Re-purposing the old Spirit Stone Items (and Wriggle's Lantern?) to Modern League.

Pokemonred200·3/5/2018, 3:54:38 PM·49 votes·5,429 views

https://boards.na.leagueoflegends.com/en/c/gameplay-balance/KgrHmoAt-repurposing-juggernaut-enchantment-for-jungling-juggernauts (Got the idea for this from this post, so credit goes to them)

Note: This assumes item 3706 and item 3715, along with item 1413 item 1419 item 1412 item 1414, remain as options that champions would have to pick between based on their class. However, the Spirit Stone Items, as well as Madred's Razors/Wriggle's Lantern, cannot be co-purchased with a Smite Upgrade.

The above post got me thinking: What if champions had more options for jungle items, that suited different purposes than the ones we have on live? I tried to make them not generally better than the options we currently have (although I'm not sure how well I succeeded with this), but tailored towards giving access to a different set of classes (for example, Spirit of the Elder Lizard was aimed at Assassins/Otherwise Bursty champions such as Kha'Zix or Pantheon, while Warrior should remain the better option for bruisers like Vi or Rek'Sai).

https://pm1.narvii.com/6016/88537f0f925eab6fdf5196f11881882a6766ea22_hq.jpg

Note: These are primarily based on the Season 3 incarnations of the Spirit Items and Wriggle's Lantern, with the Spirit Stone change from Season 4 left mostly intact. Goals with Each Item listed alongside their descriptions.

Spirit Stone: Base Stats: 150% Mana Regeneration in the Jungle Build Path: item 1039 +item 1006 + item 1004 + 75 Gold (Total Cost: 700 Gold) Tooth (Unique Passive): Dealing damage to monsters drains 25 health over 5 seconds. Butcher (Unique Passive): Deal 20% increased damage to monsters. 8% of damage dealt to monsters is restored as health, and 4% as Mana. (Goals: Middle Tier jungle item to build into Spirit of the Ancient Golem/Elder Lizard/Spectral Wraith. Aimed at granting sustain to spell-reliant junglers).

(Original Spirit Stone for Comparison): http://www.team-dignitas.net/uploads/tinymce/images/spiritstone.jpg

Madred's Razors: Base Stats: 10% Life Steal vs. Monsters, 15% Attack Speed Build Path: item 1041 + item 1042 + 50 Gold (Total Cost: 700 Gold) Nail (Unique Passive): Gain 15% bonus attack speed for 2 seconds upon damaging a monster. Additionally, the target monster takes 25 bonus physical damage on-hit. Maim (Unique Passive): Every forth consequitive basic attack against a monster deals 300 bonus magic damage. (Goals: Middle Tier jungle item to build into Wriggle's Lantern. Aimed at boosting the strength of basic attackers and powerclear junglers).

Spirit of the Ancient Golem (Aimed at Juggarnauts, primarily): Base Stats: 150% Mana Regeneration in the Jungle, 500 Health, 30% Base Attack Damage Build Path: Spirit Stone + item 3052 + 400 Gold (Total Cost: 2200 Gold) Tenacity (Unique Passive): Gain 35% Increased Tenacity. Tooth (Unique Passive): Dealing damage to monsters drains 25 health over 5 seconds. Butcher (Unique Passive): Deal 30% increased damage to monsters. 8% of damage dealt to monsters is restored as health, and 4% as Mana. (Goals: Meant to be for Juggarnaut champions, such as Darius, Garen, or Illaoi. With Spirit Stone's Butcher passive and stats to make it a mini Sterak's Gage, Spirit of the Ancient Golem is meant to be a strong mid-game spike for the champions that best use it (especially when combined with Trinity Force))

(Original Spirit of the Ancient Golem for Comparison): http://www.team-dignitas.net/uploads/tinymce/images/spiritancientgolem.jpg

Spirit of the Elder Lizard (Aimed at Assassins): Base Stats: 150% Mana Regeneration in the Jungle, 40 Attack Damage, 15 Lethality Build Path: Spirit Stone + item 3134 + 500 Gold (Total Cost: 2200 Gold) Incinerate (Unique Passive): Upon dealing Physical Damage to any target, the target takes 16-50 (based on User's Level) bonus true damage over 3 seconds. Tooth (Unique Passive): Dealing damage to monsters drains 25 health over 5 seconds. Butcher (Unique Passive): Deal 30% increased damage to monsters. 8% of damage dealt to monsters is restored as health, and 4% as Mana. (Goals: Meant to be for jungle assassins, such as Kha'Zix, Pantheon, or Shadow Kayn. This item grants a base amount of Lethality and Attack Damage that makes them not feel like Duskblade of Draktharr should be an immediate rush, with the Incinerate Passive to assist their burst.)

