[Champion Concept] Hyperon T1 - The Godtech Prototype (dream realm champion)

regonas·11/16/2015, 5:48:49 PM·4 votes·2,426 views
tinypic photo

Type: melee bruiser/ off-tank/ AD support Roles: fighter/ support



Table of content:

  1. Short Lore
  2. Stats and Kit, Secret passive
  3. Math for abilities
  4. Lore
  5. Quotes
  6. Other


#1 SHORT LORE

He was made in the Dream Realm. Before collapse of plane of progress, he was highest technological achievement in this plane. Advanced nanobots were used to make a single prototype, but when plane fell he was left in one of the vaults. During long time in the vault a consciousness was born in that prototype, so he escaped the vault, roamed the plane of progress until he found a rift between worlds and entered Valoran.



#2.1 STATS

HEALTH: 605 – 2320 HEALTH REGEN: 4.4 – 12.8 FUEL: 100 ATTACK DAMAGE: 49 – 98 ATTACK SPEED: 0.607 (+0% – 53.407%) ATTACK RANGE: 135 ARMOR: 44.4 – 103.9 MAGIC RES: 42.1 – 73.4 MOV. SPEED: 300 -- 368


#2.2 KIT

Passive: Refueling: every 10 sec a drone will drop one fuel barrel nearby you. Walking over it will cause you to pick it up fully refreshing your fuel to maximum level and healing you for 4% of your maximum health. Enemy champions can destroy fuel barrels with two basic attacks. Range: 300 Max number of barrels on the map: 20

Passive: Metalmorph your basic attacks can not be critical, but instead your attack speed will be increased by 100% of your critical strike chance. In addition, increase your attack damage by 20% of your AP.

~~ ~~

Magnetic Pulse [q] Create a rapidly expanding magnetic pulse under your feet. Center of it becomes marked for 4 sec. Enemies hit by the pulse get their movement speed slowed by 10/13/16/19/22% (+1% per 5 of their armor) (+1% per 25 AP) for 2.5 sec. Reactivating this ability will cause you to rush back to the magnetic center (can be used only once per cast). In addition, when you reactivate this ability, then your all Metal Shards will also be pulled to the magnetic center. Cooldown: 14/13/12/11/10 sec (starts after magnetic center disappears) Fuel cost: 20 Range of slow: 380 (expanding to this range over 1.5 sec) **Range for rushing back and shards pull:**600/650/700/750/800

~~ ~~

Impaling Metal Shards [w] Launch 3 Metal Shards in a cone. Each shard deals 40/60/80/100/120 (+40% of bonus AD) physical damage. When a shard hits an enemy, hits a structure or reach end range, then it falls to the ground in that location. Each shard rusts over 20 sec. Enemies hit by this ability becomes marked for 3 sec. While you have vision on marked enemies you continue to regenerate 0.35% of your max health per sec per each marked enemy up to 1.05% of max health per sec. Cooldown: 10/9/8/7/6 8 sec Fuel cost: 15 Range: 560 Width: 300 Casting time: 0.25 sec

~~ ~~

Magnetic Storm [e] Passive: using this ability within 3 sec of using Impaling Metal Shards will increase range of your basic attacks by 265 for 4 sec. Using this ability within 3 sec of using Magnetic Pulse will make you immune to all slowing effects for 2 sec. Only one effect can be triggered. Effect is triggered based on which of two abilities were used last.

Active: summon 3 Metal Shards and consume all nearby Metal Shards. Unleash a storm of Metal Shards dealing 10/14/18/20/22 (+3% of bonus AD) physical damage for each shard consumed per sec. This ability lasts for 4 sec. In addition, increase your armor by 30/35/40/45/50 while under effect of this ability. Enemies hit 4 times by this ability will be rooted in place for 1.5 sec. Cooldown: 18/16/14/12/10 sec (starts after storm ends) Fuel cost: 30 Range of shard consumption: 350 Range of AOE: 360

~~ ~~

Advancing Technology [r] Each rank of this ability unlocks new technologies within you.

Rank 1: your Impaling Metal Shards ability will cause enemies hit to bleed for 60/80/100 (+30% of bonus AD) physical damage over 4 sec. This bleed effect do not stack.

