[Champion Concept] Raseri, The Living Conduit

BowieTheNifty·5/7/2016, 6:20:24 AM·9 votes·1,998 views

Hello boards, BowietheNifty back with another champion concept. For those who have been keeping up with my concepts must know that I am still doing the tank block of concepts. This is number three on the list and I have two more in the works. As well this concept was linked up with the last one being Zingor, The Augmented. While his lore wasn't as fleshed out as this ones will be, you can still see that these two are connected in a certain way. Anyways I should explain a bit about this champion shouldn't I? Raseri here is one champion who brings a lot of AoE to the table. This guy is a magical brawler who loves to just screw up anyone who decides to keep fighting him. Now many people might be saying a magical brawler isn't a tank! For that you might be right, but Raseri here works very well with tank stats. This is especially true as he is scales well with HP. So that it for a brief description. Like always I appreciate feed back, questions, and suggestions. If you like this one I have a list of all my previous champions down at the bottom. Now lets not keep you waiting, onto the concept!

Raseri, The Living Conduit

Updates [Minor changes -5/7/16] [Removed being able to avoid unit collision during ultimate. - 5/7/16] [Removed basic attacks applying and popping static during ultimate. -5/7/16] [Cool down for static being applied to a target after it pops is 6/5/4/3 seconds and scales with ultimate ranks instead of 4 seconds. - 5/7/16]

[Major changes - 5/10/16] [Desperate Discharge now activates when Raseri is at 40/50/60/70% maximum health or below and deals 10/14/18/22 (+1 for every 25 missing hp)(+ 5% AP) magic damage per second rather then, 50% maximum health or below dealing 10 (+1 for every 25 missing hp)(+ 15% AP) - 5/10/16] [Shocking Blow had its damage changed to 70/85/105/130/160 (+ 40% AP) from 60/80/100/120/140 (+ 50% AP) - 5/10/16] [Shocking Blow's slow duration was increased to 1.5 seconds from 1.25 seconds - 5/10/16] [Shocking Blow no longer loses damage when chaining to targets and also prioritizes targets with static. - 5/10/16] [Static's passive no longer has a duration before it can be applied to the same target again, though multiple static bursts hitting the same target will deal 25% reduced damage after the first. - 5/10/16] [Basic attacks can now pop static marks on targets. -5/10/16] [Static's active had its damage changed to 65/80/95/110/125 (+ 30% AP) from 40/55/70/85/100 (+ 30% AP) - 5/10/16] [Conducting Shield had its shield duration capped at 6 seconds from 7 seconds - 5/10/16] [Conducting Shield had its increased strength for each static reduced to 10/15/20/25/30 ( + 12% AP) from 10/20/30/40/50 ( + 20% AP) - 5/10/16] [Conducting Shield now has a shield strength limit capping at 80/135/190/225/300(+ 5% Maximum HP)(+ 60% AP) - 5/10/16] [Overcharge's damage has been changed to 140/260/380 (+ 40% AP)(+ 5/10/15% maximum HP) from 100/225/350 (+ 60% AP) - 5/10/16] [Overcharge's death bolt's damage has been increase to 160/280/400 (+40% AP)(+ 8/13/18% maximum HP) from 125/250/375 (+ 60% AP)(+ 5/10/15% maximum HP). - 5/10/16] [Overcharge's death bolt will now stun all enemies hit for 1 second. - 5/10/16] [In-Depths updated accordingly - 5/10/16]

[Minor changes - 5/23/16] [Static's active no longer pulls enemies it hits that are affected by static. Instead it now makes targets grounded for 2 seconds. - 5/23/16] [Overcharge no longer has a health cost and can't kill Raseri. Now is can be cast at any time, even during CC effects that prevent casting. Doesn't cleanse the CC. - 5/23/16] [Overcharge's damage has been changed to 160/280/400 (+ 50% AP) and stuns targets for 1 second. - 5/23/16] [For the duration of Overcharge, all targets that have static applied to them will be slowed by 20%. - 5/23/16] [In-Depths updated accordingly - 5/23/16] [Added an items section - 5/23/16]

[Major changes - 2/4/2017] [Desperate Discharge mechanics changed from damage aura to AoE burst] [Static passive moved to Innate from W] [W entirely changed, from Static to Static Knee] [Overcharge buff no longer grants being able to cast abilities will moving, instead reduces the cool down of his basic abilities every time he pops static on an enemy]

Appearance

Like my last concept there is no reference picture for Raseri. Imagine if you will a young man, being in his early twenties or so. Really tall, slender, and pale as all heck. His hair is bleach blonde, short, and is spiked straight up. The attire for choice is a rather large red dusty trench coat that he usually wears open, accompanied by a tan set of cargo pants. For under attire he has on a ragged looking T shirt and an assortment of belts/bands. One thing to note about him is his gloves. These gloves are pure black, tight fitting, go up all the way up his forearm, and have metal rivets on the knuckles. Unlike the rest of his clothing the gloves seem to be the cleanest thing about him. He has a pair of black boots as well, but it is obvious that they have seen better days.

