Aeri, the Hextech Medic Prodigy
Lore
Background Born in Zaun, Aeri was the daughter of two worker class people. Never well off, their family constantly had to fight to survive. Even as her child, she had a gift with Hextech machinery. More important to her than that, however, was her drive to take care of others around her.
When her parents died in a factory accident, however, she had to take care of herself. The streets of Zaun are a hard place for an orphan, but she managed to survive by selling Hextech equipment she made from scraps. After living in squalor for some time, she decided she needed to leave.
Saving up her money, she intended to travel to Piltover, where she heard that life was easier on the poor. A band of thieves, however, cornered her as she was gathering scrap, stole her earnings, and left her for dead. Barely alive, the girl, with her quick mind, created a brace for her broken leg that would support her entire weight. She then crafted a machine that would sustain her broken body for a time, and she set out to leave Zaun.
The Broken Girl It was early, just before the sun had risen. The pale blue light of the hextech street lamps matched the early morning sky that preceded the sun’s arrival in the sky. A light fog permeated the city, and a gentle breeze sent a cold chill down Vi’s back. She never really minded the night shift, always more action then, but this night had been pretty peaceful, so she was as tired as could be. She was about to turn around to head back to the station when she heard a soft ‘thump’ in the fog in front of her. Uncertain of the noise’s origin, she warily walked forward, a keen eye on her surroundings. As she walked, she came upon a small girl passed out on the road. Getting on the radio, she called in Caitlyn, asking for an ambulance. Taking off her left handed glove, she felt the girl to make sure she was still alive. Hearing the faintest of heartbeats, Vi realized just how close to death the little child was. The ambulance came, the medics rushed her on a stretcher, and ran her as fast as they could to the nearest hospital. Vi followed them, her shift was over, and she wanted to make sure the girl would be fine. She remained an hour in the waiting room, when a doctor came to her and told her she was alright, albeit she would lose her left arm. The thing was, however, that the device she was wearing was keeping her alive. Walking into the recovery ward, the girl was propped up on the bed, a cheery smile on her face. Vi immediately recognized the drab clothing of the Zaun lower class, and asked her what she was doing in Piltover. The little girl told her of her life, and how she came to Piltover. At that moment, Heimerdinger bustled into the room. After talking to the doctor, he walked up to the girl and asked her questions about her equipment. As the girl, who identified herself as Aeri, talked, Heimerdinger’s furry little face lit up with excitement. “Extraordinary!” he said with an exclamation, “This is an amazing device! I would love to get the chance to examine this device for personal research. Would you mind coming to my shop sometime and building me another device, so I may observe its functioning?” “I would love to, sir, but I have no home here in Piltover in which to stay,” she replied. “Ah, I see. I’d offer you a room in my house, but a colleague recently destroyed half of it during a misguided test.” Vi chuckled to herself as she remembered the damage ‘Professor’ Ziggs had caused last week. Returning her mind to the situation, she was hit with a pang of sympathy. This poor girl from Zaun was without a home in a foreign city, a plight she could sympathize with. Speaking up, she said, “I can house the child as she grows.” She couldn’t believe the words as they left her mouth, but her kindness was instantly rewarded as soon as she saw Aeri’s smile.
Appearance:
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Standard Skin- Aeri is a young, but tough, girl. Her left arm had been lost, and is replaced by a bronze, hextech arm. She has short, auburn hair that she keeps in a ponytail, green eyes, and freckles along her thin, girlish face. Her body is of average size for a girl: about 4’8” in height, slender shoulders and arms, flat chested and barely noticeable curves at her waist. Her skin is fair, and has only one blemish: a scar along her right arm that runs from the inside of her elbow to the bottom of her shoulder on her back. She wears a cutoff, blue t-shirt, underneath which is her bronze life support equipment, black pants with a button and a zipper, and black leather boots with a strap toward the top. Her arms and legs all have skeletal supports that run from her hands and feet up her arms and legs, with two bands that attach them to her body.
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Young Doctor Aeri- Her body is the same as in standard skin, but she has a white lab coat with a pen in the chest pocket, with pale green scrubs on underneath, and black doctor’s crocs.
Interactions and Emotes- her voice sounds like a girl’s voice, but she speaks with the authority of a seasoned doctor.
Champ Select- “Let’s save some lives, Summoner!”
Walking
- “Searching for the weak and the weary.”
- “A life is in need, we must help if we can!”
- “This way? If you say so…”
Attacking
- "Sorry, I'll heal you up later!"
- “Guh, I hate fighting.”
Joke
- “The joke is that I’m a doctor at 8 years old, and you’re an adult and you still haven’t done anything.”
