Game Mode Idea: Rumble's Rumble

I memba balance ·3/19/2019, 9:41:36 PM·1 votes·1,160 views

Melee champion only slugfest in a Thunderdome created by Badlands Baron Rumble. You aren't assigned a champion until the match starts but there are two modes. Free for All where there are 30 total Champions randomly selected and every time a player dies, they spawn with a new champion off of that list of 30. Once all champions are used up, the player with the most kills wins. Team Mode is a 10 player, 5 vs 5 battle of randomly selected melee champions once again with a number of overall champions to burn through to reach the end of the game with the end goal being most kills. You could throw in mechanics like, if you survive a certain amount of time in the ring or get a certain amount of kills, you achieve bonuses. Bonuses to damage, resistances, an additional champion spawn for just your team etc.

Thoughts??

2 Comments

MankeyMadness3/19/2019, 9:57:49 PM1 votes

Sounds good but pushing for strictly KDA is a bad idea and the more games do this the worse quality teams will get. Unless the mode can take toxic assassin "mains" out of Summoners rift.

(Note: not saying Assassin players are bad, the people who play for selfish scores to brag about it while flaming their team for trying to WIN are, and give League and online pvp in general a bad name.)

ChaosReyn3/20/2019, 12:20:22 AM1 votes

Isn't Blitz pretty much this in permanent 5v5 mode, without changing champs? :P

How would runes come into play?

What if literally every game, I random Kayle as my starting champion? She's stuck as melee, and has been designed with shit for stats. That's literally "cucked by RNG".

There are a lot of things to flesh out of this before it could be considered.