Lore

It was a rather hot mid summers day. The cells were boiling from the lack of air flow. This was a miserable place, but not to him. Raseri was occupying one of the cells in this little jail. He sat there in one of the corners just taking in the sun light from the tiny window. It had only been maybe about fifteen minutes or so with just him and his thoughts. It was when a clang on one of the bars that got the young man's attention. "So what did they put you in for?" A voice asked from across the way. Raseri slowly turned his head to meet eyes with his questioner. It was a ragged looking man, clad in a hood and cape. He looked to be a highway man, someone who would loot others of their belongings. "It looks to me like you are a killer are you not?" The hooded man asked in a dark raspy voice. All Raseri did was smirk at first. "You sir are a terrible judge of character. I'm here cause I simply beat a man on the street." A laugh broke out from under the hood. "Beat a man? Is that all? God the guard will toss any one in jail these days." "Oh it wasn't just any man." Raseri continued, "You see this man did something he shouldn't have. Never in public should you hit a woman. That is exactly what he did, right in the middle of the market too. That couldn't go without consequences." "You beat a man just for that? Ha a simple brawl wouldn't land you in here. Boy I know there is more to it then that." The prisoner replied removing the hood. He was an older gentleman, his face covered in a wild beard. Scars lay over his forehead and even one of his eyes. It was clear that his man had known violence. Raseri simply kept on his boyish smile. "When you put it that way, did I mention that the man was...oh what did they call it...Demacian Nobility? I have no idea what that means. Guess it must be important or something." With a shrug he pushed off the thought. "Guess that woman he hit was his daughter and she called the guard on me for beating her old man senseless." A questioning gaze was placed on the young man. "Boy, where do you hale from?" "Quite the question. I come from Zaun. Was born and raised in that musty city." He replied seeming to have no regrets in his answer. Another laugh came from the prisoner. "Ah so that is the musk I smelt. You Zauninites know only that foul air of your city." Raseri's expression changed to a serious look. "We know much more then that. Sure the city is a terrible place. Though when growing up in those streets, you learn how to survive. Take what you can, make friends with your fellow street rats, thrive in that mad science lab of a city. Especially one thing is how to learn who to trust." Silence was brought between the two men for a moment. A small smirk came to the old prisoners face. "You and I are not so different. For years I have had to take what I can to survive. We have been through something similar." "No, we haven't." The young blonde immediately spoke up. "You don't know half of what I have been through. Have you ever been a slave mister? Oh I have before. I was left in a orphanage when I was young, then sent to a laboratory soon after. That is where I worked for a long time, tell one day there was a break and we were all freed. While many of the others went there separate ways. I stayed in Zaun because I had no other place to go. So I was alone tell the day I saved my friend from certain death. Me and my buddy we made those streets livable." "Then what brings you here to Demacia? If it is livable like you say then why aren't you back there right now?" The man asked simply. "To...to seek a better life. Ever sense I planned to leave that city things have become better." The prisoner busted up in laughter. "Says the man who ended up in a cell. They will probably execute you and you call that better?" Raseri gets to his feet. "I don't plan on staying here within this place. I could leave when ever I wish." He replied sounding confident. "How are you going to do that now?" The old man seemed intrigued. Sparks of electricity began to spring forth from Raseri's hand. Without even looking he aimed his hand toward the wall and blasted a hole in it with a bolt of lightning. Just like that the prisoner was struck with utter disbelief. "Wha...how did?" "You take what you can, and this I took from a doctor who haunted the streets for years. He doesn't deserve the mercy I gave, even if he granted this power to me." Raseri climbed through the hole. "So I won't be rotting here, not while there are others out there worse then me." With that he escaped his cell heading off to parts unknown.

