Gangplank Changes

Mr Dander··1 votes·1,538 views

https://vignette.wikia.nocookie.net/leagueoflegends/images/f/f0/Gangplank_OriginalCentered.jpg/revision/latest/scale-to-width-down/1215?cb=20180414202111

My ideas for making Gangplank more of a dueler during his laning phase instead of a poke champion.

Q - Parrrley

  • Mana cost changed to 80 mana at all ranks from 60/55/50/45/40
  • NEW: Refund 50% of Parrrley's mana cost when killing a unit, or when detonating a barrel.

Note: Gangplank's laning phase mostly consists of him poking his laning opponent, I would like more dueling during his laning phase instead.


E - Powder Keg:

  • Range lowered to 800 from 1000
  • Removed 0.25 seconds delay between casts.
  • ALTERNATIVE: Lower delay between casts to 0.125

Note: I don't like how much of a backline Gangplank is, I'd rather him be closer to his enemies during fights but have faster combos. This will also make Gangplank more consistent and less of a hit-and-miss champion.


R - Cannon Barrage - Raise Morale:

  • NEW: Raise Morale now also grants a shield to Gangplank and his allies within the radius that scales with Gangplank's bonus health.

Note: Raise Morale has been a very mediocre R upgrade compared to Death's Daughter and Fire at Will, so Raise Morale is now changed into a great defensive dueling and teamfighting upgrade, that scales with bonus health. This synergies well with Gangplank being closer to his targets after the Powder Keg range nerf.

2 Comments

J4K ShadyBacon1 votes

Interesting idea, but I do not think your changes would really be enough to create a shift in Gangplanks early game playstyle. Realistically for Gangplank to become an early game duelist he would need to be much less reliant on gold/items hence the meme Bankplank and would also need to have his Q and E reworked to enable him to duel successfully. With how his Q and E are currently he has no need to duel when he can safely farm and damage his enemies from a distance and as a result fails to have many of the utilities that other champions do who are duelists, most notably some way of engaging on a champion (cc, dashes, etc...) and some way to sustain or avoid damage during a fight as well as deal consistent damage. Gangplank as a champion relies primarily on his Q to damage his enemies and then the true damage on his passive while he waits for his Q to come off of cooldown. So while your changes are certainly in the right direction of making Gangplank more of a duelist I feel that much more drastic changes would need to be made in order to make this playstyle shift viable. That is just my opinion though, what you think?

Mr Dander1 votes

[{quoted}](name=J4K ShadyBacon,realm=NA,application-id=A8FQeEA8,discussion-id=jiKrZuHl,comment-id=0000,timestamp=2018-07-10T04:51:14.295+0000)

Interesting idea, but I do not think your changes would really be enough to create a shift in Gangplanks early game playstyle. Realistically for Gangplank to become an early game duelist he would need to be much less reliant on gold/items hence the meme Bankplank and would also need to have his Q and E reworked to enable him to duel successfully. With how his Q and E are currently he has no need to duel when he can safely farm and damage his enemies from a distance and as a result fails to have many of the utilities that other champions do who are duelists, most notably some way of engaging on a champion (cc, dashes, etc...) and some way to sustain or avoid damage during a fight as well as deal consistent damage. Gangplank as a champion relies primarily on his Q to damage his enemies and then the true damage on his passive while he waits for his Q to come off of cooldown. So while your changes are certainly in the right direction of making Gangplank more of a duelist I feel that much more drastic changes would need to be made in order to make this playstyle shift viable. That is just my opinion though, what you think?

Hey, thanks for the feedback. I had some heavier changes in mind, but I didn't want to change him too much for the sake of not over-correcting him to the point that he isn't Gangplank anymore. I still do think that this would create a shift in his laning phase though, since removing the delay from his E cast would make it a lot easier to land the barrels on his opponents, which could maybe even make maxing his E a reliable choice. But I understand what you mean, and I'm thinking of posting another board later on that includes the more heavy sided changes to Gangplank.

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