ADC mains want ADCs nerfed just so...
...Every lane can stop ganking them.
...Every lane can stop ganking them.
as a jungler i would also like to be able to gank another lane as well XD
most junglers gank top lane anyways
though for whatever reasons some people are saying mid now
most junglers gank top lane anyways
though for whatever reasons some people are saying mid now
Junglers gank top at 3-3:30 because nearly every one of them gets a botside leash. I mean you might as well poke your head in since you have cleared your entire jungle. Its amazing people continue to die to that gank. Its generally lane bullies and people pushing hardcore that die to that every time. I play a lot of fill, get JG, and it cracks me up when I pull off the patented 3 min gank top as often as I do. Or if I'm on a slower clearing jungler and watch my own top laner die to it.
Outside of that, bot lane is fair game. Esp after 6.
Might be because there is LITERALLY NOTHING you can do if you are even only in the middle of the lane against pretty much every meta jungler. If you sit back and get shoved in both are level 3 while you are lvl 2. The jungler can also just sit a minute in the brush waiting for you to ward or somehow walk up and try to actually play the game. I don't think you people even realize how retarded the current situation is for toplaner. Or uh even better if you "just play defense" you get shoved under turret, automatically push the wave to your enemy cuz that's how it works and the jungler just waited in the top brush for you.
I've just come to accept my fate while hoping my jungler makes something happen with either bot, mid or dragon.
Giving up lane advantage is not worth going out of your way to avoid the gank (which is only possible by being under tower or being Camille). You might as well have died to the gank anyway in how much you lose from losing lane advantage.
Have a cookie sir.
ADC mains appreciate you [slayer-jinx-wink]
I mean yeah. Why is it fair that I can't win lane off my own micro skill because someone is constantly in my lane and I can't just not get hit by Malz R or point blank LB chain. ADC is retarded right now yeah but I want people to fucking let me 2v2 and actually show my skill in lane.
Same with Top and Mid. You cant duel if the jungler is camping.
The jungler is truly a mysterious existence.
Everyone complains about being camped by it.
I think a sign of a good jungler is when multiple lanes claim they are being camped in the same match.
.......While that sounds good at first i am not entirely sure a jungler should be capable of that great a feat O_O
I was being mildly sarcastic due to most toplaners still always falling for the infamous 3 minutes gank, midlaners still getting surprised about the ganks coming from the pathways on the frontsides of their towers and .....well botlane isnt really getting surprised much at all but they still complain.
Then again, not entirely sure the jungle needed the nerfs that we heard about last with so much being focused on early game and scuttler, seems kinda harsh to me.
If my bot lane would deep ward and help when i tp id gank bot too.
Woah woah woah WOAH, but you’re supposed to help with zero information on if you’re about to get quadruple penetrated or not, while also handling it all by yourself up until they’re almost dead, in which case you give the kill away to the ADC.
If my top lane would actually fking tp to my deep wards when we get 4-manned, that would be awesome.
No ones gonna tp into a 4 man to change it from 2v4 where you most likely lost 60% of your hp and your support is dead by time the tp is over into a 3v4 which is really a 2v4 again you too low to help me the melee top lane who is now in a compromised position and the support that was dead before i finished my tp is still dead. You already being attacked and the time it takes to tp is half the time it takes to recall. This is part of Bot lane does too much damage. Tping after the fact doesnt work because of how much damage bot lane has because bot lane complained that tps were too fast to run away from at 2 seconds (think it was 2.5)
If my bot lane would deep ward and help when i tp id gank bot too.
Just sit top and farm. Like a good 3rd wheel. No one cares about top lane.
If my bot lane would deep ward and help when i tp id gank bot too.
wait so u mean top laners are actually watching bot lane for tp plays? i could of been fooled. They cant even see their own laner tp bot let alone themselves lol
I almost never see wards deep enough to tp too and tp plays can only come out bot when The enemy is pushed to our ally tower even if there is a deep ward but the adcs almost never follow up in that case because they want to farm when you should be able to kill 1-2 people and make up the 3 minions you should lose before all of the minions are gone.
ADCs getting nerfed isn't going to stop that. The fact that there are two people at Bot, means that you have a chance of two kills, and you'll set ahead 2 people on your team. So even if ADC wasn't this monster the boards says them to be, the fact that you can give an advantage for 2 people, and set behind 2 enemies, is a big factor.
Bot turret is also weakest early game and first tower bonus is a thing. Also, dragon control.
But if the ADC doesn't spike as early after the changes then junglers might want to gank a different lane. Getting a person that can come online fast ahead is a higher priority in the early game since it can translate to a better late game for anyone on your team that's not an early game champ.
Yeah bot is always gonna be a highly contested lane but hopefully after these changes, ganking bot won't be the "Win Lane Win Game" option anymore. You'll actually be able to focus a little more on other lanes and they should be able to do more towards winning the game. A lot of times if botlane loses nowadays you just know you lost the game, there isn't much you can do and it kind of sucks. But if ADC's don't spike at 20 minutes anymore and them getting 2 items isn't as rediculously powerful as it is right now, that might help change the game for the better.
Even if botlane will still be a great place to get fed from, it probably won't be the Be All End All for every game anymore.
[{quoted}](name=Dr Mercy,realm=NA,application-id=3ErqAdtq,discussion-id=yVvE61ui,comment-id=000c,timestamp=2018-04-30T22:24:32.735+0000)
ADCs getting nerfed isn't going to stop that. The fact that there are two people at Bot, means that you have a chance of two kills, and you'll set ahead 2 people on your team. So even if ADC wasn't this monster the boards says them to be, the fact that you can give an advantage for 2 people, and set behind 2 enemies, is a big factor.
this is only true because botlane comes online so fast now tho. In the past, while ganking bot was always a good idea because you are affecting more people and had the opportunity for objectives, it wasn't so important that mid and top lane, lanes that come online sooner than botlane, were borderline negligible.
The upcoming changes are aimed specifically and making botlane scale later into the game again, which should address that particular issue to a great extent.
Point is, there will actually be merit to ganking mid or top over bot now.
Boards for years: "theres no such thing as an adc meta because the meta is whatever can deal with adcs" Rito: "hold my beer"
Adc is ganked alot because there's two potential kills in the lane and dragon is bot lane. nothing's gonna change that for a long time. has nothing to do with how strong the role is.
Adc is ganked alot because there's two potential kills in the lane and dragon is bot lane. nothing's gonna change that for a long time. has nothing to do with how strong the role is.
Honestly, I feel like bot lane gets ganked least, even in challenger streams I watch. They just cry 2x more when they do because there's 2 of them. It is, generally speaking, a hard to gank lane due to it having 2 sets of eyes/wards.
theoretically mid should be easiest to gank on average, since they have both sides to worry about and one person's supply of wards to cover it. Yeah, the lane's shorter, but with the whole emphasis on high damage that's not too much help.
Toplane is way easier to gank then mid. The lane length makes a massive distance. In toplane it is way more easy to be overextended than in mid and you can be ran down way harder in toplane. Not to mention that mid is often filled with either mobile assassins or mages with hard cc who keep their distance.
Hard or soft cc is enough to keep predominantly melee jungle and top laners away that massive 60% slow while they run away with ambient movement speed damage items

