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Community Lore Survey: If you were a champion...

Zero Shingetsu··57 votes·23,057 views

Let's say you won a contest, and Riot has given you the opportunity to put "yourself" in the game, as it were. You know, a character of your design.

Who would you serve? (Would you serve one of the great nations? One of the city-states? Would you hail from the Shadow Isles? Or would you be an independent wild card?)

What three champions would you have connections to?

What would your role be?

What would be your weapon of choice? (League champions fight with all sorts of wild things. What would you fight with?)

What would your champion's gender be? (Presumably this would be your own gender as well, but hey, I'm not your mother!)


The idea here is to get a measure for how the landscape of champions and factions would look if a ton of players had a chance to be represented in the game. Sure, I could just ask "Which faction do you like most?", but I feel like the picture this type of survey paints is so much more fascinating.

I will begin, as an example.

[WHO WOULD YOU SERVE?] Ionia. I love a scrappy defender, and if I had the chance, I'd want to be in there holding back the invasion with them.

[WHAT THREE CHAMPIONS WOULD YOU HAVE CONNECTIONS TO?] Irelia (comrade-in-arms), Darius (bitter rival), LeBlanc (forbidden love...? This one is largely a meta take on her being my former main, to be honest.)

[WHAT WOULD YOUR ROLE BE?] Definitely a supportank. Ionia needs more tanks!

[WEAPON OF CHOICE?] Fitting Ionia, I'd fight with a naginata type weapon. My theoretical champion would use sweeping strikes to keep enemies at bay. ... Hmm, now I have an idea for a champion concept...

[WHAT WOULD YOUR CHAMPION'S GENDER BE?] Male.

So let's hear it, from anyone interested. The game may have lost me, but the lore hasn't, and I'm really interested to see what it would look like if we all had a chance to make our "inner champion" a part of it.

UPDATE: When a reply gets my creative juices going, I'll reply to it with a cobbled together kit idea as my brain is seeing it, just for fun.


The Numbers Thus Far...

  • ORIGINS

  • 2 champions are from Demacia.

  • 4 champions are from Ionia.

  • 6 champions are from Zaun (1 operates in Bilgewater, 1 operates in Ionia, 1 operates in Noxus).

  • 1 champion is from the Freljord (1 operates in Zaun).

  • 2 champion is from Piltover.

  • 1 champion is from Shurima.

  • 4 champions are Independent.

  • 2 champions have miscellaneous affiliations.

  • 1 serves the Darkin.

  • 1 is a part of the Void.

  • 1 is from Icathia.

  • 1 is from the Kumungu Jungle.

  • CONNECTIONS

  • Submitted champions share friendly relations with 41 canon champions.

  • Submitted champions share antagonistic relations with 17 canon champions.

  • Submitted champions share complicated relations with 11 canon characters.

  • ROLES

  • 6 champions are supports (1 is a tank).

  • 4 champions are assassins.

  • 1 champion is a marksman.

  • 5 champions are junglers (1 is a tank, 1 is an assassin).

  • 4 champions are mages. (1 is an assassin).

  • 4 champions are midlaners (1 can also support).

  • 2 champions are bruisers.

  • 2 champions are toplaners.

  • WEAPONS

  • 8 champion is melee.

  • 9 champions are ranged.

  • 4 champions are casters.

  • 3 champions' basic attacks are uncertain.

  • GENDER DISTRIBUTION

  • 19 champions are male.

  • 4 champions are female.

  • 1 champion is a wisp.

EDIT: GOODNESS this took off. Thanks to everyone who got in on this! It's really fun to read through everyone's concepts. I'm having trouble keeping up with the statistics above, though, so I may quit keeping them for the sake of my eyes. :P Would love to keep reading everyone's ideas, though, and coming up with theoretical kits when a concept floods my brain with ideas!

174 Comments

RiotBioluminescence25 votes

###WHO WOULD YOU SERVE Reluctantly, Zaun. I'd be our old lady champion, originally from the Freljord, but she left her home for better work prospects elsewhere. Captured by a Chem Baron and forced to work in a Cultivaire specializing in northern flora.

###WHAT THREE CHAMPIONS WOULD YOU HAVE CONNECTIONS TO Ekko Ekko: He's a good kid. I've known him and his mother for years and I try to slip them a piece of fruit every now and then. Poor thing thinks I'm here of my own volition and I don't have the heart to tell him, though his mother knows. I'd go through fire to try to keep the little piece of childhood innocence intact just a little longer.

Viktor Viktor: I can't donate much, but I am a faithful follower of the Glorious Evolution, and go to the nearest church every week. I've started coughing a lot worse in the evenings, but I believe that the Evolution will save me for my devotion. Maybe if one day I can be more metal, I can be strong enough to get away from the Chem Baron and see snow again. I've never met him, of course.

Janna F***ing Janna: What is even the point of her? What's her message to the masses, eh? Just don't fight? Wait until a better day comes? Take a BREATH? My worship is far better given to a vision of self improvement and action!

(Bonus because I couldn't decide) Gangplank Gangplank: Such a shame he died. As soon as the news hit Zaun, every corner hawker was selling washer-copies of the Very True Stories of the life of the romantic Reaver King. So handsome. So mysterious. So dashing! They went into typical Zaun hot and steamy details of the women (and sometimes men) who he rocked the boats of. Such a shame he's dead.

###ROLE Support. Definitely. 100% (Though someone'll try me jungle of course).

###WEAPON OF CHOICE Either a big pair of secateurs, or a industrial sized, Zaun made, horticultural mister. Probably the latter because I'd really rather not get into melee range.

###GENDER Female.


If I were doing this closer to 'me' I'd probably be in Shurima rather than Zaun, and more of an architect than a gardener. LA sure is hot and desert like.

Zero Shingetsu5 votes

Old lady champion... Now that I think of it, we don't really have any of those, do we? Now I kind of wanna see a wise old woman with deceptively powerful magic or something.

Also, if your weapon were in fact secateurs, could you blame people for wanting to use your to prune the jungle? :)

dome0252 votes

[{quoted}](name=Zero Shingetsu,realm=NA,application-id=6kFXY1kR,discussion-id=QAElHdZY,comment-id=00040000,timestamp=2018-04-28T17:00:33.990+0000)

Old lady champion... Now that I think of it, we don't really have any of those, do we? Now I kind of wanna see a wise old woman with deceptively powerful magic or something.

