Larum, The Golden Eagle

CoolKnightST·11/8/2014, 1:47:36 AM·1 votes·348 views

Larum is build arround the concept of a tank mage. Something in the direction of Lissandra but more tank focussed similar to Chogath. Larum is a hawkmen that equipes a thunder hammer and is preparing to fight for you in the top or midlane. Despite he's melee he has enouge and gapcloser to stick to his target while providing the tool to soak it.

His passive is probaly one of the most unique parts of his kit. The idea behind the passive is to promote him to move arround the map. He will slightly lose his power in extended fights so he want to make fights as short as possible. This is litterly a guy that want to jump in as soon he's back from base. It also will promote him to move arround in the early game.

  • Tags: Mage/Tank
  • Partype: Mana
  • AA-Range: Melee

Passive: Gust

If Larum has not attacked in the last 3 seconds, he gains 6 / 7 / 8 / 9 / 10 Gust stacks per second that caps on 100 stacks. While in combat ??? lose 3 Gust Stacks every second but will gain 10 stacks when casting an ability.

1 Gust Stack = +1 movementspeed, +0.5% Reduces the damage taken from area of effect magic damage.

Q: Shock Relay

ACTIVE: Larum sends a lightning shock that jumps to other enemy units within 500 range up to 4 times, dealing magic damage but reduce it with 10% with each strike. Shock Relay may not strike the same target multiple times.

  • CAST RANGE: 600
  • COOLDOWN: 10
  • COST: 50 / 60 / 70 / 80 / 90 MANA
  • MAGIC DAMAGE ON FIRST JUMP: 100 / 140 / 180 / 220 / 260 (+ 120% AP)

W: Joined Wings

ACTIVE: Larum raises his wings, creating a barrier that reduces the damage Larum takes from oncoming sources (excluding true damage and towers) for the next few seconds.

The damage reduction is increased to 100% for the first source of champion damage that would be reduced, though this does not negate any other effects of the attack. With the followup sources that damage reduction get reduced with 25%/23%/21%/19%/17% until zero.

Second Cast: Larum spread his wings again that knocks himself backwards while knocking the enemy units away from him.

  • COOLDOWN: 16 / 15 / 14 / 13 / 12
  • COST: 40 / 45 / 50 / 55 / 60 MANA
  • DURATION: 1 / 1.50 / 2 / 2.5 / 3
  • MAGIC DAMAGE (with second cast): 50 / 90 / 130 / 170 / 210 (+ 40% AP)

E: Mighthy Charge

ACTIVE: Larum dashes fowards and slams down, dealing magic damage to all nearby enemies upon landing and knocking up enemies for 1 second that he will find in his path.

  • RANGE: 700
  • COOLDOWN: 24 / 22 / 20 / 18 / 16
  • COST: 100 MANA
  • MAGIC DAMAGE: 60 / 95 / 130 / 145 / 200 (+ 50% AP)

R: Rise From The Ground

ACTIVE: Larum fly's to a nearby location, dealing magic damage to enemy units within 200 range upon arrival and knocking them up for 0.25 seconds.

  • RANGE: 1000 / 1200 / 1400
  • COOLDOWN: 80 / 60 / 40
  • COST: 100 MANA

1 Comments

Talon Gerrard11/8/2014, 2:48:52 AM1 votes

This is a very interesting concept for a champion. He would work really well with Yasuo, being that Yasuo's ult requires enemies to be knocked up. If you don't mind, take a look at my concept and tell me what your thoughts are. http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/eeTGjrhl-champion-concept-cervius-the-puppet-master