Roles Primary: Tank Secondary: Mage

Stats

HP: 514 (+ 92) HP Regen: 6 (+ 0.6) Mana: 335 (+ 42) Mana Regen: 7 (+ 0.8) Attack Damage: 54.6 (+ 2.8) Attack Speed: 0.68 (+ 2.2%) Armor: 24.7 (+ 3.5) Magic Resist: 30 (+ 1.25) Movement Speed: 340 Range: 125

Abilities

Innate - Desperate Discharge/Static Desperate Discharge Every time Raseri's health drops by 20% of his max HP he will disperse a wave of electricity around him. This deals 40/70/100/130 (+5 for every 50 missing health)(+5% AP) magic damage. Applies and pops Static. Scales at levels 6/11/16, Range 400, 8 second cool down, but always activates on death.

Static Raseri's spells that deal magic damage apply static to the enemies hit for 5 seconds. When an enemy with static gets hit with one of Raseri spells or basic attacks will pop the mark dealing 20/40/60/80 (+ 10% AP) magic damage in a small AOE around the target which applies static to other targets but doesn't pop it. Targets hit by multiple static bursts at once will take 25% reduced damage after the first. 200 static range.

> In-Depth So Raseri's passive's has two parts to it. The first part is an AoE magic burst. Once he loses a certain amount of his max health he will deal magic damage around him. It is pretty simple but it does have a small cool down. Though it will always activate upon Raseri dying as a last ditch effort. Now keep in mind this damage scales with his missing health and not just a percentage. At low health this will start to deal way more damage. Yes it does get a bit stronger as the game goes on but getting the most benefit from this passive means you need to build that health. For the second part of the passive we have Static. Right here is where the major amount of AOE comes into the kit. The passive static still have you constantly doing little bursts of area damage to enemies and to those near your target. Getting a bunch of enemies clustered up together will be devastating for them. This is also his main form of wave clear as the static damage does stack but enemies hit by multiple ones take reduced damage for ones after the first. As well these little bursts apply static to enemies but can't pop them. However you need to keep in mind these little bursts have a tiny radius.

  • Q - Shocking Blow

Active: Raseri blasts lightning from his fist in a straight line dealing magic damage 70/85/105/130/160 (+ 40% AP) and slowing the first target hit by 60% for 1.5 seconds. The electricity will then chain up to 4 different nearby enemies dealing the same magic damage as long as they are within range and will prioritizes targets with static on them. If any target hit has static on them they will be stunned for 1 second. Applies and pops static. 40 Mana cost, 11 second cool down, 750 shot range, 400 chain range.

> In-Depth This is Raseri's main form of poke in lane. It is great cause it gives him that extended range to hit not only minions but enemy champions if they get to close. Now it will apply static to all enemies hit, if you need the static on them while being at range. This is important as it provides a lot of uses with other parts of his kit. Also this provides a good amount of chase potential as it applies a nice slow, even if it is a short lasting one and only to the first enemy hit. Now if any enemy hit by this has static applied to them when being struck will also be stunned regardless of being the first target hit or being apart of the chain. As you should know when the lighting chains it will prioritize jumping to targets with static already on them to help gain that stun on targets.

  • W - Static Knee

Active - Raseri lunges forward with a knee, knocking aside minions and colliding with the first enemy champion in his path. This deals 65/85/105/125/145 (+75% AD)(+30% AP) physical damage and slightly knocks back the target. Has increased range when dashing towards targets with static applied to them. Can't dash through walls. Applies and pops static. 50/60/70/80/90 mana cost, 10 second cooldown, 300/550 dash range.

> In-Depth For Raseri's second ability we have Static Knee. It is a short range dash that provides a little bit of disruption to targets he collides with. Several things to note here. One is that this dash is better to used for aggression. This is due to it being able to gain more range against targets who have static applied to them. Another note is that it can't be used to go over walls. This is to prevent him from being super mobile. Though flash can be used mid dash to add unsuspected range or even to get over walls. The disruption part of this ability is extremely brief. Not enough to seriously lock down a target but enough to interrupt them and their current action.

  • E - Conducting Shield

Active: Raseri absorbs all the electricity around him to form a protective shield that blocks 30/60/90/120/150 (+ 5% of maximum HP) damage for 3 seconds. Every unit with in range that has static applied to them will have the mark removed to make Raseri's shield stronger by 10/15/20/25/30 ( + 12% AP) and have it last for an additional 1 second. Shield duration maxes out at 6 seconds and the shield maxes out at 80/135/190/225/300(+ 5% Maximum HP)(+ 60% AP) or up to five targets worth of static. 60 mana cost, 13 second cool down, 650 range.

