[CCC] Champion Concept: Xek'Nith, the Voidbomb
PLEASE NOTE THAT THIS IS A W.I.P. Champion Concept. CCC judges, please judge close to the end of the judging period.
• Xek’Nith, the Voidbomb PRIMARY: Assassin/SECONDARY: Tank Notes: Hungers for endless destruction, will sacrifice anything, including his life for it.
ABILITIES: Passive: Void Explosives- While in combat and near an enemy champion, Xek’Nith generates 1 Void Explosive every 4 seconds. If he is out of combat for 5 seconds, Xek’Nith slows down the generation and generates one every 9 seconds. Killing a minion gives a Void Pod, which must stack to 3 in order to generate 1 Void Explosive. Assisting in killing an enemy champion gives a Void Explosive, while actually killing an enemy champion gives 3. Destroying a turret gives Xek’Nith 2 Void Explosives.
Q: Obliterating Strikes/Void Pods- TOGGLE: Obliterating Strikes- Xek’Nith’s basic attacks become AoE attacks. Each basic attack deals damage within a small area, damaging with normal AD and an additional 5/10/15/20/25 physical damage. Enemies to the edges of the area are dealt 20% less damage. Void Pods- Xek’Nith now fires void pods at enemies; his basic attacks become single target and ranged. Pods fired deal normal AD with added 20% AP.
(No Cost) (3/3/3/3/3 Cooldown between toggles)
W: Explosive Dash- Passive: Xek’Nith gains 5/7/9/11/13% extra armour. Active: Dashes a short distance, smashing down at the end of the dash, dealing 50/75/100/125/150 (+40% AD) physical damage to enemies around him. He then leaves behind a Void Pod for 5 seconds that can be detonated by reactivating the ability dealing the same amount of damage in an area around it. Basic attacks reduce this skill's cooldown by 0.5 seconds.
(1 Void Explosive) (10/9/8/7/6 Cooldown)
E: Dive Bomb- Xek’Nith leaps into the air and dives towards an enemy target, firing a Void Explosive at the enemy at the end of the dive. The longer he dives, the higher the damage is. He can reactivate the ability to fire earlier, dealing less damage but stops diving further from the enemy. Dive Bomb deals a minimum of 20/50/80/110/140 magic damage or a maximum of 80/110/140/170/200 (+80% AP) magic damage.
(2 Void Explosives) (15/14/13/12/11 Cooldown)
R: Kamikaze Blast- Xek’Nith sacrifices 5% of his maximum health to explode in an area around him after a short delay, knocking enemies away and dealing 150/180/210 (+25% AD) physical damage, consuming 3 charges of Void Explosive. For 3 seconds afterwards, Xek’Nith gains increased health regen. (3 Void Explosives per blast) (10/9/8 Cooldown between blasts)
Lore: An explosive, destruction fueled savage hailing from the Void was driven by one thing, and one thing only. To witness the destrucion of the world, but not as other Void creatures may want. This... specimen, wanted to see the world literally explode. Hungering for never ending destruction, he seeped into Runeterra to begin his plans. A was a rogue creature, preferring not to side with his Void kin, but work by himself to bring his explosive Void power to the world. All of his Void kin however would know that he was key to bringing the Void into Runeterra. Xek'nith was their big bruuiser and now... nothing can stop them.
Xek'Nith's New Years Resolutions: -Explode -Blow up the world -Explode -Explode -Did he mention Blow up the world? -Explode -Splatter things on the wall -Aaaaand... Explode.
Quotes: (coming soon)