Team 7 (It's parody, please don't sue, Kishimoto-san.)
I know why I made this. I have no regrets.
The following is a theoretical concept for the three primary characters of the Naruto manga series. "If they were League champions, how would they play...?" By the way, Riot, when in all your years of raking in vast wealth will you collaborate with another property? Lots of Korean and Japanese MOBAs have done it. I'm sure there are plenty of western properties people would like to see collaborate with League. Far Cry? Uncharted? Tomb Raider? Call of Duty? Make it happen!
#UCHIHA SASUKE Sasuke needs to be based on speed. Striking in a versatile ways and being where he wants to be when he wants to be there. He's an assassin, though, not a brawler. His preferred method is to drop onto his unfortunate target, demolish their health bar, and get out.
#The Stats
Health: Average Resource: Mana, Above Average Attack Damage: Average Resistances: Low Movement Speed: High
#The Kit
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Passive: Chidori Nagashi [Cooldown 30] Every 30 seconds, Sasuke generates a field of electricity around himself. While this field is active, the next melee attack against him stuns the attacker for 1.5 seconds and inflicts 30/40/50 (+20% of AP) damage. The cooldown triggers after the effect processes.
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Q: Chidori [100/110/125/140/165 Mana, Cooldown 20/18/16/14/12] Sasuke charges up for 0.5 seconds, then lunges forward along the path of a long, narrow skillshot, dealing 20/30/40/50/65 (+20% of AP) true damage. If there is an enemy at the end of his path, he additionally stuns them for 1.5 seconds.
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The distance of the lunge is based on how far the skillshot bar is stretched before activation. Smartcast assumes a stretch to the location of your cursor.
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W: Katon: Goukakyuu no Jutsu [80/75/70/65/60 Mana, Cooldown 12] After 0.5 seconds, Sasuke breathes a cone of fire that deals 45/60/80/110/140 (+40% of AP) damage to all in its wide area of effect.
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E: Amaterasu [120/140/160/180/200 Mana, Cooldown 20] The targeted champion is set alight with black flame, suffering 50/70/90/110/130 (+65% of AP) damage over 5 seconds. They also have their movement and attack speed slowed by 30% for the duration.
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Ultimate: Susanoo [150/280/320 Mana, Cooldown 150] Sasuke is enveloped by a huge ethereal visage, gaining 50 Armor and Magic Resist and a shield worth 1,000/2,000/3,000 health for 10 seconds. During this time, Sasuke's basic attacks deal 50/80/120 bonus damage and become ranged, giving him an attack range equal to his sight range. These attacks also deal 30% splash damage to enemies around the target.
#HARUNO SAKURA Sakura is a support brawler. That's right, you heard me. She has a channeled heal and a lot of CC, but is also quite capable of standing toe to toe with an opponent, making her an excellent brawler if played effectively. However, her primary role is that of a support.
#The Stats
Health: Below Average Resource: Mana, High Attack Damage: High Resistances: Low Movement Speed: Average
#The Kit
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Passive: Chakra Reserves When Sakura uses an ability, she is refunded for 50% of the mana cost over 10 seconds. If she casts an ability she doesn't have enough mana for, her mana will reduce to 0 and the spell will cast but will not trigger the refund effect. However, her mana regeneration will become 0 for 12 seconds.
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Q: Oukashou [60/75/90/95/110 Mana, Cooldown 14] A wide radius targeted AoE. Sakura leaps to the center of the location and punches the ground, dealing 50/65/80/95/110 (+45% of AD) damage to all enemies within the radius, decreasing to 30% the further from the center they are. Enemies caught within the impact are knocked up for 0.8 seconds, and the area of effect slows enemies by 25% for the next 4 seconds.
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W: Shousen Jutsu [70/60/50/40/30 Mana + 15 per second, Cooldown 18] A targeted heal. Sakura instantly heals the target for 25/40/60/85/110 (+50% of AP), then applies a channeled healing effect for 5/10/15/20/25 (+20% of AP) over the next 6 seconds.
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The channeled heal ends when Sakura moves or her target steps outside a small radius from her.
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Sakura can use this ability on herself.
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E: Katsuyu: Mouryoujika [10/20/30/40/50 Mana per second, Cooldown 25] Sakura summons a slug to attach to all allies within a moderate radius. The slugs heal their targets for 2/3/4/5/6% (+1% per 80 AP) of their missing health per second for 10 seconds. Slugs also attach to enemies in the radius, slowing them by 20/25/30/35/40% (+1% per 20 Mana) for the duration. If Sakura runs out of mana, the ability immediately ends.
