[Champion Concept] Argol, The Ancient Demon God of Promises and Betrayals (Spec support/jungler)
Attack range: 175
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Passive: A Promise To Break: all auras from your items are 100% stronger, but no longer affect nearby friendly champions.
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Curse of the Hunter [q] Put a curse on friendly champion for 50 sec. Whenever cursed ally cause direct damage to jungle monster he/she will be healed for 10/13/16/19/22 (+5% of your ability power) health. Only one friendly champion can be cursed. Cooldown: 15 sec Mana cost: 60 Range: 500
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Paradise Lost [w] Cause fiery beam to strike targeted area from the sky after 0,75 sec dealing 80/130/180/230/280 (+80% of ability power) magic damage to all enemies in that area. If you hit an enemy champion, then gain 30% bonus movement movement speed for 1 sec. Cooldown: 9/8/7/6/5 sec Mana cost: 50/60/70/80/90 Range: 860 Range of AOE: 150
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A Shrine for the Betrayers [e] Create a stationary shrine at targeted area for 180 sec. Nearby ally champions deals 15/25/35/45/55 (+5% of your ability power) bonus magic damage with their basic attacks to jungle monsters and enemy minions. Nearby enemy champions suffer 10/20/30/40/50 (+10% of your ability power) magic damage every time they perform a basic attack. Max number of shrines: 1 Cooldown: 18 sec Mana cost: 90 Range: 400 Range of shrine's aura: 600 Shrine's health: killed in 3 basic attacks
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Brutality of the Despair [r] Put a curse on friendly champion for 10 sec. Enemies who damages cursed friendly champion gets marked. Marked enemies suffer 40/60/80 (+15% of your ability power) magic damage every 0,5 sec while moving away from cursed ally. Cooldown: 120/110/100 sec Mana cost: 140 Range: 650
~~ ~~ Some build examples:"
P.S. ganking would be pretty hard before getting ulty and building
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~~ ~~ However, playing him would be quite easy: Q - put it on your team's jungler. If you are jungler, then put it on yourself. W - poke enemies and gain movement speed. Can use it to engage and gank. E - put it where jungler needs it. Or put it in your line to help your adc to push/ wave clear better. R - put on your team's strongest player and see all enemies running from him/her to suffer damage. Or put it on your adc and hope that enemies will be too afraid to focus him/her.