(Original Spirit of the Elder Lizard for comparison): http://www.team-dignitas.net/uploads/tinymce/images/spiritelderlizard.jpg

Spirit of the Spectral Wraith (Aimed at battle mages): Base Stats: 150% Mana Regeneration in the Jungle, 50 Ability Power, 10% Cooldown Reduction Build Path: Spirit Stone + item 3108 + 600 Gold (Total Cost: 2200 Gold) Unique Passive: Gain 15% Spell Vamp. Tooth (Unique Passive): Dealing damage to monsters drains 25 health over 5 seconds. Butcher (Unique Passive): Deal 30% increased damage to monsters. 8% of damage dealt to monsters is restored as health, and 4% as Mana. (Goals: Meant to be for battle mages in the jungle, such as Karthus, Morgana, or Brand. The Spell Vamp from this item is not particularly impressive, although it is meant to keep them well sustained over long fights. Runic Echoes, by Contrast, should keep its job for more bursty AP champions.)

(Original Spirit of the Spectral Wraith for Comparison): http://www.team-dignitas.net/uploads/tinymce/images/spiritspectralwraith.jpg

item 3154 (Aimed at basic attackers): Base Stats: 10% Life Steal (increased to 20% vs Monsters), 20 Attack Damage, 30% Attack Speed Build Path: Madred's Razors + item 1053 + 600 Gold (Total Cost: 2200 Gold) Nail (Unique Passive): Gain 15% bonus attack speed for 2 seconds upon damaging a monster. Additionally, the target monster takes 25 bonus physical damage on-hit. Maim (Unique Passive): Every forth consequitive basic attack deals 100 bonus magic damage. Against monsters, this proc deals 400 magic damage. Wriggle's Ward (Unique Active): Place a Stealth Ward that lasts 150 seconds. (150 Second Cooldown) (Goals: Meant to be for basic attack-oriented champions, Wriggle's Lantern provides a bit of Vision Control for champions who may wish to stay in the jungle for more extended periods. With its attack speed and life steal, Wriggle's is meant to provide unmatched jungle sustain and objective control, although it would be inferior for killing tankier targets when compared to its sister item in Bloodrazor.)

(Season 3 Edition of Wriggle's Lantern for Comparison): http://www.team-dignitas.net/uploads/tinymce/images/wriggleslantern.jpg

EDIT: Added Pictures of the Original Versions of the items as they appeared in Season 3. Picture credit to Team Dignitas.

26 Comments

Quadle3/5/2018, 5:36:29 PM15 votes

These are amazing ideas. I think they just need to be tweaked a bit so they are not abused by Vladimir or...Ezreal.

FCJAAAAGOOOO3/5/2018, 7:32:23 PM5 votes

Man I miss those jungle items so much. They felt like actual completed items and not bland stat sticks like the current ones.

Avios13/5/2018, 5:52:16 PM4 votes

I agree mostly, but the only problem I have is that Wriggle's lantern might come off a bit strong initially. If these were added in, I would suggest that Wriggle's comes in a bit weak than a bit strong.

zero3563/7/2018, 10:01:37 PM2 votes

Bring back Wriggle's Lantern? Yes, so I can finally play the true dunk master

MasterYi item 3117 item 3086 item 3086 item 3086 item 3086 +Wriggle's

Sukishoo3/5/2018, 9:31:08 PM2 votes

Miss those items :(

TheSingularity3/5/2018, 9:36:39 PM1 votes

Ah, the days of the spirit of the ancient golem, good times. Oh don't forget quill coat ;)

AbyssmalHydra3/5/2018, 10:09:40 PM1 votes

An item that brings 30% base damage, This personally screams Jax. I can personally imagine him breaking it by going Golem - Tri - Steraks- Tank, tri doing upwards of 400 damage per proc doesn't sound healthy on such a naturally tanky character like him.

xelaker3/6/2018, 12:02:19 AM1 votes

been a long time since I've seen those items haha

NotADragon2373/6/2018, 2:04:13 AM1 votes

Meng Hao approves.

Su1c1de3/6/2018, 5:21:11 AM1 votes

Lantern should be a lantern. I would make it a defensive item that increases your visual range in front of you in a cone. Also sees stealthed targets. Then give it some kind of frontal cone fire attack active. You can drop a clone of the lantern that only gives vision in a cone in front of it.

Talon123/6/2018, 7:06:34 AM1 votes

#bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr.

##bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr. bring back godyr.bring back godyr. bring back godyr. bring back godyr.

######bring back godyr. QQ

Denims Wrath6663/6/2018, 10:50:33 AM1 votes

gotta give wriggles a special ward. i think it should be invis unless you walk near it, but cant be spotted by wards. can ward hop to it, cant tp to it. should also grant special vision if you smite something. i was thinking a purple ward

SEKAI3/6/2018, 10:56:08 AM1 votes

Wriggle's must come back. So I can finally re-realise my dream of playing Yi and full-build Wriggle's + Mobi+ 4 Phantom Dancers every game.

PaladinNO3/5/2018, 7:30:12 PM1 votes

...If I agree to this, I can get my Hextech Sweeper, The Lightbringer and Zephyr back in my precious ARAM, right? :)