Volt, The Spark of Lightning [Champion Concept]

Emerald Fang·3/27/2016, 2:18:41 AM·3 votes·635 views

Volt is a short-ranged jungler mage who is mastered in the ways of lightning and electricity. His attacks and abilities are balanced, and his high damage output is balanced with long cooldowns and gradually decaying attack speed. Volt is a hybrid, focusing on AP while letting his autoattacks build up Charge, his resource. Charge will massively increase his damage output at the cost of precious attack speed. I modeled Volt around Jhin’s long-range, slow playstyle, and Volt’s abilities demonstrate some element of Jhin’s. However his kit is very complicated and can create many chain-reactions.

Personality: I imagine Volt to be a bit sarcastic, snarky, and just an overall jerk. His taunts should be quick and snappy.

Roles: Volt is great for almost every role. His main role is a Jungler, as his abilities can give him massive visibility range and allow for devastating ganks. However, he can also be great for ADC, mid, and even support.

Stats: HP- 565-1976 [+83/level] HP Regen- 8.0-17.0 [+0.53/level] His HP regen is high to account for his lack of healing. Charge- 100-500 [+25/level, except Level 2] Attack Damage- 39-82 [+2.53/level] Low to balance his kit. Attack Speed- 0.67-0.90 [+0.013/level] Low to force players to buy attack speed instead of raw AD, balancing his kit. His AS will lower to 0.45 and lower without items. Armor- 19-70 [+3/level] Mag. Resist- 32-49 [+1/level] Attack Range- 425 Movement Speed- 340

Abilities:

Passive- Charged Up!: -Volt uses charge for his resource bar. Charge amplifies Volt’s power, increasing his ability damage vastly, however at the cost of attack speed. Using abilities will drain Charge. -Gain 1 charge for every 30-47 (+1 per level) damage dealt with autoattacks. -Each point of charge will reduce Volt’s attack speed by 0.50-0.10%, based on level, for a maximum of 50%-[10% CDR] reduction. -Cooldown reduction is only 25% as effective, since CDR reduces the maximum attack speed reduction for Volt. There is no cap on cooldown reduction for Volt.

Q- Lightning Fork: -Volt casts a lightning bolt at a target, latching on and dealing initial damage every 0.25 seconds. Every additional 0.25 seconds will increase damage dealt , stacking additively. After 2/2.25/2.5/2.75/3 seconds, the bolt will pulse and disband dealing true damage and stunning for 0.5 seconds.

-This ability will cancel if Volt takes 80/100/120/140/160 [+3%/3.3%/3.6%/3.9%/4.2% max HP] or the target goes out of range.

Initial Damage- 10/12.5/15/17.5/20 [+7% AP] Damage increment- 3%/3.5%/4%/4.5%/5% [+0.5% AP] True damage- 90/110/130/150/170 [+25% Charge]

Charge- 5%-20% of current [Charge] per second, depending on sustain time. CD- [2/2.5/3/3.5/4 sec] to [20/24/28/32/36 sec], depending on sustain time.

Hidden Stats: -Ability Range: 525/565/605/645/685

This ability was inspired by Clash of Clans’ Inferno Tower, but I thought I could do it with lightning. The ability provides more early-game power as it can deal massive damage; however the ability takes time to “heat up”, which balances its strength. Since Volt is geared towards a jungle, this is very effective for ganks as it leaves the enemy with nowhere to go; however the long cooldowns ensure that it isn’t exploited.

W- Conduction -Volt spawns a Conductor Minion that has: 400/525/650/775/900 [+70% AP] and 225/237.5/250/262.5/275 [+100% bonus move speed from non-boot items] move speed.

-These minions will behave like normal minions, however they do not attack, can only be damaged by Turrets and Champions, and last up to 30 seconds.

-A percentage of the damage Volt takes will be transferred to the minion until it dies. -Enemy champions attacking the minion directly will take some of the damage dealt. -Volt will lose charge gradually while this is active.

DMG reduction- 10/15/20/25/30% [+6.25% Charge] Enemy Damage Reflection- 10/15/20/25/30% [+4.25% AP]

Charge- 6.25% of current per proc [every time Volt negates damage] CD- 70/65/60/55/50 sec

-This ability offers Volt some extra damage protection which is particularly useful for his short range. Enemies will be forced to attack his minion to kill it, only to take more damage than they ever expected.

E- Electric Illumination -Passive: All basic attacks have a 1/1.5/2/2.5/3% chance of inflicting Shock for 10 [+100% Target Champ Level] seconds. -Shock: The target champion will gain 10% movement speed. However, they will continually take magic damage per second for the duration unless an ally is within 500 units. The damage will be split if one ally is nearby, and negated if two or more are nearby. If damage is negated for 5 seconds, the debuff is removed.