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Ultimate: Byakugou no Jutsu [80/100/120 Mana, Cooldown 185] Sakura becomes covered in the marks of her seal, instantly recovering all her lost health. Sakura then regenerates 4% of her missing health every second for the next 5/6/7 seconds, plus an additional heal equal to 60/70/80% of her AP over the duration. Sakura can instead target an allied champion within basic attack range with this ability, but they don't receive the AP healing bonus.
#UZUMAKI NARUTO Naruto is a brawler with some impressive casting capabilities. He's quick and tough, but his abilities are almost strictly in the realm of inflicting damage. He doesn't have a lot of utility to draw on, which makes him susceptible to ganks if played too aggressively.
#The Stats
Health: High Resource: Unique: Sennin Chakra Attack Damage: Above Average Resistances: Average Movement Speed: Average
#The Kit
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Passive: Senjutsu While standing still and not attacking, Naruto generates 3/6/9 Sennin Chakra per second. Once his bar is full, he will enter Sennin Mode for 10 seconds. In this state, he receives bonus attack damage equal to 30% of his AP and 40/60/80% bonus movement and attack speed. While in Sennin Mode, Naruto reveals enemies and traps within a moderate radius. His abilities also have a senjutsu effect that replaces the normal effect of the ability while in this state.
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Q: Fuuton: Rasengan [Cooldown 22] Naruto follows a long, narrow skillshot path, damaging and pushing enemies out of the way along the path. The first champion he collides with is dealt 60/75/85/100/125 (+30% of AP) damage and stunned for 0.5 seconds.
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(Senjutsu) Fuuton: Rasenshuriken Rather than traveling along the path, Naruto throws a much larger version of his technique as a skillshot with a moderate width. When it collides with a champion or reaches the end of its path, it spreads to deal 80/100/120/140/160 (+40% of AP) damage to all enemies within a moderate radius of the impact, and pushes enemies away from the epicenter.
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W: Kage Bunshin [Cooldown 15] Target an area within a short distance. Naruto disappears for an instant, then reappears at the target location and creates 1/2/3/4/5 clones of himself near his target destination. These clones will relentlessly attack nearby enemies with basic attacks, pushing towers with the AI of a minion, but will immediately divert to the nearest champion when one is in range. Each clone matches Naruto's health, but takes 100% more damage from all sources (reduced by 1% for every 20 AP). The clones can also be directed with alt+click, all moving in unison to the target.
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(Senjutsu) Rasen Chou Tarengan Naruto's clones don't gain his AP bonus to attack damage from Sennin Mode, but they do gain the movement and attack speed bonuses. Naruto's clones will additionally mimic his Fuuton: Rasenshuriken, throwing theirs in as close to Naruto's as they can from their location at the time of casting. The clones deal only 20% damage with their Rasenshuriken.
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E: Oiroke no Jutsu [Cooldown 40] Transforms Naruto or a targeted clone into a scantily clad figure for 2/2.5/3/3.5/4 seconds. All enemies who come within a moderate radius of the clone, who remains stationary, will be stunned for the duration plus 0.5 seconds. If Naruto transforms himself, he may only continue to fight after reactivating the ability to cancel its effect early. The stun effect ends immediately when a champion takes damage.
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The following champions are immune from the effects of Oiroke no Jutsu: Annie, Anivia, Cho'Gath, Diana, Gnar, Kha'Zix, Kog'Maw, Lee Sin, Rek'Sai, Sion, Skarner, Vel'Koz, and Zac.
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If a female champion is closest when the ability is activated, Naruto turns into what can best be described as a "sexy Sasuke" instead.
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(Senjutsu) Jiton: Rasengan In Sennin Mode, the nature of the ability changes greatly. Instead of transformation, Naruto's next basic attack within 5 seconds is a specialized Rasengan that stuns the target for 2.5/3/3.5/4/4.5 seconds. This stun acts as a normal stun and does not cancel when the target sustains damage.
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Ultimate: Kyuubi Chakra Mode [Cooldown 220] Naruto's Sennin Chakra immediately reaches 100 and he enters a modified form of Sage Mode for 10 seconds. In addition to all the normal effects that come with the state, Naruto gains a shield worth 800/1,000/1,200 (+150% of AP). While in this state, Naruto's basic attack range increases substantially, and executing a basic attack immediately teleports Naruto to the target's location. Furthermore, Naruto's abilities take on a unique appearance and the AP scaling of Fuuton: Rasenshuriken is increased to 50/55/60%.
... Nope, still no regrets.