> In-Depth This is a more defensive ability if anything. It is a standard self shielding ability meant to block damage. However in this case you exchange your potential damage for defense. An enemy that has static applied to them around him will have the static removed to strengthen the shield. Not only does this increase the amount of shield he gets, but the duration of it as well. The duration is capped as well as the strength of the shield. The duration maxes out if he absorbs at least 3 statics from enemies, and the strength maxes out after absorbing five. Regardless all static will be absorbed if they are within range upon activation. They will also receive no damage as the static isn't popped to strengthen the shield.

  • R - Overcharge

Active: This can be cast at any time, even during the effects of crowd control. Raseri calls down lightning on top of him dealing 160/280/400 (+ 50% AP) magic damage around him. For the next 10 seconds he will have 50% (+ 1% for every 60/50/40 missing HP) increased movement speed and popping static will reduce the cool down of his basic abilities by 1 second. If during the duration would Raseri be killed then Desperate Discharge to expand to a 700 radius. Applies and pops Static. 100 mana cost, 150/130/110 cool down, 700 range

> In-Depth Raseri's ultimate is an interesting one at best. One thing to note is that this ability can be cast while under the effects of crowd control that would prevent him from casting this ability. So if he was stunned, silenced, knocked up, the ability can still be cast. Now this doesn't break the CC, it only casts the ultimate. It does a huge chunk of damage around him to start. Then it will grant him movement speed based on his missing health and that he is able to reduce the cool down of his other through static procs. It is quite the buff as he will be able to get his abilities back so often during a fight. Much like the passive this movement speed scales not on a percentage of health but a flat amount. Not only that if he dies during this ult, his Desperate Discharge will expand to the radius of the lightning strike.

Items Necessary item 3068item 3027item 3111

Raseri is a rather close range mage. Because of this he needs health to be able to survive these encounters and gives him time to deal damage. Sunfire cape is such an item that helps him out immensely. It grants him a good amount of health and armor. Most importantly is the aura that is produced with this item. Accompany this with his passive Desperate Discharge and he will be doing quite a bit of damage around him when he is low. Rod of Ages is a good item to get early. Granting health, mana, and ability power, it provides all that he needs for laning. Merc treads is what I recommend as he would benefit from the tenacity it gives. When being in close quarters the last thing you want is to be crowd controlled to death. The tiny magic resist does help as well.

Offensive item 3116item 3152item 3151

For those who want to go for more damage, these are the items for you. As you can see they all provide some sort of health as Raseri will need them. Rylai's is most important as it will make all his spells slow his targets. All those Static pops will be like little slowing fields and prevent those targets from getting too far. Getting someone in your Desperate Discharge will Rylai's will make them wish they didn't get close. Hextech Protobelt gives Raseri a little bit of extra mobility. While the stats the item provides isn't the best, it will help in positioning and give him a bit of out play potential. Liandry's works very well with him. The extra health and ability power will help him out immensely. Plus with the magic pen and the burning effect the item provides will melt those who try to build against you.

Defensive item 3143item 3102item 3190

When you want to be tanky, these are the items you should think about shooting for. Randuin's will give you a good boost to your health and armor. Not only that if critical strikes are giving you trouble, then this is the item for you. Banshee's Veil is great on anyone. Being able to block a spell once in awhile, just might save your life. Plus with the health, magic resist, and health regen, you just can't go wrong with this purchase. Locket will grant a nice little aura to help your team about. While you aren't in the middle of combat you can give your team some needed magic resist. Heck even the active can be used in conjunction with Conducting Shield to give even a bigger shield.

As of right now this is what I got for Raseri. I will be back later for item builds, quotes, and jokes. For now though I want to know what you all think of the him. Sure he isn't standard tank like champion, though he can become pretty beefy if built correctly. So leave your comments, feedback, or any questions for me and I will answer them as soon as I can. Feel free to check out my other champions who have a list located below. Thank you all for reading, and I will catch you on the next concept.

