"Fill except" option, benefits galore

Hammermancer··2 votes·380 views

So in solopugs, I personally hit fill, but simultaneously have the least fun as an adc, I'll do it to my best but I just have more fun playing every other lane, which are all relatively equal .

There's also the fact that more than half of games you hit fill for, you're going to wind up playing as a support.

So imagine you're the kind of guy who likes playing various positions, and you can only roll up for two lanes, or essentially roll for support a second time (I've landed top a few times with fill but it's rare) so if you would normally roll top or support you have no real fill option (let's be real, yes there's an off chance of landing one of the other 3 roles but it's unlikely)

With 'fill except ' you could simply say no to one role, but would still be in for the other four.

In addition to the choice between not being forced into the same role each game and exempting yourself from that one lane you suck at, riot would have more information on which roles are the least desirable, and can then in response make them more interesting

They can also use this as a tool to figure out (roughly) which types of playstyles could use new champions in other roles, based on who people generally pick in their average to better lanes and who they generally pick on their worse lanes..

This would make the fill option more approachable than just a second button for support

4 Comments

Sarutobi1 votes

What about queue times. That was also a reason to have a fill options. I mean it kind of negates the option of a fill if you aren't actually filling all roles. Yes Support is the least demanding roles, but that's basically the community's fault. We made the game the way it is now. To some Support is the least fun out of the bunch because people assume the only thing a support does is Ward.

I mean with how the queue works now you are guaranteed at least 2 roles. Chose a primary and a secondary. Thats 2 out of the 5 roles. If you dont want support it should be common knowledge now that Fill is basically a secondary option for that. Until we change that as a community its always going to be like that.

Hammermancer1 votes

By your logic that means that some roles are less desirable , and for that you blame the community.

By my logic, some are less desirable, which means that riot should pay more attention to making them more desirable and continue said pattern until across the board each role should be in relative equality by terms of how many people play them, which means fun factor and game impact

So let's put this into perspective, role x has about 12% of players actively chosing it and role y has 32% of active calls for it, whilst all other roles are within a few points of 20% of picks. Riot could then find a way to improve game play elements of role x, through new items, champion buffs, reworks, and even release items designed to encourage role y players to play in role x. Ways to do that would include emulating popular mechanics in role y for role x through champion releases and item reworks.

Sarutobi1 votes

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By your logic that means that some roles are less desirable , and for that you blame the community.

By my logic, some are less desirable, which means that riot should pay more attention to making them more desirable and continue said pattern until across the board each role should be in relative equality by terms of how many people play them, which means fun factor and game impact

So let's put this into perspective, role x has about 12% of players actively chosing it and role y has 32% of active calls for it, whilst all other roles are within a few points of 20% of picks. Riot could then find a way to improve game play elements of role x, through new items, champion buffs, reworks, and even release items designed to encourage role y players to play in role x. Ways to do that would include emulating popular mechanics in role y for role x through champion releases and item reworks.

But what can they do? If they make them more powerful (in terms of fighting) people will just abuse them as they have done and are currently doing (Lulu Mid/Top as i see currently) What ever they do (that they already have done) the community will just mess it up. the community for the most part is to blame. They are trying to get people into the role with various champions (they just rework Taric and when im not playing Support i rarely see him already) They cannot give us new items because then other roles could abuse them. Case in point Frost Queen claim rework when first release was heavily abused by Mid laners (and to some extent still) to the point where they basically nerf it.

They made Trinkets so that people understand that its not only Supports Role to ward in the game, and people still refuse to use it and rely on others (usually supports) to ward for them. There is basically nothing you can do for people if they refuse to actually change, hence the community is to blame.

I main support and i find it really fun. People just need to open their mind and play something that isnt always about getting the kills/CS/objectives, and play more about helping others. Thats why i play Support. I love not having to worry about my CS, or getting kills (even though i do get them accidentally for the most part) I like that when i play champions most find scary they will almost always go after me first (even when im a Tank) it is a fun and enjoyable role. I love that i am able to save my teammates from death with champions like Tahm, Lulu, and Janna! Its not for everyone just as as other roles are just for a selective type of person.

The fact of the matter is there is basically nothing they can do that will basically make people enjoy the role. its the person themselves that decide that, and for a game mode like this Support just so happens to be that. If they did happen to do something, then that would mean another role would get left out, and then this process continues.

Hammermancer1 votes

I want to make.it clear that this thread is not intended specifically for supports, actually I enjoy supports.

But let's take a look at what is arguably one of the most popular champion types; assassins. Imagine an assassin who required a teammate to work in full effect, and also provided support abilities to an adc.

How about a marksman who self buffs and heals but only when they buff a nearby ally, with stats that would apply generally to another marksman

Maybe make a champ who has a built in relic shield and a lot of aoe poke.

Maybe a champion who excels specifically through cc and terrain control at denying ganks.

There are a lot of ways to increase the fun of the support role

How about a support who gains passive lifesteal but the healing instead goes to the nearest ally

Support is a decent example of a redundant and overlooked lane, we have to be honest . Supports are generally heal bots or cc tanks, and there are often better options of the tanks in junglE and top.

There are other ways to have supports, such as ones geared towards agression and others geared towards map control.

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