Also, if your weapon were in fact secateurs, could you blame people for wanting to use your to prune the jungle? :)

Camille

Nathill Rebo4 votes

{quoted}

Camille

It will always end this way - Lissandra, old as world, yet looks young, Camille - elderly grandma, yet artifically kept beauty. Hope to see Baba Yaga though.

dome0253 votes

I don´t think that old people need to look ugly even if many people probably think otherwise. I mean for me Camille still looks old (I don´t really think she is beautiful but that varies from person to person). Yet I think that she is way to mobile for an old woman. Even if some/many old people are still healthy and are doing sport, old people are more associated with being slow and not as healthy as younger people.

Zero Shingetsu6 votes

Okay, time to make this one happen. Thought long and hard on how to do it without creating another Zyra, but I think I've got it.


The kit I see for your champion looks a bit like...

[RESOURCE] Mana, I'd say.

[PASSIVE: Zaun-Made Mister] Your auto-attack has a fluid animation and a flat attack speed of 1.0. When your attack hits an enemy, it applies a corrosive chemical that deals your base AD as physical damage over 2.5 seconds. Sustaining the spraying animation stacks the damage and duration each second, up to a maximum of 400% damage over 10 seconds. Continuing to sustain the animation beyond this will refresh the effect at its maximum values every second.

[Q: Glassblossom] (Mana: 45/50/55/60/65) (Cooldown: 10s) Grow a glassy northern flower at a targeted location that lasts for up to 60 seconds. When an enemy champion or jungle monster steps on it, they begin to bleed for AP-based damage over 5 seconds. Bleeding champions leave a trail of blood when they walk. You can auto-attack your blossoms to extend their duration by 1 second per mister tick, but can only plant up to 6 at a time regardless.

[W: Ionian Guilebloom] (Mana: 60/70/80/90/100) (Cooldown: 10s) Grow a beautiful flower at a targeted location that, after 0.75 seconds, expels a sweet aroma in a moderate radius. Any champion, ally or enemy, in the area of effect becomes disarmed for 1.5/2/2.5/3/3.5 seconds.

Also works on jungle monsters.

[E: Serylda's Horn] (Mana: 80) (Cooldown: 20s/19s/18s/17s/16s) Grow a thick, woody vine at a targeted location that springs up, grabbing any champion or jungle monster standing on its tiny area of effect. The vines stun the affected champion for up to 6 seconds, growing up the champion's body as they do so. The vines have a health bar which begins at 100/200/300/400/500 (+50% of AP) and increases by half the base value each second. Half of all incoming damage is transferred to the vines, and if they break, the effect ends early. Your own basic attack does no damage, but instead heals your vines for the amount of damage you would otherwise deal.

Allies can target and attack affected champions. 100% of this damage will be taken by the vines.

[R: Cross-Breeding] (Mana: None) (Cooldown: None) By spending a Wild Seed, which occasionally spawn in bushes near you and can be collected for later use, you can combine any two abilities to create a new ability. You can hold up to 1/3/5 Wild Seeds at once. The mana cost and effects of each ability created through Cross-Breeding are affected by the level of Cross-Breeding itself.

  • [Q+W: Siren's Mirror] (Mana: 80/100/120) (Cooldown: 10s for both) Grow a pinkish, reflective flower at a targeted location that lasts for up to 60 seconds. When stepped on, the flower emits a maddening aroma. The affected champion will run to and auto-attack their nearest ally for 3/4/5 seconds, however far away that champion may be. The champion is chosen when the effect triggers, and doesn't change when relative distances shuffle.

Siren's Mirror has the same mister interaction and planting limit as Glassblossom.

  • [Q+E: Avarosa's Bow] (Mana: 135) (Cooldown: 20s for both) Grow a hearty vine-plant with jagged, glass-like thorns that spreads across a targeted line over 2.5 seconds and lasts for 3 more. Enemies who walk across the vines are tangled and immobilized for the rest of the plant's duration, taking magic damage each second based on AP. You can mist the vines to extend their duration by 1 second per mister tick, up to a maximum of 6 seconds after full growth.

  • [W+E: Zaun Viperleaf] (Mana: 80/110/150) (Cooldown: 15s for both) Grow a glowing green plant at a targeted location that persists for 5/7/10 seconds. Enemy champions or jungle monsters who pass near will cause vines to grow across the ground and seek them out, following their path, which persist as long as the flower does. Enemies who walk across these vines are slowed by 70% for 1 second and take damage based on your AP. As long as they continue to stand on a vine, these effects will refresh each second.

If a vine reaches its target, it stings the prey. The vine will stop chasing that target, but the sting applies a poison that deals 50/100/150 (+15% of AP) magic damage per second over 6 seconds.

CytheGuy5 votes

The first thing that pops into my mind when I read this is a wise, black grandma. "Mmm child, mama will take care of you."

Zepper2 votes

MILF SPRAYS UNDERAGED CHILD IN THEIR OWN HOUSE

CytheGuy2 votes

Woah there buddy

TaroBunni1 votes

How do you make your headers big and yellow and beautiful like that? I'm all for HTML but I don't know what works and what doesn't in these forums.

RiotBioluminescence3 votes

{quoted}

How do you make your headers big and yellow and beautiful like that? I'm all for HTML but I don't know what works and what doesn't in these forums.

If you put a certain number of hash/pound/# signs before text, you get different kinds of headings.

One hash sign

Two hash signs

Three hash signs was what I used in my first post

####Four doesn't look different from normal #####Five doesn't either ######Six goes really tiny and I only ever use for pretending I'm whispering, or footnoting, or something.

And if you want the horizontal line, just write three or more few hyphens/dashes in a row.

FloRaider427 votes

Who would you serve? Zaunite smuggler located in Bilgewater. Someone gotta supply the Black Market Brawler.

What three champions would you have connections to? MissFortune (she did start a civil war and boosted my weapon sale, but also made the job riskier) Gangplank (former favourite customer as he guarenteed safe transactions, but it seems he will return) Caitlyn (reason why some smuggling operations fail)

What would your role be?

assassin/marksmen, smuggling is all about going about it stealthily, but sometimes the plan changes

What would be your weapon of choice?