Or how about: it’s dynamic and depends on how the lanes are playing out, which lane has priority, which lane has which wards, what jungle you’re playing, and what kind of setup/escapes do the laners have.
Never gonna happen. It doesnt matter how weak ADCs or botlane is. Anyone actually trying to snowball their own game does not do it by beating their lane opponent by 20cs.
You go bot because there are 2 people there; generally squishy, always lower level than you. A top/JG/Mid are gonna be 6 when bot is still 4-5. Dragon is there, too. And, the turret is the easiest one on the map to push.
It doesnt matter how terrible ADCs are, or how weak botlane is. Anyone actually trying to win the game is going to go down there and get easy kills, easy turrets, early dragons.
The other turrets are buffed to not fall easy, Rift is hard to take, and top lane just isn't easy to gank. Its not easy ganking top lane. The champs are tanky, they are higher level than the jg or even equal, and some of them, if ahead, can easily 1v2. A Darius who is ahead can easily kill the laner and the jg. So can riven. A tank like Maokai can survive forever. I got ganked/turret dove yesterday on Mao by Yi/Kayle. I survived, and actually killed Yi under my turret. If that was bot lane the ADC would have died before Kayle's ult wore off.
There is nothing ever going to change that. Supports generally offer either a ton of CC, making ganks easier, or a ton of sustain, making it less risky. And ADCs are just weak early. As long as their is a double lane in league of legends, that lane is going to always get ganked and dove. Especially if the people share XP, the turrets are easier to kill, and the objectives are close by.
Right now people whine they go down there to "keep ADCs down" and keep pushing that bogus ass narrative, when you go down there to get yourself ahead and snowball the entire game. Even if the meta goes back to utility ADCs and Jhin/Ashe/Varus eveyr single game, people are still gonna go bot lane.
Congrats on being at the top of the boards! https://i.imgur.com/FYeWtuL.png
Thank you.
I don't know why you were downvoted.
ADC mains be like "Life sucks, everyone wants to kill us cause we're too strong, they should be grateful"
Citation needed.
Source: Dude trust me.
This is so accurate. Mid, top, and ESPECIALLY jungle, fuck off please. I want to 2v2 this lane.
also ..... Winning by own skill. Ignoring that adcs stats (along with MOST mages) arent appropriately lowered for the threat and safety their range provides
Average spell range in LoL 850. Average adc attack range 550.
What? especially adcs like vayne who have literally no damage outside of thier own range what?
cries in Kindred
Boo hoo no damage out side of my auto range but can still out range 90% of melee's whole kit who make up 65% of the roster.
This excuse is only ever relevant in context to other Adcs who dont have less damage for their long range and long range mages for the same reason. average spell range if you exclude every melee champion in the game maybe.
Do you even play this game? oh right how could i forget about fucking

Those melee characters also have gapclosing tools and general higher mobility.
Average spell range in LoL 850. Average adc attack range 550.
What? especially adcs like vayne who have literally no damage outside of thier own range what?
CDR + Mana (especially given the upcoming nerfs) VS Auto??
Are you seriously making a comparison with the availability of DPS among the 2 classes???? [sg-miss-fortune]
What are the AP versions of these items again?

also LOL 
Riot's nerfing mid because those crybabies has been the most spoiled class since season 2.
Also mages, unlike adcs, actually have utility and are not just there to do damage. that's why they're in a solo lane. they use thier level adv. and utility in thier kits to help thier team.

Remind me how many adcs that have utility? ashe and sivir? jhin sometimes?
What are the AP versions of these items again?
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also LOL
Riot's nerfing mid because those crybabies has been the most spoiled class since season 2.
Also mages, unlike adcs, actually have utility and are not just there to do damage. that's why they're in a solo lane. they use thier level adv. and utility in thier kits to help thier team.
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Remind me how many adcs that have utility? ashe and sivir? jhin sometimes?
thornmail and a frozen heart means to me fuck u im not gonna waste my time tryna kill u im going after everyone else but u lmao. ill let the mage deal with thay armor
Average spell range in LoL 850. Average adc attack range 550.
What? especially adcs like vayne who have literally no damage outside of thier own range what?
Vayne is the only ADC as far as I know who has no ability damage in her kit that goes outside of her AA Range.