Zephaniah, the Seamstress
Support or midlane, I guess
Passive
Skeins of Life
Whenever a tethered enemy unit dies nearby, Zephaniah heals for 20/30/40/50 (+2/3/4/5% AP) health. This bonus is quadrupled if the unit was a champion.
Q
Needle and Thread
Mana Cost: 70/80/90/100/110
Cooldown: 18/17/16/15/14 seconds
First Cast: Zephaniah fires a linear passthrough skillshot, dealing 80/100/120/140/160 (+60% AP) magic damage and creating a tether for two seconds between an allied unit struck and every enemy unit struck, prioritizing first Stitch In Time’s needle, then the first allied champion struck, then the first allied minion struck.The tether range is 400 units. If the allied unit struck is Stitch In Time’s needle, the tether range is 600 units.
Second Cast: Zephaniah pulls the tethered enemies to the ally.
W
Stitch In Time
Mana Cost: 80/90/100/110/120
Cooldown: 22/20/18/16/14 seconds
Zephaniah deals 60/80/100/120/140 (+30% AP) magic damage in a small area, creating a needle on the ground and tethering all units damaged to it. Tethered units are slowed by 30/35/40/45/50%. The tether range is 300 units.
E
Hail of Pins
Mana Cost: 60/70/80/90/100
Cooldown: 15/14/13/12/11 seconds
For the next three seconds, needles rain from the sky in a designated zone, dealing 30/40/50/60/70 (+20% AP) magic damage per second to all units within the zone.
R
Silver Cords
Mana Cost: 100/100/100
Cooldown: 120/110/100 seconds
For the next five seconds, Zephaniah’s tethers don’t expire with time, although they can break. During this time, whenever a tethered unit is dealt damage, 20/25/30% of that damage is dealt to each unit it is tethered to. This effect travels up to two links, but does not conduct backwards.