Palthamar, the Lightning Lord
Palthamar can control electricity to bring pain to his foes.
Passive: Aftershock- Palthamar's abilities stun enemies hit for 1/1.25/1.5 seconds. This cannot occur on the same target more than once every 8/7/6 seconds.
Q: Multizap- Palthamar zaps up to 8 enemies, dealing 60/90/120/150/180(+55% AP) magic damage to them. If this kills an enemy, the cooldown and cost are refunded. Cost: 40/45/50/55/60 mana Cooldown: 8/7/6/5/4 seconds Range: 550
W: Channeled Energy- Palthamar channels electricity into an enemy champion for up to 5 seconds. Each second, he stores 25/40/55/70/85(+25% AP) magic damage into them. When the channel completes or is interrupted, the stored damage is turned into actually damage, and they take that much. Enemies can cancel the channel by moving too far away. Cost: 80 mana Cooldown: 15/14/13/12/11 seconds Casting Range/Tether Range: 500/750
E: Mega Blast- Palthamar blasts an enemy with a true current, dealing 50/80/110/140/170(+60% AP) true damage plus 8/9/10/11/12% of the target's missing health. Cost: 50/60/70/80/90 mana Cooldown: 12/11/10/9/8 seconds Range: 650
Ultimate: Insane Bolt- After channeling for 2.25 seconds, Palthamar unleashes an insane bolt on a random enemy champion, dealing 250/450/650(+100% AP) magic damage in an area around them. This is more likely to hit low health targets, and everyone will see the debuff thing(similar to Karthus's ult), however it will only hit one champion(in an AoE). Cost: 100 mana Cooldown: 100/90/80 seconds
Lore: Electricity OP.
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