Rank 2: increase your movement speed by 20% while you are under effect of Magnetic Storm. In addition, reduce fuel cost of all your abilities by 3 and reduce time between fuel drops of your Refueling to 8 sec.

Rank 3: unlock Gama-ray Burst ability.

Gama-ray Burst: instantly fly into targeted location and release a wave of energy dealing 200 (+60% of bonus AD) true damage to nearby enemies. Enemy champions hit will emit harmful aura for 5 sec dealing 30 (+20 per 100 AP) magic damage per sec to nearby enemies (and to themselves). Cooldown: 100 sec Fuel cost: 30 Range of fly: 600 (this range is moved over less than 0.25 sec) Range or AOE: 400 Range of harmful aura: 240

~~ ~~ #2.3 SECRET PASSIVE

When there is Heimerdinger or Viktor on enemy team, then when Hyperon T1 gets 3rd rank on his R the Technowar will start. Each team begins to collect Technological Advancement Points and first one to collect 100 wins: Dragon kill -- 20 points Baron kill -- 25 points Having or building item 3146 (only once per champion) -- 4 points Killing enemy champion -- 5 points

Winning Technowar will allow winner (Hyperon T1, Heimerdinger or Viktor) to build special unique item:

Godtech Absolute (cost: 2500 gold) +150 AP or +85 AD (depending on whether your AP or AD is higher without this item; if your AP higher, then you get AP bonus; if your AD is higher, then you get AD bonus) +15% Cooldown Reduction +20% of your AP will be added as bonus health +200 AP if you have less than 180 AP without this item

Unique passive: your Hextech Micro-Rockets will not explode reaching their end range into small AOE burst for 50% of their normal damage. Unique passive: your Gravity Field will reveal hidden enemies and prevent them from becoming invisible again. Unique passive: your Magnetic Pulse will become a ranged ability with 480 range.



#3 MATH FOR ABILITIES

Build: item 3158 item 2303 item 3071 item 3156 item 3022 item 3812 Masteries: link Runes: link

AD: 338 Bonus AD: 240 HP: 3770 Armor: 112.9 MR: 123.4 CDR: 45%

Basic attack damage: 338 Healing per fuel barrel: 150.8 Average Q slow (when enemy have about 100 armor): 42% W damage per shard: 216 physical damage + 172 physical bleed damage W max damage: 648 physical damage + 172 physical bleed damage W max health regen: 118.8 per sec (356.4 per 3 sec) E damage with 3 shards per 4 sec: 350 physical damage E damage with 9 shards per 4 sec: 1051 physical damage E damage with 12 shards per 4 sec: 1401 R damage to single enemy: 344 true damage + 150 magic damage R total damage to three enemies (if they stay close to each other): 1032 true damage + 450 magi damage

Average-minimum damage per ability combo: 1232 mixed damage Average-maximum damage per ability combo: 2015 mixed damage



#4 LORE

During golden age of plane of progress machines managed to build extremely advanced technology -- nanobots. Size of 25 micrometers and armed with quantum processors each one of them have 104 GB memory. Thousand of them fits into one table spoon, millions of them makes a super machine. Machines used these nanobots to build a prototype body and then infused them into that body. This new machine was given a code name of Godtech -- technology surpassing gods. Several other technologies were used in this prototype: magnetic field generators, metal recompositors, titanium and carbon fiber infused limbs, vibration cutters as wings, heat vision, x--ray vision, plasma core, magic core and much more. However, when the plane fell, so does almost everything in it. This godtech prototype was buried in the vault for many many years and forgotten by the time. As time gone by, slowly, little by little, codes in the memory of this prototype begin to change. Some become incorrect, some fused, some just changed. Over time new programs emerged inside of the system of this prototype. With them a consciousness was born. At first it was like a baby. Not knowing anything else, not able to control his own body, slowly learning how to do things. He learned to move, managed to exit the vault. Wandering around nearly dead world he was without a purpose. What to do? Why he is alive? What is he? These question was on his mind. Aimlessly he wandered the plane. Met other sentient machines in his travels, but many of them were hostile, so he learned how to defend himself. Everyone had a name, so he named himself: Hyperon. His serial number was T1, so -- Hyperon T1. He searched for something meaningful, he searched for purpose. But, Hyperon haven't found one in the Dream Realm. What other person would do? Probably try to live his/her life calmly in safest place around. So, what did this robot did? He constructed massive gates fueled with plasma, magic and god knows what more. Gates opened and connected Runeterra and Dream Realm. He rushed through the gates and ended up in Valoran. Hyperon destroyed the gates from this side and closed the connection. From this point onward he searched for purpose in this world. Is it to save this world? Is it to destroy this world? Or is it something different entirely? Only time will tell. Only one thing is certain: his technology is something unseen to this world and certain people would do anything get his in their hands. To his surprise, Runeterra worked on entirely different rules, so he started slowly running out of fuel. He made several drones to collect H--2 and H--3 to support his own nuclear fusion cycle. Drones collects hydrogen isotopes from atmosphere and nearby lakes, rivers or even oceans and then return their collected nuclear fusion fuel back to him. His drones are harmless, he is not.

