You forgot to make lux's ult do true damage
She's still too weak*[slayer-pantheon-popcorn]*
She's still too weak*[slayer-pantheon-popcorn]*
% missing health true damage*
%maxHP true damage**
[{quoted}](name=MadKnife IV,realm=EUW,application-id=3ErqAdtq,discussion-id=fsOQdNXG,comment-id=00000000,timestamp=2017-03-23T18:56:10.635+0000)
%maxHP true damage**
Except %maxHP true damage would imply that a full health champion could survive her ult. We can't have that, she wouldn't get the cooldown refunded then.
No idea how that works. maxHP is more than missingHP, isn't it?
[{quoted}](name=MadKnife IV,realm=EUW,application-id=3ErqAdtq,discussion-id=fsOQdNXG,comment-id=0000000000000000,timestamp=2017-03-23T19:17:29.211+0000)
No idea how that works. maxHP is more than missingHP, isn't it?
Sorry, my response is meant for both of the % HP arguments. Your comment is correct. Simply saying % HP would be a nerf to lux because it won't be >100% which is what it could be otherwise.
Easy. We'll make it a new passive proc.
And make the hitbox x5 wider and longer because Lux is still too weak.
When her Q hits her E, her E becomes 5 times as large
And her shield has 500x more potency
Still no shield...
No, no, no!
Make her E do the old Doombot Lux E thing! You know, where it explodes into multiple Qs?
make her E explode into a nova of Final Spark
Someone hire this guy ...
Don't update the visuals though. She's a light mage so most of her laser should be invisible.
The solution is simple.
If enemy health is above 50%, ult deals max % hp damage
If enemy health is below 50%, ult deals missing % hp damage
I got ya covered.
(0.5 x skill level) x 80% target max hp as true damage
Can I has job Rito?
Sorry, my response is meant for both of the % HP arguments. Your comment is correct. Simply saying % HP would be a nerf to lux because it won't be >100% which is what it could be otherwise.
Why not both?
100% current HP true damage.
[{quoted}](name=MadKnife IV,realm=EUW,application-id=3ErqAdtq,discussion-id=fsOQdNXG,comment-id=00000000,timestamp=2017-03-23T18:56:10.635+0000)
%maxHP true damage**
##%maxHP pure damage*
maxHP true damage************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************************
the Hitbox is still too small, the Obliterator Laser from Nexus Siege seems to perfectly fit her Kit
I don't understand why it even has a cast time. It is guaranteed to hit if you are bound anyways so we should assume that the target will always be bound and just have it be instant to reduce visual clutter on the screen.
For the sake of
you know.
And make it global. Cant go without that.
Why stop there? Make it go through games.
I feel like a thread like this should belong in Memes & Games, where this argument could be handled more "professionally".
It should apply grevious wounds too, just in case. It feels too weak without that, even doing %maxHP true damage. And maybe increased movement speed after the channeling, it's not fair that she has to stay there while casting without any movement reward after this casting.
Then a second laser drops onto the enemy nexus (even if it isn't vulnerable) and deals 10,000 true damage to it, too.
And make her ult invisible unless you have vision of Lux when casting! Perfect!
look at the pbe.
amumus passive changed to cause all sources of magic damage against the target to add 10% true damage.
Wrong boards.
no, these are all salty $#!+ posts, its in the right place
You also forgot to give Cailtlyn's headshots true dmg as well. As well as give Lux, mana refund on kill.
thats what morelonomicon is for
thats what morelonomicon is for
Sad thing is, I placed a comma after Lux, did I also mention that we aren't focusing on items this post?
no he meant caits ult should buff lux....
you mean mana refund on spell used, 80% base mana refund seems fine to me
why not everything deals true damage?
%missing HP True Damage that scales off how little AD you have.
Let's make it her aa
just have an amumu on your team (: http://www.surrenderat20.net/2017/03/323-pbe-update.html
What? am i missing something?
LMFAO
but seriously is it just me or has lux been getting more in the past half year than any champ has in the past 5 years?
updated star guardian skin ultimate skin=10 skins e buffs now ult cd buffs wot? and new base voice update
Her ult should have a 100% crit, too, but even then she's still too weak. Need more buffs. [zombie-nunu-bummed]
It should also crit if she lands her q or e.
strap her to a katarina, give her ult %chosen damage and make it last 20 seconds also don't forget to make the katarina ult whenever the lux does so the whole map is treated to a lazershow.
remember doom bots? THATS the new lux
youre welcome :)
Might as well make Lux's ult the obliterater from Nexus Siege
the only issue i run into on lux is her shields utter lack of strength, and the time it takes for it to wind back. i have seen the shield run out before the second half applies. her ult has a delay so you cant just fire it whenever and wherever. if they are gonna do something to her, either increase the scaling and speed of the shield projectile, or increase the damage output on her passive slightly. Lux's ult, or really any part of her kit, being true damage would be overpowered, unless you reduce the overall damage it deals. and before anyone says "you must be a lux hater", i am a lux main with MR 7 and triple the points on her compared to any other champion. (137k, next highest is 41k on jinx) Her damage output is good. the only thing i might suggest is up her shields scaling by about 10% each way, and increase the acceleration rate on the way back, it takes too long as is. issue is if they buff too much they have caused a whole new set of problems.
Of course they wouldn't make it deal true damage They should instead give it 100% penetration so it also scale with flat magic pen and such