Aatrox Gameplay Update [Board's Rework Collaboration]
https://68.media.tumblr.com/d01ab757a81075ce16395cab255b4acc/tumblr_n44x9ymw0t1twrq37o1_500.gif
Good day everyone, BowietheNifty here. For those of you who don't know League's only known Darkin is going to be getting a full gameplay rework. While production for this rework has only recently started, it means that there is little to no information on the direction they are taking this winged fighter. Now they aren't changing his visual appearance or his theme, but are going to be solely changing his current kit. Seeing as how their are quite a few concept creators I wanted to create this thread today. I want to see what the community could purpose to put Aatrox into a better spot. Not saying that he isn't strong, but his kit doesn't reflect his thematic well enough. Aatrox is a blood thirsty demon who thrives in battle, and who's mere presence makes others gain this blood thirst as well.
So here is what I am looking for. Anyone is allowed to suggest ideas for new abilities or updated abilities for Aatrox. Don't be afraid to really experiment and fully change something about an ability. After all this is a Gameplay Update we are talking about. Think about the level of how Galio's kit changed with his rework. You don't have to suggest whole entire kits, but you are welcome to suggest as many abilities as you desire. As well you can go into as much details as you desire on each ability posted, such as suggesting damage values, cool downs, mechanics, stuff like that. If you want to make a suggestion then I ask you follow the little format below. All suggestions will be put into the list on this thread and credit given to those who suggested them. If you are suggesting an entire kit for him, then your abilities will be put in the full kit section near the bottom. Also going to be throwing my own ideas into the pot. Anyways lets get started and hope to see your suggestions and comments soon.
Suggestion Format
Ability Key: (Can either be I,Q,W,E,R. I stands for Innate or his passive.)
- Name - (Should be the name of the ability of course.)
- Description: (A description of the ability. Something that explains to players what the ability is, much like the tool tips provided in game. Should clarify if the ability has active, toggle, or passive components. )
- Details: (Optional, but this is for those who like to do into detail about their abilities. So stuff like cool downs, mechanics, and costs should go here.)
- Summoner Name: (The name of the suggester of course!)
- Extras: (For anything that doesn't fall into any of the categories above. Once again this is optional and don't be afraid to leave it off your suggestion if there isn't anything extra)
Innate/Passive Abilities
- N/A
First/Q Abilities
-
Q: DARK FLIGHT After a short delay Aatrox dashes to the target area, dealing physical damage to nearby units upon landing. Units in the epicenter are knocked up for 1 second. If Aatrox strikes an enemy champion or a large minion he gains 20% lifesteal for 4 seconds. Submitted by: The Djinn (6/23/17)
Second/W Abilities
- N/A
Third/E Abilities
- E: BLOOD FEUD Aatrox marks all enemies in a line for 5 seconds, dealing physical damage. While enemies are marked in this fashion, Aatrox and his allies gain 8/16/24/32/40 health over 1 second each time they damage the target. Enemy champions, Large Monsters, and Epic Monsters are additionally marked by a Greater Mark, and Aatrox's first attack against them during this time consumes the Greater Mark, dealing 100% of his AD in bonus damage and instantly healing himself and any nearby allies for eight times the normal healing amount. Submitted by: The Djinn (6/23/17)
Ultimate/R Abilities
- N/A
Full Kit Suggestions
- BowietheNifty's Kit (6/23/17)
- Innate
- Name - Blood Well
- Description: Passive - When Aatrox kills an enemy or dealing physical damage to an enemy champion with an ability, he will fill his blood well with their blood. All damage from basic attacks and abilities will deal an additional 1/2/3/4% of Aatrox's missing health as physical damage for every 10 blood in his blood well. Can store a max of 100 blood which starts to deplete after being out of combat for 4 seconds.
- Details: Aatrox would gain 10 blood every time he kills a minion, 40 blood when killing a champion, 10 blood for damaging an enemy champion. Blood depletes at 40 per second. While blood well is full, Aatrox will deal 10/20/30/40% of his missing health on his basic attacks and abilities. Missing health percentage increases at levels 6/11/16.
- First Ability/Q
- Name - Blade Rend
- Description: Active - Aatrox extends his jagged blade in a targeted direction that deals 30/50/70/90/110(+35% AD)(+200% Life Steal) physical damage on the way out and back. Enemies hit by the blade on the way back will be slowed by 40% for 1.5 seconds. Aatrox will heal from the any of the premitigated bonus damage from blood well. While Massacre is active, he will spin his blade around him after first extending dealing the first instance of damage in a radius. He retracts the blade from the same direction he originally extended it.
- Details: Has about a 500 damage range in a line and a 350 damage radius while Massacre is active. Deals damage twice and provides blood one each instance of damage. The heal is provided on both instances of damage. There is no flat heal provided and only based on the bonus damage from his Blood Well. Damage does scale with any life steal built but doesn't apply life steal.
- Second Ability/W
- Name - Massacre
- Description: Toggle - While off, every third basic attack on a non-structure target will grant him 10 blood and sap 10/20/30/40/50(+50% bonus AD) health from the target as physical damage. While active, will start to deplete 30/27/24/21/18 blood from his Blood Well per second to grants himself and nearby allies increased 10/20/30/40/50% increased base AD and 30%(+10% per every 100 bonus AD) increased attack speed. As well Aatrox increases his basic attack range to 325, empowers his basic abilities, and doubles the amount of blood he receives when filling his blood well.
- Details: The radius to inspire allies is about 500. While active he can still obtain blood for his blood well. This only empowers his basic abilities and his ultimate remains unaffected. While off every third basic attack basically steals health from the target while providing additional damage.
- Third Ability/E
- Name - Dark Flight
- Description: Active - Aatrox takes to the air before descending upon a target location dealing 10/35/60/95/130(+90% AD) physical damage in an area and knocking up targets in the epicenter for 1 second. While Massacre is active, Aatrox releases a shock wave shortly after landing dealing 10/25/40/65/90(+20% AD) magic damage and knocking away targets from the center. Those who were originally knocked up instead get their knock up extended by 0.5 seconds.
- Details: Basically the same as the current Dark Flight, but with a little change in numbers. More 10 more base damage at final rank, but 20% less AD scaling. The empowered shock wave doesn't grant blood for his blood well. Knock back distance is to the end of the damage radius.
- Ultimate Ability/R
- Name - Hell Bent
- Description: Passive - While off cool down, if Aatrox takes fatal damage he will enter an untargetable/invulnerable stasis for 4 seconds. Only during this time can Hell Bent be activated. If not activated Aatrox will die and grant the credit to the killer. Active: After a small delay, Aatrox will draw in blood from nearby enemies dealing 150/250/350(+100% AP)magic damage, filling his blood well by 15/20/25 for each enemy champion hit, and will revive with 20/25/30%(+5% per enemy champion hit) of his max health. For the next 8 seconds, Aatrox will have Massacre active without needing its Blood Well cost and not be able to shut it off. If Aatrox fails to kill an enemy champion during this time or upon activation then he will die, but doing so will keep him alive.
- Details: Has about a 550 damage radius. Damage is like the old ultimate but with lowered base damage. Damage from activation does proc blood well's bonus damage basically dealing at max of 40% of Aatrox's max health if he died with a full blood well.