His core code looks like that:

NEAPBHAUNTEDIKZAFFMLTGPUUU DKVLBADAPPLEOUIYVADEEDFRIBL DUDBLROOMOFANGELAENPIRVUZA LABASDEVILSGAMETIKRAINEBUS AILOVEITLOUDSILIUKASIRTUHA NEAMERICASUCKLESSRASINIEKO MANOSBLACKSMOKEKRUOPOSVODA IRSUPERHEROTAIPLEISTLAIKAS YRANOTASTORYGERAIGALKAINET MAKEITROCKURIDAUGIAUKURLAI KWEAREASLEISTEUNASAUKIEKDA CHUCARAMELLDANSENJAREIKPRI GALVOFAIRYTALEOFLIESTKADPI LNASRADIOACTIVEBUTUBETVIST HEROESIEKNIEKASNIEKONERASB VGSTTTHEPHOENIXLANZBERGISY RDANGEROUSSOSADUCHASVAGIAJ ISKIEKRHYTHMINSIDEKMATORUSA ILOMASQUERADECHAILUNKAIDAR WHERETHEHOODATLABIAUSMIRDA JIEVIRUSTEDFROMTHERAINSIGA IDZIGOLDENBOYAISGERIAVODKA KOTHENIGHTLPADVESTAKURVOSJ IEVISGOODBYETOYESTERDAYISU DEUNDEADGTGALISIKNOJESUSAV OOKWARRIORUPACIJOMISBLETVA

~~ ~~ This code have 26 segments and one source key to hold them together. Origin or meaning is unknown, but some technological geniuses think that all 27 parts of the code can be extracted and should reveal some kind of secret or explain something about his origin, but those are just speculations, because not even Heimerdinger was able to crack it. However, time may come when a person will come who will be able to crack this code and reveal what is hidden.

Physical parameters: Top speed on land: 200km/h ~ 124miles/h Top speed flying: MACH2 Weight: 300kg ~ 661pounds Height: 2.40m ~ 7.87feet Internal reactor power: 300MW

Elemental composition: Titanium -- 16% Palladium -- 12% Carbon -- 11% Platinum -- 11% Chromium -- 8% Iron -- 7% Copper -- 7% Silicon -- 6% Aluminum -- 6% Plutonium -- 5% Gold -- 3% Mercury -- 2% Tellurium -- 2% Uranium -- 2% Sulfur -- 1% Selenium -- 0.5% Cesium -- 0.3% Xenon -- 0.2%



#5 QUOTES

Upon selection -- What is my purpose?

Attacking -- You are breaking apart. -- So fragile. -- Your body breaks. -- Crushed by a single touch. -- Was your purpose to die? -- Why are you dying? -- Will i ever die just like you are dying right now?

Movement -- I might rebuild this place. -- I don't really like dirt. -- I should be careful and try not to step on any more champions. -- This world is fragile. -- I can build anything. -- My path is unknown, for now.

Taunt -- Creatures of this world are so fragile. Even a single touch from me is killing your kind. -- Should i study you while you are alive or after you die? -- I don't comprehend what is "morality". Will i learn what it is after i have studied your remains?

**Taunting Viktor ** -- So similar to me, yet so primitive.

Joke -- What is humor? What does it have to do with words like "go" or "golem"? -- This suit is not black. This suit is blacknot. This suit is black.................. not.

