reviews look.

What else? Well, as you know i done similar concept like yours (female with scythe) a while back and i think having some form scythe wielder would be fun, because we don't have any of those. We have ax user, sword users, daggers users, Akalai with her freaky ninja weapons, we have big sword users, more than 10 champion with guns or crossbows, spear users. Almost all weapons, but no scythe. That makes me sad, to say the truth. It is time to have a scythe user. All scythe lover should unite, watch soul eater and storm riot base with letters about how we need a scythe user. We can do -- unity is power.

So, with that i would end this long review. Good luck with your champion.

Lightsity11/9/2015, 1:35:00 AM2 votes

This is just amazing. I was able to get a clear visualization for the champ and the moves do make sense whilst corresponding to lore. I will vouch for you if I get the chance, but this is just amazing for a champion. Well made . WELL MADE.. I hope this is made a champ.

TheTarians11/25/2015, 6:26:05 PM1 votes

In my personal opinion, the kit and everything looks really nice, and has synergy to them. She seems to be one of those non mobile high damage champs. And that is nice. Although, I have one major problem and that is really just with the numbers.

Let's start with the W, since that does the most bonus AD damage. For these examples I am going with you have around 300 AD. (That is just a good number to work off of)

If you have 300 AD and then factor in a rank 5 W. It would deal 525 damage, and that is before you calculate armor and armor penetration. But if we are to get the Q bonus onto the target. The ability would deal an extra 60% damage (Not 48% as you stated, 12 x 5 = 60) So if we take that we are getting roughly 315 extra damage from the Q. adding up to 840 damage, in one ability. I would say to do one of a couple of things here. Either make the damage from the W less or increase the cooldown. Make the Q deal less bonus damage (I would say just reduce all the values by 2%, that way it would only be a 50% increase. I got heavily penalized for something similar to this in my Creation of last month.)

The E looks good as is, after calculating the damage only came out to around 750. So all I would suggest is changing it from 60% to 50% bonus AD.

The ult is something that I just have to say something about. if you do not add in the base damage, it comes up to the same amount as your W plus Q. But if you add in the base damage you get 1190 damage (Once again this is done before armor and armor penetration). What I would suggest is just lowering the base damage of this ability.

Besides the numbers everything in her idea seems functional and ready to go. I wish you the best of luck in the oncoming month :)

If you want to judge my concept. Feal free to do it here: Nobhdy, The Unknown Warrior

Stephenizgod11/25/2015, 6:53:24 PM1 votes

Hey its Priscilla!!! What a great game :)

I am a huge David Bowie fan, so regardless of whether you are getting it from him or some other source idc, i will upvote solely for your name. I might downvote for the concept if i don't like it though.

Fortunately I do like the concept! Except the E, its basically Darius's old Q with his new Q's wind-up, it even gives the move speed his bleed use to. I'd recommend changing it up a little more just so its not so similar. Also her Malice is a bit weird, it only last 5 seconds but attacking them increasing it by 4? At late game she will augment her next ability by 60%, meaning with 250 AD which she will most likely have, her ult can do 1160 damage if she has 5 stacks of Malice. You can argue that getting 5 stacks is hard but its not really that hard late game specially when you have a slow and a gap closer. My last bit of critique is Ult, mostly the Silence on her ult. It does fatty damage, flips them behind her, and silences them? I feel like the silence is not needed its just overloaded at that point. The second part of her ult is a little confusing, so if she kills a target with her ult she games bonus attack speed and armor pen until she dies? This can stack up to 5 times? Again i feel like this is unnecessary and a bit overloaded, id stick with just the attack speed as it has synergy with her Q.

Its a great concept though

Master of EVIL9011/26/2015, 5:12:37 AM1 votes

I like snowbally fighters that can be tanky and still have good damage. Let's see how this fits...

Passive: Since all fighters need some form of sustain and this works with the character. But maybe have the heal start low (say 10% at level one) and have it grow over the course of the game (2030% at level 1416). That way it take a little more skill to survive in the early game.

Q: Only one little problem, Is the slow first attack upon activation or on first hit on a target. Please clarify.

W: I like the idea, but I need a reference on the range to see if it needs to be change (225 doesn't seem that far).

E: What's League without Spin-to-win tactics... and a well made one at that.

R: Executes, what would I do without you. Plus the stacks make her more menacing as the game goes on and the team can keep her alive.

Conclusion: It's a great Concept (I'd play it) and it'll work good in League. You seem to be shipping her as a Late Game Hyper Carry (LGHC for short) and she seems more like a lane dominating Early Game Hyper Carry (EGHC) maybe just a few scaling changes and I can see her as a Mid Game Hyper Carry (MGHC). These are my thoughts on your great Champ.

WarchfGinger11/26/2015, 6:19:36 PM1 votes
  • P : Good. Well done making it over time instead of instant

  • Q : Change the bonus damage. An ally gank with some sort of CC, The 5 stacks are too easy to get. Dealing 150% damage is then pretty strong.

  • W : Good. Cooldown refresh is ridiculous though. Make it more than 1 second

  • E : Great. I have no critique other than avoid making to much like Darius Q

  • R : Perfectly fits with her theme

I enjoyed the fact that you have IN-DEPTH sections. That really helped me clearly understand the abilities.

lLease review my creations at your leisure!

PeanutButterFan11/29/2015, 3:06:44 AM1 votes

RITO ADD PLS

Rito Jericho11/29/2015, 4:13:14 AM1 votes

I like this concept, but personally think you should tweak her passive a little bit. That just looks like a lot of health-regen for a passive, which I fear might make her OP. My personal recommendation would be to either reduce the regen a little bit, or give it a cooldown after certain conditions are met (like after she's regained a certain amount of HP from her passive is what I'm thinking). But then again, I admit to the possibility that I could be wrong and that the passive may be fine the way it is. I just ask that you take this into consideration.

XerKB10112/5/2015, 2:40:44 PM1 votes

Cool idea, her passive Sadistic is pretty cool i must admit however im wondering if it also regenerates health even when you crit because if it did in a one vs one situation it would prove to be very useful however would the heal also be affected by the new masteries that is my real question. Other than that awesome concept, keep up the good work :D Your local noob

BowieTheNifty2/5/2016, 2:50:13 AM1 votes

Did a little update on her abilities. This one is rather small and based on feedback from the CCOS. Hopefully it turns her out for the better.

SleepyLionCub11/9/2015, 4:35:21 AM1 votes

Crossbreed Priscilla joins the fight!