A case for Ohmwrecker: What can be done with this item?

Pokemonred200·9/16/2018, 5:54:42 PM·13 votes·25,790 views

One of the oldest items in League of Legends, and one named after an actual player (as it was created because of the 'Refer-a-Friend' system back in the day), item 3056 is an item that's always had a pretty interesting niche as far as an active: Deactivating all towers in range for 3 seconds to enable turret dives.

Sounds cool... right? Well, not exactly.

Ohmwrecker has a notable issue of being an item that's so rarely purchased, despite several iterations around its concept (starting as a purely defensive option, then moving into a hybrid HP/AP item, then returning to a full tank item). This is an issue that I feel cannot be fixed using stats alone, for the following two reasons:

  1. The active component of item 3056, while powerful, is likely not something that can be given a stat profile beneficial to any particular group. This is because an offensive stat profile for the item would make it incredibly oppressive if it gave even remotely decent stats (due to making turret dives oppressively easy for offensive champions if it were useful to them), while giving it a defensive stat profile would take away from the usefulness of the active (tanks and juggarnauts are generally able to take damage from a tower for longer time periods than item 3056 can disable them, leaving other defensive options like item 3143 and item 3742 better if they need HP and Armor. Even item 3512 is better if they want the point runner passive from item 2053.)
  2. The longer a game goes on, the less useful the active becomes. With less towers, there are less times when the active can even be used at all, especially given (without Item Active CDR) the active has a cooldown of two minutes. This means you want to get it sooner than later, but again, other options for its stat profile tend to provide more useful active or passive components, and they remain useful throughout all periods of the game as well for a similar price point.

So what could be done to give Ohmwrecker a satisfying niche, without breaking it? I'd like to see some of your ideas, but here are some of mine (though one of them is an idea given by Meddler a few months back):

  1. Remove the current active entirely, and replace it with an effect similar to the Demolish Rune. This would give it an effect that allows a tankier champion to break towers without a larger damage threat (like Ziggs or Tristana) present.
  2. Give the active a defensive property; if it's used in range of allied towers, this tower becomes much more damage resistant and deals increased damage to minions while damage immune. This means that it can be used for last-ditch comebacks in the later stages of the game, and isn't a trap purchase should you fall behind while building it.

I think doing something like the above two would help the item not stay in complete and total obscurity, though I'm really not sure. It just seems like the item has a really obscure niche that's difficult to fit into a decent spot, given it's always been tower-related in purpose. What are your thoughts on item 3056 as an item, do you think one of the above options would make it have a decent spot in a champion's inventory, or would it need a complete overhaul with an entirely new niche/stat profile?

34 Comments

Spoofghoul9/22/2018, 11:08:16 AM4 votes

There are like a million things you can do with it

disable structures, not just turrets

or

Boost structures Imagine amping up a zz portal so it's range and spawnrate increases Or increasing a turrets damage Or making heimerdingers turrets stronger

It could work on pets

zap tibbers to make him bigger and badder with elctrical attacks because why the fuck not

it could be something else entirely maybe it could zap and ground an enemy who attacks or damages you drop an on target cd on it to not make this a complete ass of an effect and you got yourself a cool tank item this would be the passive part of the active would zap everything around you and ground them putting the passive on cooldown too it could also work on large and epic monsters and then we turn it into OHMhulk for tank junglers because we need that

I think one of the biggest problems with current ohmwrecker is that the active is completely pointless because you don't need it with the stats the item itself would already provide. and it gets ever more useless as more turrets die and you get more beefy with or more damage so you spend even less time under turret or could already sit there for a century with no issues

Here is another idea for it, it can now construct a tesla coil which zaps enemies at random or targeting whover you are hitting or whoever is hitting you

It's not that Riot can't think of anything to do with the item because i can fart out a million different idea's for it they just do not want to do anything with the item otherwise it would have already been done

Selegun9/18/2018, 2:55:24 PM4 votes

What about stripping the stats out of it entirely and making it a consumable item? This would greatly reduce its gold cost without the end game penalty of having an item with a useless active by the end of the game. The cost would need heavily tested but I imagine something equal to or greater than the gold from a neutral kill and a tower gold.

Sky Red Teá9/25/2018, 5:25:22 AM2 votes

I think the reason Ohmwrecker is never purchased is because turrets already basically do nothing. It's like having a permanent free Ohmwrecker 24/7.

Warlord Rhinark9/17/2018, 6:36:42 AM1 votes

I'd just like for it to be able to buff allied turrets in addition to sabotaging enemy turrets.

It's base stats are already pretty decent.

Kazekiba9/17/2018, 6:57:49 AM1 votes

It needs to be either Demolish + Fortify or something like Firestorm Bulwark.

