My (updated) take on a Volibear Rework Concept
So, I already gave a Volibear Rework a shot a while back (I think I posted it around the time the Voli rework got first announced) and got some nice constructive criticism back then. You could probably this find it but right now I'm to lazy to look for it. Now that we got a bit more info on him I felt like posting my slightly updated rework concept. In it I'm gonna give a bit of my thought on why I created his abilities the way I did.
I tried to take inspiration from the stories on the league universe sites, especially the stories "The Voice from the Hearth" and "Silence for the Damned", to crate this rework concept.
So, in "The Voice from the Hearth" a warmother called Olgavanna calles Volibear "the Thousand-Pierced Bear" and describes how all kinds of weapons are stuck inside Volibears hide. Thats where I took inspiration from for his passive which I just called "The Thousand-Pierced Bear" which grants Volibear resistances based on how often he is hit while in battle.
(Passive) The Thousand-Pierced Bear (gets stronger at levels 8 and 15)
Volibear is a battle hardened monstrosity which is b(e)arely fazed by pain, especially in the midst of battle. Every auto attack and ability that deals damage to Volibear grants him 1.2%/2%/2.8% damage reduction for 3 seconds up to a maximum of 18%/30%/42% (15 stacks).
For his Q I tried to derive a more interactive skill form his previous Q and W. What I came up with was a sort of mad flailing, more fitting for a ferocious murder machine than his current Q and W, which deals on-hit damage to enemies around him. Gotta have to think of the interaction with Tiamat/Hyrda for its active part though. But since I wanted to keep some heard crowd controll on his Q I added the passive which synergizes well with its active.
(Q) (Active) Static Frenzy (Costs: 35/40/45/50/55 Mana; Cooldown: 9/8.5/8/7.5/7 [starts after the flailing ends])
Volibear gains 30/35/40/45/50 movementspeed (increased by 50% when walking towards enemy champions) for up to 4 seconds and starts flailing around ferociously afterwards or upon recast, striking all enemies infront of him up to 5 times (once every half second), dealing (60%/65%/70%/75%/80% tAD) normal damage and applying on-hit effects with each hit. In this time he cannot basic attack. Every hit counts as an auto attack for "Thunderclap" but cant activate it.
(Q) (Passive) Thunderclap
With every 5th auto attack Volibear smacks his target with both his claws, applying on-hit effects twice, dealing (120%/130%/140%/150%/160% tAD + 4%/4.5%/5%/5.5%/6% max Health) normal damage total and stunning the enemy for 1.25 seconds. Enemies can be stunned by this every 8 seconds. (bonus damage works against structures)
For his W I wanted to keep a bite, because bear (duh!), but make it a bit more exciting since he is the f*king avatar of the storm. At least I like to call him that since he is pretty much a demigod according to the new lore. Hence I let him charge up the power of a storm in just his jaws and unleash it on his enemies. Also in "Silence for the Damned" it is said that "Electricity poured from [Volibears's] mouth, as if it would explode".
(W) Storm Jaws (Costs: 60/65/70/75/80 Mana; Cooldown: 16/14.5/13/11.5/10)
Volibear collects the force of a storm in his jaws for 2 seconds and maintains it for the next 3 seconds. Within these 3 seconds he can recast this ability to unleash a lightning-elemental jaw, biting down in curser direction, dealing 80/125/170/215/260 (+80% AP; +5 per lvl) magic damage to all enemies hit. If only one enemy is hit or when the enemy is under the influence of hard crowd control the damage is increased by 20% for each condition met. The precharge can be started during other abilities and while moving. Not recasting the ability refunds 50% of the mana and cooldown.
Next his E. So, I pretty much COMPLETELY designed this after one scene from "Silence for the Damned", where it is said that "The Volibear roared in anger. The force of its howl pushed Udyr back toward Sejuani as the beast’s spell broke." But it's also said that "Sejuani felt the most intense fear she’d ever known". So I kinda included both into his E. I'm aware that could be a bit overkill so tell me your opinion. He pushes very close enemies away from himself (pretty much the same as it is now) but also unleashes an intimidating roar while standing still, that affects a wide area in target direction.
(E) Ursine War-Roar (Costs: 75; Cooldown: 24/22/20/18/16)
Volibear roars in a broad cone (~140°) while standing still for up to 4 seconds. Upon cast enemies receive 30/50/70/90/110 magic damage as well as every second after that and are slowed by 15%/20%/25%/30%/35% (the slow is doubled when the enemies face Volibear and is always doubled against monsters/minion). If the enemy is within 250 units of Volibear when first cast they are pushed back a small distance. Recasting it after at least 2 seconds or using it for the full duration sends out a finishing shockwave that deals an additional 50/75/100/125/150 magic damage and scares enemy champions for 1.5 seconds as well as minions/monsters for 3 seconds.
Lastly his Ult. For this he finally summons some actual thunderbolts bolts! He calls 5 of them down which travel towards him in a cone (imagine TF's Q just that the cards are lightning, they are 5, in a more narrow cone and travel towards Volibear), deal damage to enemies they pass through, slows them and empowers Volibear by granting him stacks of his new passive and grants additional magic damage on his auto attacks similar to his old passive but without the lightning being able to spread to different units.
(R) Rupturing Lightning Claws (Costs: 100 Mana; Cooldown: 140/120/100)
Volibear calls down 5 thunderbolts which travel towards him for 2 seconds, dealing 100/250/400 (+80% AP) magic damage to all enemies on their way and slowing them for 30%/40%/50% for 1.5 seconds. Volibear can move while calling down the thunderbolts but can't attack or cast abilities. The moment the thunderbolts reach Volibear he is granted 9/12/15 stacks of "The Thousand Pierced Bear", they remain for at least 8 seconds and his auto attacks deal 20/45/70 (+15% AP) additional magic damage for the next 8 seconds as well.
Numbers are of course debatable.
Pls leave your thought down in the comments.