Hextech harpoon launcher, with variety of different uses, and good old flashbangs

What would your champion's gender be? Male

Zero Shingetsu3 votes

I like it. I can even see some nice abilities here. Launch a harpoon into terrain to pull you to it, or a champion to pull them to you. Throw a flashbang to blind both champion and player for a few seconds, giving you a clear chance to jump in and burst them... I'd play a champion with this concept.

Zero Shingetsu7 votes

The kit I see for your champion looks a bit like...

[RESOURCE] I see you as a champion that uses Energy.

[PASSIVE: Hot Goods] You cannot buy traditional trinkets. Instead, you have a selection of items you can buy for 100 gold that take up your trinket slot. When used on an enemy champion, these items provide a unique debuff for 1 minute. Planting an item on a champion with an active plant will overwrite the debuff with the new one.

  • Faulty Power Converter: (2 + Level)% of the target's bonus AD is converted to bonus AP, and vice versa.
  • Rusting Agent: The target's bonus Armor and Magic Resist decrease by 5 every 10 seconds. When the effect ends, original values are restored.
  • Bilgewater Leech: The target's maximum Health decreases by 1% every 5 seconds. When the effect ends, original values are restored.
  • Tinkered Mana Battery: The target's abilities cost (Level)% more Mana or Energy than usual.
  • Magnetic Field Generator: The target's movement speed is decreased by (Level)%.

[Q: Tripwire] (Energy: 40 on second cast) (Cooldown: 18s/17s/16s/15s/14s) The first cast fires your harpoon launcher via a narrow skillshot into a piece of terrain or an enemy unit. The second fires it into another piece of terrain, a champion, or the ground, with a moderate maximum range (about the width of a lane). Once both are cast, the rope persists for 3 seconds, stunning enemies who walk over it for 0.5 seconds. Enemies may only be stunned by this once every 3 seconds.

If a champion is hit by one of the harpoons, they take physical damage and are anchored to the other harpoon for the duration, unable to move away from it beyond the maximum length of the rope. The rope will move with them, and enemies touching it are still stunned for 0.5 seconds. If two enemy champions are hit, they are unable to move away from eachother beyond the maximum length of the rope.

[E: Ripcord] (Energy: 25) (Cooldown: 12s/11s/10s/9s/8s) You fire your harpoon as a narrow skillshot, with an attached chain behind it. If the harpoon collides with terrain, you are pulled to that terrain and launched forward a short distance, allowing you to clear walls. If the harpoon collides with an enemy champion, they take physical damage. For the next 2 seconds, you can either recast E to pull yourself to them, or cast Q to pull them to you. Either way, the target is stunned for 0.25 seconds on arrival.

[W: Flash Bang] (Energy: 20) (Cooldown: 5s) You throw a flashbang as a targeted area cast. Within a small radius around the point if impact, enemies are blinded and have their vision distance reduced to a small radius around them for 3 seconds. Within a larger circle outside the point of impact, enemies are blinded for 1.5 seconds.

[R: Armorbane] (Energy: 20) (Cooldown: 1s) A targeted attack with a very short range that fires an imbued harpoon, dealing half of your AD as physical damage and half as true damage.

FloRaider424 votes

[sg-lux] Nice work, but I hope you don't mind some nitpicks:


I feel like Energy is too closely tied to Ionias Ki user. For a hextech user Mana (ammunition) makes more sense IMHO I also don't feel like giving him Energy is relevant gameplaywise as he isn't cycling through combos like the others and doesn't regain energy in any way.

Passive: Losing the trinket slot seems annoying, since you lose wards or sweeper that are quite important for gameplay. Most of these options are just plain boring, as they require little gameplay and only affect stats, and have no counterplay (and thus are unfun for the enemy) 100 gold for a 1 minute debuff also seems really cheap to be honest.

Q: Love the ability since it just fits (smuggler fighting diry and utilizing the harpoon). The anchor mechanic is way too powerfull, unless counterplay is introduced (rope has health/reaching maximum length tears the rope, but deals high damage). Minor complaint is that it isn't a Q ability, which usually have low CD and are more damage oriented.

W: Now that is a Q ability (5 sec CD). A 1.5-3 second blind every 5 seconds would probably make this Teemo level of annoying for AA champions.

E: The visuals seem very similair to Q, which feels a bit lacking. Tying Q and E together would eat a lot of power budget, but makes more sense (in that case you would ALT Q/E to chain yourself to the harpoon). I imagine an assassin/smuggler as athletic, but not exactly beefy, so pulling enemies sounds wrong. I feel like having a reactivation in both instances would make it more consistent.

R: Honestly that doesn't sound like an Ultimate and more like a basic ability.


I hope I don't seem ungrateful. You did a very good job, but I just can't help myself with nitpicking, especially since I am not unrelated to the concept.

Zero Shingetsu2 votes

Fine by me! This is how concepts are refined, after all. :) RE: Trinkets, I had my doubts about that too. If I were to refine it, I'd up their cost to about 300 and allow the option of buying regular old trinkets.

FloRaider422 votes

Wouldn't it make more sense to not replace trinkets, but buy a buff (like elixiers) that affects the R or something like that?

Zero Shingetsu4 votes

{quoted}

Wouldn't it make more sense to not replace trinkets, but buy a buff (like elixiers) that affects the R or something like that?

Not a bad idea either, actually! We could definitely do that. The idea was "smuggling an item" and sneaking it onto an enemy champ, but I could absolutely go with like loading special ammo modifiers into the harpoon launcher and delivering them with the R.

4 Step Cadence4 votes

[WHO WOULD YOU SERVE?] Ionia by far. In my opinion it is the most beautiful place in the lore and fits my nature of loving the natural world.

[WHAT THREE CHAMPIONS WOULD YOU HAVE CONNECTIONS TO?] Jhin I may main him in-game, but that doesn't save me from becoming his next masterpiece. That being said, this champion would have been affected by Jhin in some way, either by witnessing a performance or sneaking away from their own, and is now either traumatized by the experience or finding themselves chasing the dragon, wanting to relive that original moment. XayahRakan This champion has a deep connection the the natural world. That being said, they would probably enjoy being around Vastayah more than actual humans, as they are a unique race that could take on any size or shape, and being part human part animal. They would know a lot about Vastayah, perhaps even speaking their language/s. Shen And pretty much the rest of the ninja, most likely. Would have heard they were hunting Jhin and offered them aid, or tried to stop them, depending on how their encounter with Jhin affected them.