- “This joke will probably go piltOVER your head.”
- “Hey Vi, Alleyoop!" (When ally Vi is nearby)
- “It’s ok Amumu, I’ll play with you.” (When ally Amumu is nearby)
Taunt
- “I won’t hurt you, but that doesn’t meant I will save you.”
- “Your violence won’t pain anyone anymore.”
- “Zaun left me for dead, same as what I’ll do with you.” (When enemy Zaun champion is nearby)
- “Zaun will fall before Piltover!” (When enemy Zaun champion is nearby)
- “No, Annie, I do not want to play with Tibbers.” (When enemy Annie is nearby)
- “I’m only 10 and I’m better suited for the job than you!” (When enemy support champion is nearby)
Dance- Waltz, says, “I used to dance like this with my daddy (sniffles in sadness).”
On Casting Hextech Body Modifications
- “I won’t let you die!”
- “I grant you life!”
Abilities
Passive: Mana Battery- Aeri's abilities use a battery charged with mana. Each charge takes 25 seconds to refill, reduced by .1 seconds per 1 mana gained from sources other than base mana regen, up to a total of 7 charges. In addition, Aeri's abilities last 6 (+1 per 200 Maximum Mana) seconds and have (2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6, 7, 7, 7) hit points that drop off once per basic attack or AoE spell, twice for every single target spell (refresh 1 every 5 seconds). (Her current mana is her max mana times number of charges she has available, divided by 7). Aeri also gains Overcharge once every two recharges. Overcharge causes her next basic attack to heal her and a nearby allied champion (prioritizes low health) for the physical damage dealt.
Q: Suture Nanobot Generator- Aeri sends out a Nanobot Generator to target location. Allied champions within its radius gain stacks of Suture Nanobots every 2 seconds, up to 4 stacks, falling off every 3 seconds. Every time a stack is added, or a stack falls off, that unit is healed by (4, 10, 16, 22, 28)(+7.5% AP). Also, for each stack of Suture Nanobots, that unit also gains (25% Armor) Armor and (25% Magic Resist) Magic Resist.
Cost: 1 Battery Charge; Cooldown: 15 seconds; Ability Type: Unit Creation; Range: 600; Radius: 325
W: Kinetic Intensifier- Aeri creates a Kinetic Intensifier Device at target location. Every 2 seconds, the unit sends out a pulse of kinetic energy, increasing allied units' movement speed by (10%, 15%, 20%, 25%, 30%) for 4 seconds and removing all slows. The pulse also slows enemy movement speed by (20%, 25%, 30%, 35%, 40%) for 4 seconds. If an enemy is hit by another pulse, they become stunned by (1, 1.25, 1.5, 1.75, 2) seconds.
Cost: 1 Battery Charge, Cooldown: (20, 18.5, 17, 15.5, 14) seconds; Ability Type: Targeted Buff; Range: 600; Radius: 325
E: Aggression Deterrence Device- Aeri places an Aggression Deterrence Device at target location. Enemy champions within its area of influence gain stacks of Aggression Deterrence every 1.5 seconds, falling off every 2.5 seconds, up to 4 stacks. For every stack, that unit will have its damage reduced by (2%, 4%, 6%, 8%, 10%). In addition, every time a stack is added or removed, that unit takes (10, 20, 30, 40, 50)(+12.5% AP) magic damage.
Cost: 1 Battery Charge, Cooldown: 15 seconds; Ability Type: Targeted Crowd Control; Range: 600; Radius: 325
R: Hextech Body Modifications- Aeri empowers target allied unit with a device that grants that unit (15, 25, 35)(+25% AP) Attack Damage. Damage that would be dealt to the unit is applied to the device in the same way that the devices take damage instead. If the target is a minion, the effect is permanent, and all damage dealt by the minion will count as damage dealt by her.
Cost: 1 Battery Charge, Cooldown: 75 seconds; Ability Type: Targeted Buff; Range: 600
Gameplay: Aeri is a support with build options. As a tank, building armor and magic resist allows her the ability to provide strong cc, as well as buff her allies' defenses and her own at the same time, grants her great use in situations where her marksman needs survivability, or as utility, building ability power allows her to increase her heal, movement speed boost, and damage buffing utility, turning her carries into monstrous units for a time. Or, if the team needs a little bit of both, she can. Mana, however, is the one thing she consistently needs to build, as it boosts the durations of her spells. Her ultimate also allows her multiple options: she can use it to split push lanes quite effectively, or she can use it to turn her marksman into a high damage, high survivability monster.
Suggested Builds
Tank

Utility

would be included in refilling the battery.


