Riot: Champion Concepts [PART 1]

Elohaven·1/10/2017, 3:35:19 AM·2 votes·523 views

Please upvote this thread if you agree on the ideas. Feel free to post suggestions below. Feel free to comment as well please.

I will not create sketches of these champions due to real-life time.

This discussion is solely dedicated to making champion concepts.

Champion: Meonyung Type: Support, Tank Damage: Ability Power Abilities:

Passive - | - • Meoyung's basic attacks scale off her ability power.

Q - | - Leafstorm • Meonyung attacks an enemy with a storm of leaves, decreasing their highest damaging statistic by 10/20/30/40/50% for 1/1.5/2/2.5/3 seconds and dealing 70(+60% Ability Power). Leafstorm has a 20% chance to remove a random beneficial effect on an enemy. • Cost: 70/85/90/95/100 mana • Cooldown: 11/10/9/8/7 seconds

W - | - Graceful Winds • Meonyung recovers the health of all allies around her by 5/10/15/20/25% of her maximum HP and increases their attack power by 5/10/15/20/25% for 3 seconds. Graceful Winds extends the time duration of ally beneficial effects for 2 seconds. • Cost: 80/90/100/110/120 mana • Cooldown: 10 seconds

E - | - Blessing Of The Leaf

• Meonyung throws multiple(5/6/7/8/9/10) fans at her targets, applying on-hit effects and dealing 100(+30% Ability Power) total damage. If an enemy dies, this abilities cooldown resets but does 20% decreased damage, maxing at 4 stacks. • Cost: 75/80/85/90/95 mana • Cooldown: 15 seconds

R - | - Last Blossom

• Meonyung and a target ally have their health and resource bar ratios balanced out to a higher amount than before. This ability cannot be used if Meonyung has less than 10% HP. • Cost: 100/250/500 mana • Cooldown: 120/80/60 seconds

Lore:

Meonyung is a priestess of Ionia. 3000 years ago, she was trained to perfect a family-tuned healing art. Journeying across lands, Meonyung spread her healing magic across various regions of the world. Healing plants, monsters, and humans alike without discrimination - she would help anyone regardless of their origins. Mastering her healing magic through her travels, Meonyung came to a civilization named Ionia, enjoying its inhabitants and finding her second home other than the grove of flowers she was born in.

When the elder of Ionia was slain, Meonyung swore to support her comrades in arms to exact vengeance on
the perpetrator, Yasuo. However, she would not kill anyone with her own bare hands. She'd have to find another way that would deroute from war...

..A peaceful way for the world to blossom.


Champion: Dagorr Type: Tank, Fighter Damage: Attack Damage Abilities:

Passive - | - • Dagorr's attacks scale off his health. The more health Dagorr loses, the more damage he does. • Dagorr deals 20% of his missing health as bonus damage and cannot critically strike.

Q - | - Absorption • Passive: Dagorr takes 2% of the damage taken as bonus maximum health. • Active: Dagorr damages himself for five seconds, making himself untargetable for the duration. The damage dealt is equivalent to 5 basic attacks. This cannot be activated if Dagorr's health is less than 15% of his maximum health. • Cost: 40/50/60/70/80 mana • Cooldown: 9/8/7/6/5 seconds

W - | - Spikes of Fury • Dagorr's fur spikes, creating a shield around him or a target ally that reflects 10/15/20/25/30% of the damage to his opponent. • Cost: 80/90/100/110/120 mana • Cooldown: 10 seconds

E - | - Bearman's Fury

• Dagorr pounces to his target location, gaining 10/15/20/25/35% attack speed for five seconds and knocking up all enemies when pounced. • Cost: 75/80/85/90/95 mana • Cooldown: 15 seconds

R - | - Implosion

• Dagorr takes all damage his allies take for three seconds, then blinks to the nearest enemy champion in a specific range, dealing true damage and taking
the same amount of damage. • Cost: 100/250/500 mana • Cooldown: 120/80/60 seconds

2 Comments

Z3PhYRUs481/10/2017, 6:17:23 AM1 votes

No lore for Dagorr?