[WHAT WOULD YOUR ROLE BE?] Jungler. This champion, again, has a deep connection to the natural world and would be most at home in the jungle. Though they could be played support, if you're experienced enough with them.

[WEAPON OF CHOICE?] A Wood Weaver, someone who can coax the trees into doing whatever they want them to. They would specialize in/be known for causing dead trees to bloom and quickly regrowing damaged forests. They live to bring life to where there is none.

[WHAT WOULD YOUR CHAMPION'S GENDER BE?] Female, but not a slutty one. I'd like for her to have cloths and not be overly flirtatious.

Zero Shingetsu2 votes

Ooh, Wood Weaver. I like that idea. Mechanically, Zyra does this to a small extent, but I'm picturing a kit that actually turns the terrain itself on enemies.

I like this reply, both as a character concept and as a theoretical mechanical concept. I may start trying to commit some of these ideas to actual kits, if the original posters don't mind. There's some interesting stuff coming up here. :D

Warlord Dienekes3 votes

If we were just taking ourselves and placing them in the game. Then I would be a middle-aged scholar whose former strength has long passed me by. Probably in Targon shouting at the Aspects and getting smote in 30 seconds.

If we're going to do the idealized version of myself.

SERVE

Demacia. I'm a medieval historian. I like medieval stuff. Plus Demacia has the whole small but most elite army thing going, and isn't dependent on magic to do things. Sounds good to me. Could do without the xenophobia though. And the decor could get monotonous. White is a pretty boring color for every damn building.

CONNECTIONS

This is kind of tough. I like the concept of Demacia plenty, but have no actual attachment to any Demacian champion. Jarvan is pretty boring for a leader. Garen/Lux have their own thing going on.

I'd probably just respect Garen without getting too wrapped up in his personal affairs.

I'd never really understand his like of Taric, who I'd see as a waste of talent and opportunity who should have been punished more severly for his gross incompetence.

And I'd probably respect the hell out of Darius and Swain. Worthy opponents and all that.

WHAT WOULD YOUR ROLE BE

Top. It's just what I play.

WEAPON OF CHOICE

So here is where things would get interesting for me. So, there are multiple ways I could go with this. Technically the weapons I am actually trained in using are pistols, rifles, knives, longsword, and rapier and buckler. The first two don't fit Demacia. The last one wouldn't fit my body type in a game (besides it's easily my worst). That leaves longsword. However, LoL already has a lot of guys with big swords. None of them actually use them well, but they have them.

So, again going for idealized version of myself. I have always loved the medieval pollax. It can stab, it can cut, it can hack, it can bludgeon. Ahh, so much fun. The few times I got to handle one felt great, too. So that's my primary idea. Being my favorite weapon and all.

The other idea is to go back to my own life. I started poor and worked my way up to comfortably upper middle class. If I wanted to go that route with my character's story arc, I'd have him start as a pikeman. It'd be interesting to see how Riot would handle the concept of a pike in the game. A melee weapon with a huge range, all about area control, and movement denial, with little to no mobility for myself.

And I’m a guy. For what it’s worth.

Zero Shingetsu3 votes

It WOULD be interesting. So much so that I'd like to address my own theory on how it might be handled, once I get through backlog. So expect a kit theory coming soonish. (I'm a sucker for pikes. Thanks for that, Total War franchise.)

Zero Shingetsu3 votes

Going the pike route, since that's what we're curious about here. if you'd like to see an angle with a halberd or the like, however, let me know and I'll see what I can do with that as well.

The kit I see for your champion looks a bit like...

[RESOURCE] I wanna give you a bit of an edge to make up for your low mobility, so I've decided to go Energy.

[PASSIVE: Never Give Ground] Movement-increasing effects on you are halved, including those from boots. However, the duration (and thus distance) of all displacement effects on you are also halved. You count as melee, but your basic attack has 250% greater range than a typical melee attack.

[Q: Phalanx Thrust] (Energy: 15) (Cooldown: 10s/9s/8s/7s/6s) Thrust forward with a narrow skillshot, pushing back all enemies your pike touches while dealing physical damage. Enemies are pushed back further the closer to the tip of your pike they are when it touches them.

[W: Brace!] (Energy: 70/65/60/55/50) (Cooldown: 4s) Become immobile and immune to displacement effects for up to 3 seconds, pointing your pike forward. Enemies that approach from the front take physical damage based on their movement speed at the time of impact, an are slowed by 50% as they continue to run towards you. Cooldown begins after the effect ends.

[E: Ramhead Strike] (Energy: 25) (Cooldown: 10s) Target an enemy and deliver a physical attack that pushes them to the edge of your attack range, then stuns them for 2 seconds.

[R: Arming Sword] (Energy: 0) (Cooldown: 120/100/80s) Switch to a short sword, removing all effects from your passive for up to 10 seconds. While active, you gain 50/75/100% bonus attack speed. Using another ability cancels this effect early.

Warlord Dienekes1 votes

Interesting. Actually, two of our abilities are fairly similar (Q and W). While I personally think Energy is a far more interesting resource than mana, which is just a boring limitation on how long you can stay in lane. I think Energy has been relegated to the characters influenced by Asiatic martial arts, the ninjas, and warrior monks and the like. I picture the pikeman as being a very down to earth style champion. And I went with a pure cooldown system for my go.

I would say the pushing aspect of the Q and E is a bit too similar. Though the rest of it seems interesting. Though I think the Ultimate could use work. As far as I can tell, it just means now the champion can attack really fast, but can't do any of the things that made the champion interesting originally.

Here's what I had. I should point out my version of the character was named Wat (after Wat Tyler). So I'm not going to bother rewriting things replacing the name Wat with "the champion."

Stats Reach: 300 Attack Speed: Ridiculously slow Health/Damage/Armor/MR: Middle of the road tank.