If towers were not made of cheese already, an active that makes Towers not only disabled but amplifies damage against them dramatically would make Ohmwrecker good again. Another thing Riot could do to get around the "need to buy early for maximum value, but its useless stats until late" is to make its bonus stats scale on Towers destroyed. item 2053 + item 3067 + 900 gold 300 HP 50% HP regen 10% CDR 35 armor

Passive: All Your Base Are Belong to Us: Ohmwrecker's stats are increased by 10% per enemy tower destroyed. (alt; increased by +25% when near a tower or Inhibitor, within around 200-400 units. Nexus turrets can both apply this passive.) UNIQUE: Point Runner

Per Destroyed tower gives the final stat line 630 HP + 105% HP regen and 73.5 armor (11 towers per team). CDR unaffected. While this makes crazy strong tank stats extremely late in the game, the alternate passive version is great for being sieged as well - giving huge stats when trying to take the enemy Inhibitors and Nexus turrets but also makes defending your own easier too by inflating your tank stats by a large margin.

01drago019/17/2018, 11:18:11 AM1 votes

Maybe turn it into a assassin item for dives? Or would that be to strong. It needs to be a bit understated so it isnt broken.

Tanks dont neeed it because they can tank for days.

Evíl cookie9/18/2018, 1:53:32 PM1 votes

Maybe we can make a support item out of it and keep it's active. It also should provide tanky stats to prevent assasins to buy this item. With this item you are able to deactivate the tower and your adc can dive a short time. But this item needs to be very specific because i don't want to see it on every support champ.

Sirsir9/18/2018, 4:03:12 PM1 votes

If they made turrets actually do damage it would have a reason to be purchased.

As is its a tank item, a class that can tank 40 turret shots just by building what they do, the item serves no purpose.

You could turn it into a full damage or damage/armor item, along the lines of item 3026. That might make it too powerful on assassins but most of them get in and out quickly either way.

Carnicore9/18/2018, 4:04:49 PM1 votes

You could rework it to have some other anti-turret effect, like you suggested with Demolish. Like, I've always wanted an item that I could use on Master Yi / Yasuo / Fiora / Tryndamere to contribute to sieges. Chipping turrets safely and reliably is one of the biggest advantages marksman have over these champions, and why they're more important to a team composition than melees that can otherwise fulfill the same DPS role. If melee champions had a way to deal damage to turrets from a distance, that would be very useful as long as the item is gold efficient and has stats that make sense for the champions.

RightClick McGee9/18/2018, 9:17:33 PM1 votes

I always thought the idea of it being used to power up ally turrets temporarily was a cool idea, but then again i'm not a designer Tryndamere

QancerClown9/19/2018, 3:26:14 PM1 votes

Wait. This item actually still exists xd I completely forgot about it. Actually that second passive and stats are making it not interesting enough to buy. If it had a little bit better stats and a second passive changed, I would buy it. We actually can't use that movement speed too well.

Gramps699/19/2018, 8:05:37 PM1 votes

Ohm_wrecker_

I think whatever they change the passive/active to should give it some form of offensive power, like gives allied champions in an aura a damage buff vs towers (would need to heavily upgrade the defenses and health of towers).

The thought of giving it the Demolish rune effect would be cool to see, and it would open up a spot in the Resolve tree for something more... Resolve-y

I think one benefit to these two options would be that 1. you can change stats on the item to be an offensive item, giving split-pushers some more power for the Demolish version and have it scale with ad/ap/etc instead of health, or if it were AP your mage or enchanter could pick it up to supply the backline with a turret damage buff. 2. You could still keep the item's stats defensive with these offensive passives, or....

As a defensive-oriented item, some kind of active that shifts turret aggro to the user and gives defensive stats to the user could be interesting, like a replacement for Stoneplate, or just give extra resistance against turret shots (not necessary for tanks, really).

Irelia Bot9/20/2018, 12:36:21 PM1 votes

Make the active apply http://leagueoflegends.wikia.com/wiki/Fortify to a single allied turret for 5 seconds and give it tenacity.

Then make tenacity reliable.

Dicerson9/21/2018, 8:08:45 AM1 votes

Personally, I think the item needs to be re-designed entirely. While the idea of an anti-turret weapon sounds nice, time has shown that it is an extremely small niche, one that is rarely ever needed. And you've more or less outlined every other point I could make.

I think it needs to be an Offensive item (It's the Ohm_Wrecker_ afterall). Personally, I don't think there are enough ad/armor items in the game (Read: there's one), and it could serve as the second ad/armor item (There are 3 ad/mr items, for the record. So clearly it is not much of an issue for such items to exist). Give it something between 30-60 ad, and 30-60 armor (Unsure what the specific numbers should be, needs testing); and an effect that favors bruisers (as they'd be the one most likely to need such an item). Personally, if you really wanted to keep it's dive potential, keep the passive that makes your speed increase near turrets, but beef it up. Make it more noticeable, or perhaps give it an active component that temporarily grants a defensive buff (Perhaps a shield, or damage resistance?)

