Gangplank Changes
My ideas for making Gangplank more of a dueler during his laning phase instead of a poke champion.
Q - Parrrley
- Mana cost changed to 80 mana at all ranks from 60/55/50/45/40
- NEW: Refund 50% of Parrrley's mana cost when killing a unit, or when detonating a barrel.
Note: Gangplank's laning phase mostly consists of him poking his laning opponent, I would like more dueling during his laning phase instead.
E - Powder Keg:
- Range lowered to 800 from 1000
- Removed 0.25 seconds delay between casts.
- ALTERNATIVE: Lower delay between casts to 0.125
Note: I don't like how much of a backline Gangplank is, I'd rather him be closer to his enemies during fights but have faster combos. This will also make Gangplank more consistent and less of a hit-and-miss champion.
R - Cannon Barrage - Raise Morale:
- NEW: Raise Morale now also grants a shield to Gangplank and his allies within the radius that scales with Gangplank's bonus health.
Note: Raise Morale has been a very mediocre R upgrade compared to Death's Daughter and Fire at Will, so Raise Morale is now changed into a great defensive dueling and teamfighting upgrade, that scales with bonus health. This synergies well with Gangplank being closer to his targets after the Powder Keg range nerf.