Passive: Combined Arms: If an enemy is damaged by Wat 4 times within 15 seconds that opponent is Marked. All allies near Wat that damage an enemy also proc Combined Arms once. So, if 4 allies each damage an opponent once then that opponent is Marked. However, if Wat damages an enemy once, then one ally damages that enemy 3 times that enemy is not Marked. Marked enemies have lowered Armor and Magic Resistance.

Q: Set Spear: Can’t attack during the duration. The spear is a long line in front of Wat. Standing in the “pole” deals damage, standing at the point deals more damage and slows and grounds Marked opponents but ends the Mark. Once damaged by Set Spear the opponent cannot be damaged or slowed/grounded by it for .5 seconds. Lasts for 2 seconds. Cooldown 10/9/8/7/6

W: Hold the Line: Wat’s speed is slowed, but gains Armor/MR. For the first .5 seconds of Hold the Line Wat cannot be displaced. If a displacement attempt is negated by Hold the Line in this first .5 seconds the immunity to displacements lasts for the remainder of the duration and the Armor/MR gained is increased. Lasts for 6 seconds. Forced March cancels Hold the Line. Cooldown: 16/14/12/10/8

E: Forced March: Wat gains a small movement speed bonus so long as he is moving toward enemy units. If Wat uses Set Spear simultaneously to using Forced March his damage is increased. In addition, Marked opponents hit with the tip of Set Spear become attached and move along with Wat, this ends the Mark. Hold the Line cancels Forced March. Lasts for 3 seconds. Cooldown: 13/12/11/10/9

R: Pike Line: Wat calls for the rest of his regiment, which stand at his sides. His regiment will use the same abilities as Wat. In addition, when using Set Spear the entire length of the attack slows and grounds marked enemies. If any of Wat’s regiment are killed the formation shrinks accordingly. Wat and the rest of his regiment cannot change the direction they are facing. Each of Wat’s regiment has roughly 1/3 the health, and half the Armor/MR of Wat. Lasts for 10 seconds. Cooldown: 130/110/90

Zero Shingetsu4 votes

Hmm, okay! I like these thoughts. I'd actually considered the spear wall angle for the ult myself (because nothing is more glorious than a wall of pikes), but decided I'd try to really rack my brain and see if I could keep it all a one-man thing. I like how your abilities interact with eachother. Mine were standalone, but I didn't really think about it until I saw these. I like 'em. :)

Warlord Dienekes3 votes

Yeah, I figure the single most important thing about pikes is the formation. It had to be in there somewhere. Yours was a really good as a starting point.

To draw a line of comparison. My version is the result of toying with the concept over a couple weeks. While you've done how many in a day? You got a lot of imagination.

Zero Shingetsu4 votes

I have my moments. :P I also have times where I can't think of anything creative for weeks, so it levels out. I'm like a steam engine of creativity. I can go into overdrive, but then I burn out until I get more coal.

TaroBunni2 votes

Dude, I once had this geeky history teacher who taught us Italian swordfighting.... until the school banned it.

I'd probably be too chicken for close-range attacks. I'm more of the "shoot its legs, disable it, and then finish it off" person in games. I main Varus and Sona, so you bet I use that R.

ZER0 23 votes

Hey! Thanks for making this! It's a really fun idea <3

WHO WOULD YOU SERVE

I'd be a young adult female from Noxus, who has deep pride in her country and serves them well, but has always admired Ionia and it's beauty/culture. Confident in her abilities, but also shy when it comes to praise.

WHAT THREE CHAMPIONS WOULD YOU HAVE CONNECTIONS TO

Katarina Katarina: Met with her in battle a few times and became good acquaintances, looks up to her for her failures and her successes. Sees Katarina as a perfect symbol of what Noxus should be, as well as what I aspire to be.

Draven Draven: Has met Draven a few times in festivities (bars, his shows, etc.). Not the biggest fan of his personality but realizes that he rallies a lot of the younger crowd and their passion to serve Noxus.

Zed Zed: Never met Zed face to face, and wouldn't want to. Having seen him fight from afar, I have respect for the arts he uses, as well a the diverse fighting style carried out by his Order.

(Bonus because I couldn't decide)

ROLE Mage, with hints of supportive qualities.

WEAPON OF CHOICE A spiked/barbed whip that I use in the style of a ribbon dancer. Graceful but extremely deadly (for the look of the weapon, think Kai from Samurai Warriors 3, pic here: http://photobucket.com/gallery/user/KoeiAnimeFan330/media/bWVkaWFJZDoxMjMzOTI2OA==/?ref=)

GENDER Female, long hair, probably layered with fringe bangs. Slim with longer legs. Revealing outfit, anklets, bangles, etc etc.

Zero Shingetsu2 votes

Just for invoking Kai's name, I will be making a kit out of this concept. (After dinner, I'm starved.) Anyone who uses Kai for inspiration deserves the royal treatment. :)

ZER0 21 votes

<3 Truly honored! I'm glad someone else knows of her ;-;

Zero Shingetsu3 votes

She's one of my favorites! Right alongside Ina. Okay, let's see here... This is off the top of my head, so no guarantees how it'll come out. Because Kai is a Hojo girl, I'm gonna go ahead and take the liberty of creating a fire-based champion here.


The kit I see for your champion looks something like...

[RESOURCE] Going with Energy here. Katarina is her inspiration, but she's also a mage which tends to favor resource management as a playstyle, so I'll go in the middle and see how Energy works out.

[PASSIVE: Adroit Celerity] (Cooldown: 20s) Every 20 seconds, you enter a state of Celerity after casting an ability, dodging all basic attacks for 3 seconds. Cooldown begins when the effect ends.

[Q: Hot Lash] (Energy: 15) (Cooldown: 8s/7s/6s/5s/4s/3s) On first cast, heat your whip-blade with magic, the blade growing hotter over 3s. On second cast, strike a target location within a short radius, dealing your half your basic attack damage plus a bonus based on AP as physical damage to enemies at the point of impact. This also applies a stack of Searing. Enemies take 2% more magic damage from your abilities per stack of Searing.

Searing stacks disappear after 8 seconds, but the duration refreshes each time Searing is applied. Searing stacks up to 5 times.

[W: Brushfire] (Energy: 55) (Cooldown: 16s) Strike a location with your whip-blade, using the spark to ignite a different effect based on the terrain struck. Any enemies at the point of impact are dealt magic damage in addition to terrain effects.

