Kalshmar, the Parasite
Kalshmar is a bloodthirsty parasite that can infect his enemies.
Passive: Deadly Bites- Kalshmar's auto attacks cripple enemies, causing Kalshmar to steal 3% of his target's maximum health on each attack and apply a 15% slow for 3 seconds.
Q: Bloodlust- Kalshmar and nearby allies passively gain 10/12.5/15/17.5/20% lifesteal. When activated, Kalshmar gains 30/35/40/45/50% lifesteal, 20/25/30/35/40% attack speed, and he deals (25/30/35/40/45% AD) bonus physical damage on his auto attacks for 3 seconds. Cost: 50 mana Cooldown: 16/15/14/13/12 seconds Passive Radius: 800
W: Crippling Strike- Kalshmar uses a powerful strike against an enemy, dealing physical damage equal to 14(+1 per 60/55/50/45/40 Bonus AD)% of the enemy's maximum health. This also stuns the enemy for 1 second. Cost: 45/50/55/60/65 mana Cooldown: 10/9/8/7/6 seconds Range: 200
E: Out of Sight- Kalshamar passively turns invisible if damage hasn't been taken within 12/11/10/9/8 seconds. His next attack coming out of stealth deals 30/40/50/60/70% increased damage. Enemies can see Kalshamar while invisible if he comes within 450 units of them.
Ultimate: Infect- After a 1 second delay, Kalshamar infects an enemy champion from any distance. The enemy will not know they are infected, and Kalshamar is untargetable and invisible while in an enemy champion. Kalshamar can infect a unit for up to 90 seconds, and can reactivate this ability to pop out and appear next to the enemy. Upon popping out, nearby enemies will take 40/80/120(+20% AD)(+25% AP) to 200/400/600(+100% AD)(+125% AP) magic damage and will be feared for 0.5 to 2 seconds depending on how long Kalshamar had been infecting his target. The damage and fear cap out at 20 seconds. Cost: 100 mana Cooldown: 200/170/140 seconds
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