Welp, this will be a long list. As I have lost all motivation/confidence in making champs, I give everything unto this thread! You can find most everything here. However, here is a summary. (If you want any of the kits I've worked out, please let me know.)
ADC:
Arthur, The Painter of War: A paint-based ADC using a giant Paintbrush, and cycling through different coloured paints to augment auto-attacks.
Gyest, the Grand Arbalest: A grumpy old man wielding a giant repeating arbalest. Very large ammo system that doubles as his resource.
Hana, The Blossoming Future: A serene Ionian assassin who strikes with Razor-sharp petals.
Kavara, The Harbinger: A void-infested marksman who strikes with tendrils that latch onto opponents and drain them of health.
Lyliss, The Wild Child: A sling-wielding feral child who uses trickery to weaken opponents before the kill.
Qi'nan, The Delinquent Desperado: A gun-slinging cow-boy inspired champion who wields a powerful six-shooter.
Jungle:
Ahqadda, The Shade of the Forgotten: A shadowy assassin who strikes from beyond sight and manifests the fear of his opponents
Atilia, Last Child of Runeterra: A being born of the very magic of Runeterra that strikes by marking foes and swooping in for the kill.
Casanova, The Handsome Devil: A charming demon savant who manipulates his foes desires and leaves them vulnerable to his allies.
Fjeiri, The Unleashed: A powerful shaman from the Freljord who collects ingredients from jungle mobs for powerful elixirs.
Jullian, The Aggressive Salesman: A Zaunian crime-lord who spends gold on guards and potions,and can sell items to his allies.
Podrick, The Grizzled Gumshoe: A no-nonsense Private I from Piltover who now resides in Zaun and fights using a Stun-Baton.
Reex, The Mistress of Traps: A trap-based jungle assassin from Kumungu who seeks to understand how she came to be.
Tehili, The Viper of the Freljord: A Winter Claw assassin who uses a slow-acting poison that can be built up for massive damage.
Zex, The Blazing Wind of Shurima: A care-free Shuriman youth who wields two ancient disc-blades and fights using mobility and positioning.
Mid:
Austis, The Spell Theif: A short ranged AP hyper carry who uses magical currency to continuously scale in power.
Cellia, She Who Warps Gravity: A gravity-based control mage from the stars who builds up tremendous power and strikes with terrifying force.
Fetcher, The Exuberant Echomancer: A sound based mage who tracks her opponents movements and strikes with powerful destructive spells
Glynt, The Misadventurous Magnetic Master: A magnetic based mage who positions his opponents and strikes with homing skill-shots.
Hahla, The Mask of Insanity: An insane mage who wields the very power of insanity to disrupt his foes.
Ipennia and Ainnepi, The Beginning and the End: A farm-based mid-laner who switches to a powerful AP carry part-way through the match.
Marri, The Beaming Baroness: A slow-moving yordel genius who bombards enemies with an endless barrage of laser beams.
Riene, The Vessel of the Forbidden: Ancient mage from the Rune Wars who uses her health when her mana runs out.
Yvenn, The Malevolent Maestro: A dark musician who builds up chords and strikes with a variety of deadly Finales
Zell, The Silence of Man: A grim mid-ranged short-bow-wielding assassin who juggles passive effects and active abilities.
Zubabalu, The Mojo Master: A half-troll mage who uses powerful mojos and can randomly change abilities. Made this idea as a joke.
Support:
Aza, The Doubtful Defender: A radiant holy mage unsure of her purpose who aids allies with light magic and destroys enemies with fire magic.
Bailii, The Tender of the Grove: A gentle druid who abhors violence and focuses almost entirely on aiding her allies.
Dyvis, The Ill Omen: A corrupted sprite who seeks to devour faeries. Focuses on weakening enemies for his allies to destroy. Foil to Lulu.
Eesstil, The Waking Sleep: A fast, fragile dream-spirit who aids his allies with pleasant dreams and destroys his enemies with deadly nightmares.
Foden, (needs a title): A Noxian veteran who spends his time training new recruits. My attempt at creating a Support champ that still feels like he belongs in Noxus.
Johst, The Patriarch: A tanky, AD support who guides his allies and protects them with his own life.
Lurrina, The Maiden of Beyond: A semi-real spirit support/mage and ally to Lamb who seeks to prepare enemies for a gentle death.
Mortimer, The Beacon of Technology: An ambitious scientist who seeks to meld Zaun and Piltover Tech. Uses beacons to buff allies.
Tormen, The Guiding Flame: A vision-based support wielding a sacred torch. Seeks to show the gentle, protecting side of Fire.
Tuk'Arc, The Symbiotic Parasite: A void-based support who attaches to allies to aid them in battle, granting powerful buffs to one target.
Yulla, The Heart Forgotten: The ghost of a dead lover who seeks to aid all those with love in their hearts using powerful AOE spells.
Top:
Choiren, Keeper of the God Arms: A master of four ancient artifacts that he cycles through with his basic attacks for a variety of effects.
Earis, The Aerial Ace: A former acrobat-turned Zaunian Guttersnipe who fights with superior aerial manoeuvrability and mobility.
Felicia, The Free-Spirited Fulmination: A kinetic-based electro-mancer tank/bruiser who tanks enemy attacks for her team.
Fendell, The Redeeming Light: A tanky top-lane crusader who hides his wounds and defends his allies with the power of Justice!
Iennia, Fist of the Black Rose: A deadly master of Spell-Fist, using magic and her own physic to destroy enemies in a flurry of blows.
Layden, The Ruined Son: A cursed boy wielding an enchanted blade that feeds on his enemies, using their essence when mana is low.
Magnolia, The Deadly Dervish: A mobility based Ionian P.O.W trained to fight for Noxus. Uses graceful dances and deadly moves to shred foes.
Naix, The Jester of Blades: An eccentric blade-collector who has seen hundreds of wars. Fights using his impressive collection of blades.
Orchis, The Hungering Bones: A ghoulish warrior who must strike his foes to regain life and can split his head and body to strike from two sides.
Rath, The Shade of the Battlefield: The incarnation of the battles between Noxus and Demacia. Fights using a horn that calls in allied attacks.
Sirrust, The Salt King: A deadly Shuriman wanderer with the power to purify the 'unclean'. Fights by managing Salt and Health. Ult can execute enemies, turning them into Pillars of Salt.
Stefan, The Armsman of Demacia: A guisarm-wielding Demacian soldier who tries to fight at the edge of his range for maximum effect.
Su, The Raging Tempest: An Ionian Swordswoman who fights with the raging sea, quickly moving around the Rift and even redirecting skill-shots.
Suegero, The Keeper of the Skies: An majestic pegasus-riding warrior who controls the skies with quick movements and driving strikes.
Voul, The Breaker of the Earth: A slow-moving, tanky Shuriman resistance fighter wielding a massive flail. Fights with a massive amount of CC.
Woalin, The Veteran of the Old Wars: An experienced warrior who studies his opponents and tries to keep a healthy advantage.
Xerxes, The Taskmaster: An ancient Shuriman Slave-driver resurrected by Azir to fight by his side. Uses his whip to command NPC troops.
All of these ideas have "completed" kits, in that I threw together a few abilities that seemed to have synergy. I openly admit, most of these are probably shit. However, if anyone wants to take a crack, you are more than welcome. I just ask that you give me some credit for the ideas.
Hopefully, someone will find one of my ideas interesting, and their working on the champion will help me get my 'spark' back. Also, if anyone wants to take a crack at one of the champion ideas I have already posted to the site, be my guest. Just once again spare a line to credit me.
Thanks, and hope this inspires some people to make good ideas.
-Billcurme-