  • Lane: No effect unless the attack hits an enemy, in which case the enemy is blinded for 0.5/1/1.5/2/2.5 seconds as dust is kicked into their face.
  • Base: Create a crack in the ground at the point of impact, causing enemies who step on it to trip and fall stunned for 0.25 seconds. If you strike cracked earth with Hot Lash, heated rock will rise from the location and fall after 0.25 seconds, pelting enemies in a moderate radius with heated stones for additional magic damage over 3 seconds and applying Searing stacks each second.
  • Jungle: Sparks a fire at the point of impact, dealing magic damage each second to enemies who stand on it. The fire burns for 3 seconds.
  • River: Creates fog cover twice the radius of the area of impact for 5 seconds. The fog blocks line of sight, and restricts the line of sight to champions within to their very immediate vicinity. Champions within the fog don't share line of sight with allies.
  • Bush: Sparks a fire at the point of impact that rapidly spreads across the entire bush, burning for 5 seconds. Enemies who stand in the bush take magic damage each second.

Striking Brushfire on a bush that Ivern has connected to another will spread across Ivern's bush to the next. Ivern's bushes count as a continuous stretch of bush for this ability.

**[E: Noxian Lash] (Energy: 40) (Cooldown: 22s/20s/18s/16s/14s) On first cast, throw a skillshot with a short reach and a moderate width that collides with the first enemy unit hit, rooting them for 1 second. Recast within that time to move that target to the location of your choosing within a radius determined by the maximum range of the skillshot, dealing magic damage on impact.

**[R: Whirling Flame] (Energy: 25 per second) (Cooldown: 160s/140s/120s) Spin your flame imbued whip-blade around you, generating a flaming tornado in a small radius around you after 1.25 seconds. Until you recast or run out of energy, the tornado will persist, lowering your movement speed to 60/70/80% and draining energy each second. Nearby enemies within a moderate radius are pulled towards you at a speed of 650 (running away thus slows the rate of suction). Any enemy who touches you is lifted into the air and buffeted around you, becoming untargetable, but taking magic damage each second for the duration.

Effects that remove slows entirely, such as Cleanse or Master Yi's ultimate, negate the suction entirely. Champions immune to displacement are also immune to being pulled in.

ZER0 22 votes

I actually love this so much. The idea of a skill having an effect based on where you are on the map, i feel like that ties into her admiration and knowledge of difference places nicely. Her passive is also super cool. I really like the whole concept a LOT. The only thing that I feel is missing is some form of dance-type thing, since she's supposed to use her weapon like a ribbon dancer, but I love the whole kit so much overall that I definitely don't mind that aspect being removed. 10/10 Idea, everything ties in extremely nicely! <3 Thank you for taking the time to come up with this kit concept for me! If I can find the time, I'll draw up some visual ideas based on it! =)

Zero Shingetsu2 votes

I was hoping her passive was enough danciness (is that a word?), but you're right, I would've liked to have put a little more of said danciness in. If it helps, I imagined her animations to be very fluid and dancerlike.

Anyway, glad you liked it! It was actually a lot of fun to come up with, and I'm particularly happy with how that map-based ability came out. Thanks for sparking the inspiration. :) (By the way, feel free to add me on League if you wanna play sometime! I'd hang out with a Samurai Warriors fan any day.)

ZER0 21 votes

I'll add you next time I'm on! Is your IGN the same as it is on the boards?

Also yes! I did picture her passive being a nod to the dance theme =D and I'll definitely keep her animations fluid like you thought in my visual representation! <3

Zero Shingetsu2 votes

Yep, it is. I'll accept next time I'm on, assuming you're next on before me, haha.

RedstoneRailroad2 votes

[{quoted}](name=ZER0 2,realm=NA,application-id=6kFXY1kR,discussion-id=QAElHdZY,comment-id=002000000000,timestamp=2018-04-28T22:16:26.827+0000)

<3 Truly honored! I'm glad someone else knows of her ;-;

Oh damn, jealous of the name ;-; Darling In Franxx, #BestWaifu

ZER0 22 votes

AHHHH SOMEONE ELSE KNOWS IT!!! Nobody ever recognizes me in game ;-;

RedstoneRailroad2 votes

[{quoted}](name=ZER0 2,realm=NA,application-id=6kFXY1kR,discussion-id=QAElHdZY,comment-id=00200000000000010000,timestamp=2018-04-30T15:35:30.111+0000)

AHHHH SOMEONE ELSE KNOWS IT!!! Nobody ever recognizes me in game ;-;

Aww. Well that is due to the anime still beiing very new. Most people either ignore or won't notice it (partly because they are mainstream fans like AoT or Tokyo Ghoul).

Jerry SeinfeId2 votes

Who would you serve? Zaun. He knows the city, it's people, it's secrets. He'd be pulling strings to get actors in place and would run jobs for the right price (when asked to assassinate, he only does it when he feels it's justified.) His goals are keeping zaun free, both from the piltover authority and the chembarons.

What three champions would you have connections to? Jinx

Childhood friend, allows me to keep it vague as her past is. He has regrets. She's also a major headache for him when he's pulled into helping with one of her "pranks"

Singed

Used to be his mentor for a while, ran odd jobs for him. Taught him what he knows of chemtech. Modified his body leaving scars on his arms/legs, was with consent.

Twitch

The sewers bid safe passage as long as you bring cheese to pay the toll.

Bonus: Camille Killed his mother when she left piltover. Once got as far as getting his hands around her neck, before passing out from bloodloss.

And most other piltover/zaun champs

What would your role be? Mid/top Marksman fighter hybrid. With about 400 range and empowered aa's in melee range. With optional AP scaling for fun.

What would be your weapon of choice?

Chemtech gunblade. Cuts and melts through armor and flesh.

Gender male

Title The child of zaun.

HalfTangible1 votes

Who would you serve?

Demacia, now and forever.

What three champions would you have connections to?

Lux (Crush & Fellow Illumintaor - "So... bright... mmm, it feels so good...") Jarvan (Respect - "Look, I'm not saying that magic should go entirely wild but you're right; we're still in need of some serious reformations.") Evelynn (Apprehension & Fear - "I- I can feel your presence. You can't hide fr- you want to do WHAT to me WHERE?!")