Previous Champions: Tragair, Eye Above the Clouds Ian, The Ranger of Will Kulden, The Frostbitten Blade Vivian, The Siren's Song Essencia, The Malicious Dervish Shaid, Lurker of the Dark Kalalipan, Kumungu's Plague Zingor, The Augmented

Next Champion: Rai, Glimmer of the Calvary

Newest Champion: Rai, Glimmer of the Calvary

16 Comments

DriftThruTheRift5/7/2016, 9:20:41 AM1 votes

So this is just my personal opinion, I feel the ultimate is just a bit overloaded with just to many things in my opinion, maybe just tone down just a smidge. I know u have increased cool downs and such but that's just how I see it, anyways if u have time can you check out my concept. It's Zasadel: Demon of the Desert

Neku215/7/2016, 2:22:16 PM1 votes

When you talked about his appearance, all I could think about was this one main character from a manga... I like the abilities. They cool and flow together

Timperman5/10/2016, 10:35:44 AM1 votes

Ability review mainly because you were kind enough to do one on mine.

Passive: Conditional sunfire, interesting concept and if you manage to stack a ton of health it could do some nice damage. However you currently need 4000 healths to match the base damage from Dr.Mundo's W while at 50% health. At 10% you will overshoot by a bit but I honestly think you could buff the numbers quite a lot to make it feel more useful / satisfying.

Q: Potentially a really strong mutitarget stun, good poke in lane. Pretty simply and clear ability. However 11 second cooldown for the current damage feels really bad, especially since the stun is conditional and while poking you will most likely not be able to pull of that stun and thus not the extra damage from W. Katarina Q have basically the same effect (other than that it's point and click instead of a skillshot) yet Kata Q have 20 higher base damage at rank 5 and without the damage reduction.

W: Makes the kit a bit more interesting but also troublesome. This with Q makes him feel a lot like katarina without the mobility but also with way less damage. Q + W is basically exactly kata Q + W but with a bit of CC with the cost of dealing way less damage. Since you can't trigger / apply static repeatedly also feels really clunky. And since the damage is as low as it is, I don't think it's necessary in any way.

E: This ability could be pretty insane in the right circumstances, as it appears that it's possible to make an infinitely strong shield with a large enough minion wave. You say that it "removes" static, but do it "pop" is as well?

Ultimate: This ability sound brokenly bad. Basically the way I see it is that you have a small weak AoE that gives you a pretty massive movement speed boost for 10 seconds but that also blocks you from using abilities. Just taking a ton of damage from using abilities without any reward except more movement speed and higher passive damage. From my understanding the purpose of this ability is simply to kill yourself as fast as possible, and I think that ability would be fine if the reward was HUGE. Like insanely huge, like "If Raseri dies during the duration of the ult, unleash a lightning storm that deals X + 100% of his maximum health over X seconds in a massive area" 375 damage at max rank is in no way ever worth dying for even with the passive doing some work. The self damage taken also completely nullifies his E, which I can't see as a good thing.

Also if you want your character to die it's most likely a better idea to have your enemies do it for you.

While I do believe that this kit has a lot of potential, I do feel like you really need to make him feel more rewarding. Having a massive extra health cost for no other reason than to kill yourself faster, if it somehow interacted with the potency of the abilities then fine, but as it is, I really don't like it.

So to summarize what I think you should change / think twice about are as follows:

  1. Adjust the damage values so they feel more rewarding. You want him to build tank and that allows the base damage to be much higher (and in turn some scaling could be slightly nerfed)
  2. Currently I'd say that the Static mechanic feels quite clunky and not really rewarding.
  3. If the ultimate should cause his abilities to cost so much health he really need bigger reward for using it. Killing yourself, although unique, is not a fun mechanic to play with.

PS do you know that Raseri means "rage" in Swedish?

BowieTheNifty5/11/2016, 3:14:55 AM1 votes

Just put up some major changes for Raseri here. There is a brief description under the updates tab. So tell me all what you think of the changes?

Candurill5/20/2016, 1:28:44 PM1 votes

Hey Bowie!! :D You reviewed my newest work some time ago (Umbra) and I promised to review your work as well. Now I have to apologise for the incredibly late response...I am very busy with my study and the transition from one Bachelor to another so I did not have a lot of time to work on my concept or review yours....But as with everything in life, better late then never (unless its like...something very important), so here goes!!!

The idea of a electricity based magic brawler makes me think of one of my own champion concepts at first (Torvold, The Storm Bellow...maybe you remember) though he had a lot of different mechanics than yours. I must say that this champion sounds very interesting, but could potentially tread on the turf of already existing champions. The first impression I while halfway through the kit was "Hey, this is Brand with lightning". Especially the W Passive and the Q remind me of this. Now that its a bit similar is no problem. Raseri (seriously though, where did you get that name?) is new enough in his own right, taking the static passive as an interesting mechanic. It all works well together, though I do not understand the thematics behind some scalings, but I'll note on that later on.

