A champion with 2 Ults?
Here is my concept for a champion I've been working on, where ot level 6 you have a choice of one of two ultimates - either a roaming one or a play making one
So I present to you, OMNI - The Aspect of Suffering
A top lane or support Tank that can be built as a bruiser too
(Appearance is a twisted monstrosity of thorny roots and bioluminescent moss)
Passive - Neurotoxin Omni Applies Thorns on the enemies through his abilities, Thorns stack, timer refreshing with every new stack added, at 3 stacks enemy is slowed, at 6 stacks enemy AS is slowed too, at the max of 9 stacks applies grievous wounds
Thorns - a weak DoT
Q- Parasitic Thorns/Cripple Omni sweeps his claws in a cone in front of him, dealing damage, healing a flat amount of health from minions and hitting an enemy champion applies Parasitic Thorns on them
Parasitic Thorns - a drain that scales your Max HP
If Omni uses Soil travel this ability becomes Cripple
Omni damages all enemies standing on the trail left behind him during Soil Travel, applies Thorns and heals a flat amount of health, if he casts this while at full health it roots instead of heals
W - Soil Travel Omni goes underground, unable to attack but also unable to take damage, gains 5% movement speed and leaves a trail of Thorns behind him, upon recast he emerges from the ground briefly knocking up enemies around him for 0.25 seconds and applies Thorns
E - Bushwack Omni's next 3 basic Attacks gain bonus range, Apply Thorns and deal bonus on hit damage scaling with your resistances
R1 - Forest Rush Passively - Bushwack's third AA pulls the target closer Actively In a huge radius Omni gets to choose a target location to dash to, creating a wall of thorns that blocks projectiles but units can pass through, enemies Omni passes through take damage and have a stack of Thorns applied to them, enemies that pass through the wall also take damage and get a stack, if an enemy stays in the wall then for every second they are in it they gain an extra stack of thorns
R2 - Bramble Sphere Passively - Bushwack's third AA leaches health scaling with your Max HP Actively - Omni suppresses all enemies standing very close to him, applies Demonic Thorns on them and gains a Shield for 1.25 seconds, Omni reflects 25% of the damage he takes back at the attacker, if the shield is popped before the suppress ends Omni heals for 40% of the damage he dealt (Demonic Thorns and the reflected damage)
Demonic Thorns DoT that scales with your Max HP and Resistances