Ultimate Ability Concept

OatheSworn·8/11/2018, 5:41:59 PM·7 votes·4,321 views

So the basic idea is similar to Vel'koz R, you can think of a stationary, laser-type ability, but the difference is it deals [little, no] damage and it stacks CC points, not research points. The R applies a small slow and the ability, once active, fires a beam for 3 seconds in which all enemy champions within the hitbox are [stunned, rooted] for however long they were inside the beam ([stun, root] applies once ability is over).

If you think the multi-hit CC is too strong, it could be changed to where any target hit beyond the first takes a reduced slow and [stun, root] duration.

This was just an idea that popped into my head and so I don't really know any specifics like range, damage, whether it will apply a stun or root, length of said [stun, root], or how much slow is applied.

Pros:

  • Can hit multiple enemies
  • Can change the tide of a fight

Cons:

  • Stationary cast which leaves user vulnerable
  • Can be stopped by CC
  • Deals [little, no] damage
  • Effectiveness varies depending on positioning

EDIT: I've added a completed kit idea here that incorporates this thread into a single champion concept.

7 Comments

YoRHa 2B8/11/2018, 8:49:06 PM1 votes

This ability reminds me of one ability from Paragon where you shoot laser that slows enemies and if they were hit long enough rhey were rooted

The White Sou18/12/2018, 5:38:03 AM1 votes

[{quoted}](name=YoRHa 2B,realm=EUNE,application-id=A8FQeEA8,discussion-id=lBytyhkj,comment-id=0000,timestamp=2018-08-11T20:49:06.884+0000)

This ability reminds me of one ability from Paragon where you shoot laser that slows enemies and if they were hit long

RIP Paragon