What would your role be?

Jungle. Heavy focus on split-pushing and objective control over ganking.

What would be your weapon of choice? (League champions fight with all sorts of wild things. What would you fight with?)

My mind. Because my champ a psyker. "RIP THEIR THOUGHTS ASUNDER!!!"

What would your champion's gender be?

Attack Helicopter. ... By which I mean Male. ... sigh one day we will see a psychic attack helicopter... :(

revliledpembroke1 votes

I have a feeling that if I join this create a character madness, it'd be boring, but, well, here goes (this might take a while, so, once I think through just what I'd want my character to be, I'll leave a TL:DR at the end).

Given my life so far, likely to be a nomad (I've lived in 5 states and over a dozen cities). Tied to a big name religion pretty strongly (NOT the Glorious Evolution. Accented scientists who like to remove limbs and "remove human weaknesses" are always evil. Hollywood has told me so), as my father is one of the, uh, priests of said religion (even if, right now, he's a teacher and not a preacher).

Like Ezreal, I can be smart, but haven't always lived up to it. I've enjoyed learning about my Scottish ancestors, so give me a kilt and accent to match. Sticking to the Highland theme, maybe a claymore and a targe, with a dirk as a backup/alternate. I do not shout "There can be only one" while beheading people though. That's a different franchise.

So, belief in a religion (associated with mages, typically), weapons (warrior), and nomad (often a thief, or at least rumored to be) all add up to what, exactly? A Paladin? A Barbarian Paladin (because the Romans thought the Picts were Barbarians)?

Friendly with? Uh, the not evil champions? He started off as a nomad, so he isn't apart of the Everyone Hates Noxus Club (though he might smite some Noxians if he gets the chance, especially the Undead Juggernaut). Bilgewater is a wretched hive of scum and villainy, Zaun full of evil scientists, Piltover has plenty of corruption, and I'm unsure of the other regions. Oh, wait, the Void... yeah, that's undeniably alien and needs to be destroyed.

He'd probably like Demacia though. He finds himself agreeing with a lot of their ideas and principles, but maybe not their execution (as something might well exist on paper that doesn't exist in practice). He certainly would not care for their treatment of mages, as magic is likely considered a gift from whatever god this fellow follows in this particular universe.

TLDR: A male, sword and shield wielding, tartan wearing wandering barbarian Paladin who serves his god faithfully and is an ally to good and a nightmare to you (err... well, evil, I guess) who has no particular quarrel with any of the nation/city-states on the continent, and seeks to root out evil and behead it. Any Void creatures he comes across also get beheaded.

Got anything for that?

Zero Shingetsu2 votes

Shockingly, I think I do! Gimme a minute to update the stats and I'll see what I can do. I actually really like the sound of this.

Zero Shingetsu2 votes

I'll be ambiguous on religion as the religions of League aren't my forte, but I do like the paladin angle, so that's what I'm... well, angling for. Particularly, I like the barbarian paladin concept.


The kit I see for your champion looks a bit like...

[RESOURCE] Mana.

[PASSIVE: Bloody Conviction] As you take damage, your Tenacity increases. You gain +10% Tenacity at 75% Health, +20% Tenacity at 50% Health, and +40% Tenacity at 25% Health. Your maximum total Tenacity from Bloody Conviction is limited to 80%.

[Q: Dirk and Targe / Claymore] (Mana: None) (Cooldown: 6s) Switch between a dirk and targe or a claymore, altering both your basic attacks and your other three abilities.

  • Dirk and Targe: Your attack speed is increased by 15/20/25/30/35%, and you take 10/15/20/25/30% reduced damage from ranged basic attacks.
  • Claymore: Your basic attacks cleave your target's defenses, reducing Armor by 3 per swing. Stacks up to 3/4/5/6/7 times.

[DIRK AND TARGE W: Cloaked Strike] (Mana: 40/45/50/55/60) (Cooldown: 14/13/12/11/10s) Charge forward along the path of a skillshot, shield raised. While charging, reduce all incoming damage from the front by 30/40/50/60/70%. If you collide with an enemy champion or jungle monster, you stop immediately and stab them for a moderate amount of true damage.

Cloaked Strike's damage reduction replaces the passive ranged attack reduction from Dirk and Targe while in effect.

[DIRK AND TARGE E: Warrior's Retort] (Mana: 70/75/80/85/90) (Cooldown: 15s) Become immobile, raising your shield for up to 3 seconds. You become immune to displacement and ranged basic attacks from the front during this time, and take 50% reduced damage from melee attacks. If hit with a melee attack, immediately stop channeling and unleash a counter thrust that stuns the target for 1 second and bleeds them for magic damage over 4 seconds, scaling with AD.

If not hit with a melee attack, release a wave of energy that heals nearby allies at the end of the channel, scaling with your bonus Health. You also heal for half the amount.

[DIRK AND TARGE R: Interpose] (Mana: 90) (Cooldown: 180s/140s/90s) Target an ally within a large radius and sprint to them with +20% movement speed, ignoring collision. Upon arrival, unleash a shout that stuns enemies within a moderate radius for 1.5 seconds and heals your targeted ally for a large amount based on your bonus health. For the next 5 seconds, so long as you remain close to your ally, all single-target damage directed at them instead goes to you, using your resistances.


[CLAYMORE W: Mighty Cleave] (Mana: 30/35/40/45/50) (Cooldown: 14s/13s/12s/11s/10s) Swing your sword in a short 180 degree arc in front of you, dealing physical damage to all enemies in the radius while knocking them back a short distance. Triggers on-hit effects on all enemies.

[CLAYMORE E: Pommel Strike] (Mana: 45/55/65/75/85) (Cooldown: 15s) Your next basic attack deals bonus damage based on your AD and stuns the target for 2.5 seconds.

[CLAYMORE R: Behead Evil] (Mana: 150) (Cooldown: 250s/230s/210s) Target an enemy within a moderate radius and call them out, channeling. After 2 seconds, charge across any distance to that enemy and swing your sword, dealing 250% of your basic attack damage plus another 100/150/200 physical damage for each takedown that enemy has gained since the last time Behead Evil was used on them.

