@MEDDLER New Karma Lore, Kit, and Art

Winterkill·6/22/2016, 3:42:26 PM·10 votes·1,369 views

I am a Karma main and I feel like she is lacking a lot of character and a unique kit that makes her stand out. We know Karma is a champion that needs more than a numbers buff. She needs balancing, a new VU, proper animations, a interesting lore, and a kit that isn't remenacing of another champion kit or item. Technically her kit is not bad. It just needs to be reworked in a way that it fits her character and is fresh for the game.

=LORE

Karma's lore is quite frankly outdated and bland. I would love to see her lore get a complete revamp, with more interactions with other champion or something with Syndra. Syndra's lore is kind of lackluster as well. It would be neat to see the two actually have a lore that made it GOOD VS EVIL, with Karma being the essence of good and Syndra the essence of evil.

A beautiful oracle falls in love with a powerful wizard, who is revered as a God. The woman receives a vision that the man is evil and wants to use his powerful magic to destroy Ionia. The woman flees but learns that she is pregnant with the evil man's child. She gives birth to two girls and realizes one of them is the essence of pure evil, after receiving another vision of a battle bewteen the two sisters. The fafther learns of the pregnancy and goes on a mission to search for his children, to make them into the perfect weapons against Ionia. The new mother takes the good child she names, Karma, and seeks refuge in a monk village. The oracle places the other child in a basket and sends her down a river, who she names Syndra. The two sisters are never to meet because a vision tells of a powerful battle between the two that will destroy all of Ionia.

The father finds Syndra and teaches her how to use her inherited magical powers for evil. Karma is raised by monks and learns about her magical powers after defending innocent people.

(JUST A ROUGH DRAFT THAT IS POORLY WRITTEN.) This is just one example of something they could put together for both champions, since I feel like both of their lore is boring and needs a proper story. Obviously there is someone out there that can come up with something better than me . . . . just have it be something that involves both Syndra and Karma.


=Kit

Some of Karma's early game pressure needs to be taken away for more late game pressure. Of course her numbers need to be lowered a lot more for something like this to happen.

Passive - Gathering Fire: The more cooldown reduction Karma has the more damage and strength her Mantra abilities will do. She is a poke champion, really only has a few abilities that do damage and some of her abilities have a short cooldown. Her kit should reflect that since this is what Riot wants to do with her. The strength of all her mantra abilities should be weak early game and then strengthen as she adds cooldown reduction . . . . since you should be building cooldown reduction on her regardless.

Q - Keep relatively the same but remove the slow from her Q. There is a reason for this.

MANTRA Q - Lower the damage slightly but allow the ability to be placed anywhere within 950 range, like Vel'Koz's E. NEW EFFECT The second tick gives out a small heal to all allies and if Karma is standing in it. I feel like this is something that is not in the game right now and can have a lot of good plays with. It can be fun. It's a new way of having a heal and it can be interesting.

W - COMPLETELY REMOVE. This is probably one of the most frustrating things about her kit. It is basically a Morgana ULT and a Fiddles drain. It is also very annoying to play against because it's not really fair to be stunned completely with just one move.

NEW W. Karma can attach her spirit to a ally or minion and create a bond between the two. Anything passing through the link is temporarily slowed and can only be slowed once. The bond can be destroyed if Karma, the minion, or ally is killed. The bond only lasts a few seconds and is on a long cooldown. SAME WITH MANTRA W.

MANTRA W - Karma attaches her spirit to a ally or minion and creates a bond between the two. Anything passing through the link is temporarily slowed and is damaged every time the link touches a enemy or minion. It's basically like a electric or fire net that does damage periodically if the enemy is touching it.

The CC is what Karma needs, but she doesn't need a ability like her current W and W+R . . . when there are more unique ways of doing it and to offer enemies a way to counter it. I feel like there is no real counter-play to her current W and W+R aside from just walking out of the range.

E - Unchanged. The Mantra shield should be balanced more with her new passive. It should scale with cooldown reduction.

R - Unchanged but move current passive down here.


=ART

She needs a decent VU . . . . animations . . . . a fresh outlook . . . . . and a theme. You removed her fans . . . great . . . you gave her a rushed and incomplete VU . . . great . . . . a VU can make or break a character and their identity in the game. This is what is wrong with Karma. She doesn't have a good appearance or theme . . . and her visuals don't even reflect that. Here are some examples of things you can do . . . or just at least do the one you were supposed to give us three years ago . . . . the actual good one.

http://41.media.tumblr.com/ab3319e4b74c17f7388f30377eeb7b81/tumblr_nzgp9iTJnw1tz7tbfo1_1280.jpg

15 Comments

Rico Nasty6/22/2016, 4:50:09 PM5 votes

This is literally just a revert of her old kit. Remove that shit tether mechanic altogether, she needs on-demand CC. Also, add the damage back to Mantra-E. Then this one is quite obvious, but move current passive to ult, and replace it with something similar to her old passive. Other than that she does not need changes.

Part Of The Cult6/22/2016, 4:14:18 PM2 votes

Thank the rito Gods she was in all of my ranked games

Hupsis6/22/2016, 4:35:48 PM2 votes

Lore is really up to Riot and I doubt they will look at boards when writing it.

The old W mechanic was exactly the reason it got changed. It was too dependent on allies knowing how the ability works. Also currently it's a snare, not a stun (I dunno why people think it's a stun). Passive that amplifies raw power from a secondary resource is not very interesting.

Her visuals are fine'ish. Could definitely be a bit more interesting and vivid. But overall she's low on the VU list. Additional animations would be amazing.


What she needs is a properly defined theme and gameplay patterns that fits that theme. Is she a spirit mage? How does that show in her gameplay? Currently it really doesn't. She's just a mage that empowers spells to powerful spells. She's just a bit too general.

I dunno what would be the right call on her. New passive could bring a lot of life into her.

"Karma bonds to a nearby ally and enlightens them (Kalista style?) - enlightened ally benefits from Karma's empowered ablities. Mantra Q - heals enlightened ally for a portion of damage dealt Mantra W - link to enlightened target to reduce and redirect damage to Karma Mantra E - shield on enlightened target reflects damage back to the damage dealer (1:1 ratio)"

She's a perfect roster update candidate for sure.

IxtaliKing6/23/2016, 12:10:34 AM2 votes

That art is pretty cool, particularly the 2 on the right, the other 2 look a bit too sexual to be Karma. Anyway, Meddler already said they'll finish her off if/when they do an Ionian event or an Enchanter update.