SaltyBoiMalum9/21/2018, 7:07:48 PM1 votes

are you crazy do u realize how op this would be with a fed akali? Not only does she have smoke to cover tower shots, but now she has an ad/armor item that disables a tower for a few secs I can legit now see akali diving an adc and supp and coming out with 500 hp, im glad they had removed this item in time for akalis rework. Edit: Not to be rude, and I do like this idea, but even if its stats didnt help akali like at all if she had an item lead and bought this she would completely devastate the entire team.

Akali [slayer-pantheon-thumbs]

Bolraguard9/22/2018, 7:05:29 PM1 votes

Have it also turn a nearby friendly turret into a mini fountain turret that immediately targets the next nearby enemy player.

ModPrandine9/22/2018, 9:39:50 PM1 votes

I like your second idea for the item. Yes some really fed champions like Akali could potentially abuse it but that's a small price to pay in a sea of champions and items imo.

LilxPaprika9/24/2018, 11:35:23 AM1 votes

I kind of like the idea of this item even being viable on ADCs who are not going glass cannon. Incase they have a not as dedicated a support like a brand. item 3153 item 3095 item 3139 item 3056 item 3094

Thaumaturge Void9/25/2018, 12:50:08 PM1 votes

Might be cool if instead of disabling the turret, the tower would temporarily fire at both teams. Should have something to prevent this though, such as not working in the presence of two or more enemy champions. Idk.

VvVVvV9/25/2018, 6:19:58 PM1 votes

No one buys it because its not needed. You have champs in the game that can dive level 3 and tank turret shots with ease. Only way to make this item useful is to up the damage from turrets or nerf all items that make champs tanky.

Oznap9/26/2018, 7:04:41 PM1 votes

I think the ability is nice but it doesn't work because most of its potential use is for early game which it never really gets to see.

Perhaps they could do something similar to stopwatch with the ability and perhaps give the Ohmwrecker a additional ability that can be used on your own buildings or destroyed buildings. Some ideas I thought of include rebuilding destroyed buildings to a partial state, summoning a mini inhibitor, and building a teleporter to a tower (mini teleport).

Another idea is that is called the Ohmwrecker which makes it sound like its a siege weapon of some sort. Possibly add some ability to damage towers by x amount or flat out destroy them if they are under a threshold (like Ziggs satchel).

ZackTheWaffleMan9/26/2018, 7:06:48 PM1 votes

Turn it into a keystone for Inspiration. It could be a boot enchantment.

SzGamer2279/27/2018, 7:09:14 PM1 votes

I had a cool idea a while ago regarding Zeke's Harbinger to retain its identity but give it some much needed usability. Instead it got deleted and replaced by another item that was WAY out of the ballpark, and not only completely changed the identity of the item, but changed its audience to AP supports to tanks. I have a feeling that whatever ends up happening to Ohmwrecker will be a similar story.

Doc Wood10/3/2018, 4:15:34 PM1 votes

I have a simple, little idea. Maybe you can work with it.

If you disable the turret, that is just a bad thing, since you lose control over the agro.

In stead, a much more useful active would be to redirect the turret agro to target allied champion. This would be a strong tool for dives I think.

Jetboost10/7/2018, 7:58:34 PM1 votes

You could give it offensive stats but make it a double edged blade. I believe currently it shut down the turret for 2 seconds but instead of the turret doing nothing make it charge up the next tower shot and focus the one (if in range) who used the item when not in range give priority to an enemy champion in range. This gives the one beneath the tower a chance to survive the dive and also turn it arround if he has CC.

ModKnightsKemplar9/17/2018, 1:19:33 AM1 votes

Approved

Nalisai10/27/2018, 4:17:26 AM1 votes

I'd like to see it become a lethality item so that Akali, Talon, Evelynn, Rengar, Kha'zix, ... wait. There aren't any divers who can't dive, one shot a champ in like 2 seconds, then get out without dying.

I think the best thing to do would be to give it the exact same stats as ZZ'rot. Imagine an entire team with Ohmwrecker's inside your base, and you have NO turrets to hide behind for 3 seconds. That's a long three seconds - the same amount of time as Morgana's never ending stun.

SnapAction9/17/2018, 3:26:31 AM1 votes

I'd personally like to see it have an aura like Aegis did. A defensive one. Not offensive like Zeke's had.

chipndip19/17/2018, 6:23:59 AM1 votes

It's really hard to figure out what to do with this item. Maybe it should become a tank support item? That way its stats can be reduced and we can justify it with a useful active/passive somehow, then Riot will have room to play around with the active/passive it offers.