**Joking around Heimerdinger ** -- Can i question your hair? Just... how can you hide rockets in there?

**Killing Viktor or Heimerdinger ** -- Advanced technology won. Technology always win.



#6 OTHER

Brief explanations how his kit works Passive -- is pretty simple. Every X fuel barrel will drop within 300 units of you. Walk over to pick it up, get fuel increase to 100 (maximum fuel) and get some HP restored. Barrels don't disappear on their own, so only 20 maximum of them could be on the map. If they stop dropping, then that means you should go collected scattered around the map barrels. Enemies may also destroy them, so try to pick them up before they could do that. Moreover, this passive gives some sustain and works way better with tanky builds.

Q -- expanding ring which slows heavy armored enemies. Making their armor magnetic or what not. Pretty simple, if enemy are nearby and don't move away, then he/she will be slowed based on his/her armor. In addition, where you used this ability leave small area marked for 4 sec. Reactivating this ability within 4 sec will cause you to rush back into that marked area if you are within 800 units of range to it. Also, all metal shard within that range will also be pulled into it. Those metal shards are made and used by your other abilities. This ability can be used for kiting, slowing, safe return point if engage failed, gathering metals shards into a single place and much more.

W -- similar to Kha'Zix void evolved void spikes. Three missiles are launched in a cone. All three can hit single target. When they hit something or when they don't hit anything a metal shard will drop to the ground. This ability have 3 major uses:

  1. Get close and burst an enemy hitting him/her with all 3 shards.
  2. Wave clear
  3. Trying hit 3 different targets to get heal regen for sustain. In line you will be usually use this ability to burst an enemy, regain health or try to last hit. Choices is yours.

E -- active is pretty simple. Summon 3 metals shards to you and consume all nearby metal shards to deal damage to nearby enemies. Each enemy can be hit 4 times per casts and if you do hit an enemy 4 times, then he/she will be rooted in place. Passive part is a bit tricky. If you use this ability soon after using other ability (Q or W), then get short bonus effect. After Q you gain brief immunity to slows, so you can retreat or chase better. After W you gain bonus attack range. With this bonus you would attack enemies from 300 units way, but your attacks would still be treated as melee. Similar to Aatro R, but you gain only bonus range.

R -- each rank of this ability augments other abilities and 3rd rank unlocks new ability (or shout i say true R ability). Active ability cause you to fly into targeted location (be careful, you will be airborne using this ability and Yasuo can use that against you) and deal true damage to nearby enemies. Also, hit enemies champion begin to suffer magic damage every sec for 5 sec and deal same damage to other nearby enemies. If they are close to each other, then auras will stack and they hurt each other more. Good to use against enemies who are grouped into one location.

Counter-play He is melee and all his abilities are more dangerous in melee range. Try to poke, kite and keep. If you manage to quickly destroy fuel barrels, then he will not able to use any of his abilities. He have no mana, but he is depended on refueling. Use this to your advantage. For W to do significant damage he needs to be in melee range. You can move out Q slowing wave if you move quickly enough. Try not to be hit by his E four times. If he starts to gather metal shards into one area, then that means he is about to use his E, so move away from that area. Don't group up when he have R active ability unlocked. After he use R on several people of your team, try to move away from each other. He can be easily countered with ranged champions and smart play.

#CCOS bonus

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/MWhqpIzK-champion-concept-zee-the-sound-walker?comment=0002 http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/sJQs693d-champion-concept-essencia-the-malicious-dervish?comment=0007

8 Comments

WarchfGinger11/27/2015, 7:51:10 PM1 votes

Good overall, but I did notice this...

Passive

pick it up fully refreshing your fuel to maximum level

This seems a little over powered. Especially since this can occur every 10 seconds. Maybe 25% or 50% fill. The health sustain I think is fine, but the resource is infinite. You can cast all your abilities once without picking one up, so that one thing should maybe be nerfed. Also, the Ult feels a bit to much like Khazix's.

That is all I felt I should point out. It still is a little rough around the edges. Please review my concepts at your leisure.

XerKB10112/6/2015, 8:52:49 PM1 votes

Damn that is some awesome concept and a lot of dedication was put into it as it really does show, good job on Hyperion :D keep up the good work :D Your local noob