Yasuo rework idea
Ok so I was thinking about Yasuo and how to fix him and so I came up with these changes. I'm hoping to keep his late game power but nerf his early game as it seems to powerful especially for a late game hyper carry. Think Fiora as well since she is getting nerfed because of her late game power but too strong early game. So these changes are going to keep his mid and late game power but nerf his early game power.
Passive: exactly the same no changes
Q: revert back to the way it was before the nerf
W: wind wall will now have a set amount of projectiles it can block before it breaks or disperses... same cool down and it will scale so lvl 1/2/3/4/5 it will block 2/4/6/8/10 projectiles with a cool down of 20/19/18/17/16
E: make it have charges like akali ult so that lvl 1/2/3/4/5 and he will have 2/4/6/8/10 dashes with a cool down of 4 seconds for a dash charge through all ranks
R: exactly the same but remove the armour shred as I find it a bit overpowering since he gets 100% crit chance anyway.
Tell me what you people think about it.