Sona Changes that aren't huge but meaningful.
Alright so I was thinking about
the other day.
People always complain about her stupidly simple kit and how there is little to no skill when using the champion.
So I came up with a few changes to her Q, W and E..... Hopefully they are interesting
Q: ACTIVE: Sona sends out two bolts of sound that deal magic damage to the nearest enemies, prioritizing champions. MAGIC DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 50% AP)
AURA: Sona and tagged allied champions deal bonus magic damage on their next basic attack within 3 seconds.
AURA:
and all allies within the aura deal additional magic damage for 5 seconds.
W: ACTIVE:
heals herself and the most wounded nearby allied champion.
HEAL: 35 / 55 / 75 / 95 / 115 (+ 25% AP)
AURA: Sona and tagged allied champions receive a shield lasting up to 1.5 seconds.
AURA:
and all allies within the 350 range aura block ranged auto attacks for 1 / 1.25 / 1.5 / 1.75 / 2 (Think Xin ult but a lot less powerful.)
E: ACTIVE:
gains bonus movement speed for 3 seconds, extended to up to 7 seconds if she doesn't take damage. SELF AND AURA BONUS MOVEMENT SPEED: 10 / 11 / 12 / 13 / 14% (+ 6% per 100 AP)
AURA: Tagged allied champions gain bonus movement speed for 3 seconds.
AURA: Tagged allied champions gain bonus movement speed for 3 seconds and if this ability is recast it unleashes a horrifying sound that knocks all enemies within the 350 range AURA out.
Just saying this before hand but this is not balanced at all it's just my idea for how she could look and how this could bring more skill expression. Think Janna XD.