The Q: I like bouncing mechanics. As an intense Fiddlesticks fan (I have all the skins....and I don't even play the guy regularly XD) I appreciate a good bouncing ability and this is one. It reminded me of Brand because it has a stun on enemies with static, but it fits the concept well. It also serves for a good initiation or combo, since Rosari needs to be up close and personal with his opponent.

The W: Nice mechanic with the passive. Nothing special, but it works. The active does not make a lot of sense though...Yew mechanic wise it makes sense for him to pull enemies towards him, but when I think of a shockwave, I generally think of something going OUTward...getting blown away...Maybe call it static pull and let it deal damage, plus magnetically pulling enemies towards him that have static energy on them....I don't know, i might be nitpicking this but it just makes more sense to me if it was more of a magnetic effect then a shockwave.

The E: Now I LOVE this ability. It strengthens its role as a brawler very well and the bonus shield for static stacks is very interesting. Especially in combination with his passive. Now I am not very good with numbers, so maybe the passive + this ability would be a bit too strong because its so easy to stack static...but its a neat idea non the less :) I just don't understand the health scaling. I get that you want him to be a brawler and thus added a max health scaling...but I only see it on this ability, on the passive and on the ultimate....and frankly it seems a bit out of place. Keep in mind that I'm speaking strictly thematically here... When i think of lightning, I don not think of one's life force, but more of one's magic capability....but thats just me I guess...

The R: This I don't really get. Its a cool idea with the bolt of lightning hitting him and damaging all enemies around him (and other effects ofcourse), but again, I just don't feel like it fits his character or his kit for it to cost health...yes I get that he gets hit by lightning...but shouldn't he be immune to that? Maybe let it drain like a big chunk of mana or something. OR make it thematically coherent...that you build it in his lore that he damages himself with the magic he does. In the end the whole theme and character does not say "tanky" to me, even though you insist he is a tanky magic brawler....Besides...an extra effect when he dies from it? And not that big an effect even? If he's supposed to be a tank, he isn't supposed to die from anything really...And if he's the midlaner, killing yourself would be a very very very bad idea indeed....he's the APcarry....who's gonna carry the game when he sacrifices himself for a measly 1 second stun???? I say either take that effect off...and disable the ability when he's too low...or make the effect WAAAAAAY stronger...cus as for now, dying of that ability is NOT worth it....wait....this reminds me of something...wasn't that one of the same argument you and that Avocado dude has against my champion concept you reviewed on that podcast? ;D She had a similar death option in her ultimate...but she was a support mage...

End note: I like the champion a lot :) its definitely better quality then many other concepts on the forum (but lets be honest, I have grown to expect that from you). I do have to be strict though and I must say that it does not have many truly unique concepts... The only truly unique things in the kit is the shielding effect that absorbs static stacks (Which, again, I really really like) and the ultimate. Then again, it does not have to be truly unique...Jhin has very little truly unique parts in his kit when he came out, and I love him all the same :) I also think that you maybe should do something other then an HP scaling. I'd wager you started with the idea of a mage brawler and made the concept from there? Which is fine, but when I do that I tend to force certain things into the kit that might not fit that well with the champion it is becoming.... But anyway, take my feedback or leave it, its just my opinion. Keep doing what you doing if you feel happy about it. In the end, we only do this for ourselves :) I hope i'll be seeing you in the next CCOS ^^

Also: When are you and that other dude (forgot his name) gonna pick up that concept podcast again? XD I really liked it...

BowieTheNifty5/23/2016, 9:52:34 PM1 votes

Had a small update today. Added a recommended items section and changed around some of the abilities.

Vanic9985/29/2016, 2:22:24 PM1 votes

Seems good and balanced for the most part and all the abilities for the them. I think I have an idea about how you can tweak the passive to further help his identity as a tank. How about after losing a FIXED amount of health within a FIXED amount of time, kind of like steraks, he discharges electricity in a radius around him but not over time but as burst and can repeat when losing FIXED health again. This will make people want to build more hp to proc the passive multiple times and inspire people to do what a tank does and soak up all the damage. Right now your passive is only a percentage of your maximum health so it doesn't make anyone want to build Hp other than for the scaling.

If you want, you can review my idea :Dash, the Buggy Rider

BowieTheNifty2/5/2017, 12:07:14 AM1 votes

Did a small little rework on this guy here. Like I have been doing lately is going back to my previous concepts and giving some love to them. Hopefully this make his kit a whole lot better.