Assists are divided by 5 for this calculation.

revliledpembroke1 votes

Nice. That's a kind of character I'd play. He'd probably be a nightmare to code though. Immune to displacements. form swapper with two separate ultimates... I don't think the programmers and coders would like you very much after you suggested this champion. Doesn't matter, as I like it.

I'm totally okay with you dropping the religious bit for the abilities here, as it served mainly so you knew he was, actually, a paladin. It could stay in the lore.

Zero Shingetsu2 votes

Yeah, in lieu of clear symbolism as seen with champs like Illaoi, I tried to just give him a classic "defender of the weak" kit with a bit of a barbarian touch.

Glad you like it. :)

AmenPerson1 votes

WHO WOULD YOU SERVE

No one. At least no one for long periods of time or one single person. I would originate from Noxus, and after realizing the potential profit in war, would leave my home country and travel the globe, being an Arms Dealer, who has no qualms with assisting both sides of two countries at war if it means I get a decent profit out of it.

WHAT THREE CHAMPIONS WOULD YOU HAVE CONNECTIONS TO?

From traveling I would have many connections to people from all over the globe, but not all of them being friendly once they realize that I don't care if I sell weapons to both sides.

Jhin - (Mutual)

Riven - (Enemy)

Talon - (Friendly)

ROLE

Toplane Tank. Sometimes you gotta make use of all these weapons you have.

WEAPON OF CHOICE

And speaking of weapons, greatsword, long sword, greatshield.

GENDER

Male.

This is a really fun thing.

Zero Shingetsu3 votes

"Arms dealer", you say? And a list of different weapons... I've had an idea.


The kit I see for your champion looks something like...

[RESOURCE] None.

[PASSIVE: Man of Many Means] Every time you use an ability, you change to a different weapon based on the ability. Depending on which weapon you're using, your basic attacks behave a little differently.

  • Long Sword: Basic attacks generate stacks of Sword Flurry. At 6 stacks, your next Blade Flash heals you equal to 1/2/3% of your maximum health for each champion hit.
  • Greatsword: Basic attacks deal damage in a 180 degree arc to either side of your target at a rate of 50/65/80%.
  • Greatshield: Attack speed is reduced by 60%, but basic attacks stun the target for 0.5 seconds every 2 seconds.

[Q: Blade Flash] (Cooldown: 8s/7s/6s/5s/4s) Swing your long sword in a deft circle, dealing basic attack damage and applies on-hit effects to all enemies in an immediate arc around you. Switches to Long Sword.

[W: Quaking Blade] (Cooldown: 12s) Slam your greatsword into the earth in a short, thin skillshot in front of you. Enemies caught in the attack take physical damage and have their damage output reduced by 10/15/20/25/30% for 3 seconds. Switches to Greatsword.

[E: Steel Curtain] (Cooldown: 12s) Dash forward a short distance and raise your shield for 3 seconds, reducing your movement speed by 70/50/30/10/0% while increasing your Armor and Magic Resist by 20/25/30/35/40%. Upon activation, shed all effects reducing your Armor or Magic Resist.

[R: Forged in Fire] (Cooldown: 150s/130s/110s) Become a juggernaut for 2/4/6 seconds, shrugging off all damage from basic attacks and converting 50% of the would-be damage into a shield. At the end of the duration, your shield is consumed to heal you for the amount of shield left.

RedstoneRailroad1 votes

**Who would you serve? **

GLORY FOR NOXUS.


What three champions would you have connections to? Allies : Darius Darius and Katarina Katarina Enemy : Riven. Riven

Darius could be like my commander, since the legion; meanwhile, Katarina could be a sibling or half sibling. That leaves Riven being the traitor, that I saw desert batte.


What would your role be? _Top, Fighter. _ (Even thought I'm a support main XD)


What would be your weapon of choice? Melee - Hand blades infused with magic either it being raw mana or fire based magic. (like the ones below) https://storage.googleapis.com/3d_model_images/325/3259477/asuma-s-chakra-blades-3d-model-khCPjZmOm_200.jpg


**What would your champion's gender be? ** Male


** P.S. ** He MUST have Red hair. [sg-miss-fortune]

Zero Shingetsu2 votes

The kit I see for your champion looks something like...

[RESOURCE] Mana.

[PASSIVE: Battle-Hardened] (Cooldown: 30s) When your Health reaches 15%, you gain +20% Tenacity, +50% Lifesteal, and +30% attack speed for 4 seconds.

[Q: Adder's Bite] (Mana: 110/100/90/80/70) (Cooldown: 6s) You bring both knives down in an overhead strike, dealing two basic attacks simultaneously that ignore 10% of the target's Armor. Triggers on-hit effects twice.

[W: Flint Striking Tinder] (Mana: 80/95/110/125/140) (Cooldown: 15s/14s/13s/12s/11s) You leap to the target location within a short radius, smacking your imbued knives together to create an explosion on impact. The explosion deals magic damage scaling with AD in a moderate radius. Enemies at the center of the blast are knocked up, their Armor reduced by 10/25/40/55/70% for 2 seconds.

[E: Blistering Knuckle] (Mana: 65) (Cooldown: 18s/16s/14s/12s/10s) You ignite your trench knives for 3 seconds. Your next basic attack during that time marks the target with a stack of Blistered. Each stack of Blistered increases critical damage sustained by the target by an additional 1/1.5/2/2.5/3%. Blistered stacks up to 20 times, and persists until the champion dies.

[R: Pride of the Legion] (Mana: 220/260/300) (Cooldown: 320s) You ignite your trench knives with black fire, becoming Noxus' visage of war for 5 seconds. During this time you are immune to crowd control effects and you inflict Fear for 5 seconds on enemy minions who come close to you. 20/35/50% of damage you deal to champions while Pride of the Legion is active is converted into a shield that persists for 1 second after the duration of the ability. After that, any remaining shield is purged, and nearby enemy champions are Feared for a duration equal to (Purged Shield / 1,000) seconds. Cooldown begins when the ability ends.

While Battle-Hardened is active, every basic attack reduces the cooldown of Pride of the Legion by 1 second.

The Fear effect applies to most champion adds as well, including Elise's spiderlings and Malzahar's voidlings. Inanimate adds like Heimerdinger's turrets are unaffected, as are certain unique adds like Yorick's Mistwalkers.

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