Magic Damage- 10/12.5/15/17.5/20 [+1/1.25/1.5/1.75/2% Missing HP]

-Active: -Volt sends a illuminated bolt down a line of 2000 [+200% Charge] units that can pass through walls, revealing everything in a 300 unit radius from the bolt. Upon hitting an enemy champion, they will be slowed for 3 seconds, and be revealed for 10 seconds. -Becoming revealed by another champion's ability will cause them to stand out for a lightning strike (kind of a stretch here, but I tried to make it fit). The enemy will take magic damage over 5 seconds and will receive Shock for 10 [+100% Target Champ Level] seconds.

Slow magnitude- 40/45/50/55/60% Magic Damage- 100/125/150/175/200 [+75/70/65/60/55% Charge]

Charge- 25% Maximum Charge CD- 35/33/31/29/27

-This ability provides roundness to Volt’s kit allowing him to deal heavy damage based on other champions. This ability combos nicely with ADCs such as Caitlyn and Quinn, who have revealing as a major part of their kit.

Ultimate- Path of the Lightning -Passive: Champion kills award +15 max charge, and assists award +5 max charge. Maximum of +300.

-Volt becomes supercharged with energy for up to 20/30/40 seconds, gaining 300/437.5/575 range and 600/800/1000 visibility range, but losing an additional 30%/45%/60% attack speed (minimum 0.25 APS).

-He is able to shoot massive lightning skillshots at enemy champions. Each bolt takes 0.4 seconds to charge up, drains a significant amount of his charge and will deal true damage to the target. Targets have 10 times the chance to receive Shock from the bolt. -Note: The Charge damage is calculated as the number BEFORE charge is deducted, meaning it will do more damage than it looks like.

True Damage- 75/125/175 [+20% AP] [+70% Charge] Shock Duration- 10 [+150% Target Champ Level] sec

Charge- 10% of current +30/40/50 CD- 140/125/110 [CD starts after ult is finished]

-His ultimate is a finisher in a sense, as it allows Volt to catch would-be escapists. This also amplifies his jungle role as the E-Ult combo works well to surprise strong opponents.

Dialogue (Terrible BTW but it's a start):

Taunt: -Female: "I can feel the electricity between us!" -Male: "You'll soon be paralyzed with fear!"

Champ-specific taunts: -Fiddlesticks "Perfect! Another scarecrow to strike!" -Maokai"You know, trees are the main targets in a lightning strike." -MissFortune "Have you seen the new style? Dead!" -Nunu Sejuani"Why the smirk? You think lightning shrivels in the cold?" Heimerdinger "According to MY calculations, one Heimerdinger plus one Volt... equals one Volt. Akali "Your shadow is no match for my light." Lissandra "You think you can just FREEZE lightning?" Volibear "Hey, sorry for stealing your thunder..." Talon "Metal is conductive, by the way..." Leona "Bright, I'll admit, but no match for me." Zilean "Hey Marty McFly, need some lightning to power your car?" Caitlyn "Guess how much range lightning has? Infinite." Rammus "My electricity can easily melt through your armor!" Mordekaiser "That suit of metal can only hurt you in a storm..." [I had about 60 but my computer crashed, so I will be adding the rest in eventually.]

Joke:

  • (WIP)

Q: -After 1.5 seconds: "I'm just heating up!"

W: -If enemy is within 1000 units: "Just my new pet. I call him Flash!" [Idk just made this up on the spot]

E: -"Come out, come out!" -On hit: "You thought you can hide from MY light?" -On 2nd proc: "Everyone can see your fear now!"

Ult: -"The energy surges through me!" -On kill: "Guess [he/she] couldn't handle my electric personality..."

That’s my idea so far. Let me know what you think!

Akali Swegmec

7 Comments

sneezing slug3/27/2016, 8:37:37 AM1 votes

I loved that Zilean taunt.

Honestly I think we could use at least one more champion with some lightning themed abilities. All we have right now is Kennen and Volibear, and I wouldn't mind one more.

Think you could check out my own concept? Giant void centipede, hope ya enjoy http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/6YdnX5EH-xajahr-the-void-guard-ranged-ap-health-scaling-tank

StrayCatt3/27/2016, 12:21:58 PM1 votes

I'm seeing lots of true damage, a stun and basically his W is a free zz'rot portal on steroids and quite frankly it looks stupidly over powered. I get that you're trying to make him into a burst champ but by the abyss it looks like he could 1v5 easily.

Emerald Fang3/27/2016, 7:31:01 PM1 votes

EDITS: I nerfed the stats greatly, and made some true damage into magic damage.